It is currently 22 Aug 2017, 22:35
   
Text Size

Card AI (Improvements) Requests

Moderators: timmermac, friarsol, Blacksmith, KrazyTheFox, Agetian, CCGHQ Admins

Re: Card AI (Improvements) Requests

Postby Xyx » 25 Jul 2017, 23:27

AI sometimes holds on to certain cards that it will play in other situations, but I can't find a reason. For example, AI has Stone Rain as its only card and plenty of mana, but holds on to it even though it now casts Stone Rain a lot otherwise. Also, AI is holding 3x Bargain, has no blockers for my on-board kill, but does not cast Bargain even though at other times it will.
User avatar
Xyx
Tester
 
Posts: 490
Joined: 23 Feb 2014, 23:01
Has thanked: 32 times
Been thanked: 29 times

Re: Card AI (Improvements) Requests

Postby Xyx » 27 Jul 2017, 10:39

I observed a very poor mulligan decision (or rather lack thereof): AI is playing a deck with 4x Mountain and only 4 red cards. Keeps hand with 3x Mountain, no other lands and no red cards. Completely unplayable.
User avatar
Xyx
Tester
 
Posts: 490
Joined: 23 Feb 2014, 23:01
Has thanked: 32 times
Been thanked: 29 times

Re: Card AI (Improvements) Requests

Postby Xyx » 28 Jul 2017, 23:05

The AI is too apprehensive about Alaborn Zealot. It's good that it doesn't suicide its bigger threats into it, but it will actually freeze up and hold off on attacking entirely even when it's just my little Alaborn Zealot holding back a giant army.
User avatar
Xyx
Tester
 
Posts: 490
Joined: 23 Feb 2014, 23:01
Has thanked: 32 times
Been thanked: 29 times

Re: Card AI (Improvements) Requests

Postby Xyx » 29 Jul 2017, 00:08

AI stops tapping its Talas Researcher, presumably because it already has enough cards in hand. It is, however, stuck on lands, so it should still draw. In fact, it should always draw. Looting is better than not looting.
User avatar
Xyx
Tester
 
Posts: 490
Joined: 23 Feb 2014, 23:01
Has thanked: 32 times
Been thanked: 29 times

Re: Card AI (Improvements) Requests

Postby Xyx » 04 Aug 2017, 10:49

AI casts Glorybringer (uh-oh) but then immediately taps it to transform its Town Gossipmonger and passes the turn.
User avatar
Xyx
Tester
 
Posts: 490
Joined: 23 Feb 2014, 23:01
Has thanked: 32 times
Been thanked: 29 times

Re: Card AI (Improvements) Requests

Postby Xyx » 04 Aug 2017, 11:03

AI casts Nissa, Voice of Zendikar (post-combat) but passes the turn without activating it.
User avatar
Xyx
Tester
 
Posts: 490
Joined: 23 Feb 2014, 23:01
Has thanked: 32 times
Been thanked: 29 times

Re: Card AI (Improvements) Requests

Postby Xyx » 07 Aug 2017, 15:56

AI has 6 mana and I have a 3/3 and 4/4 creature with horsemanship. AI casts Borrowing the East Wind X=3 instead of X=4.
User avatar
Xyx
Tester
 
Posts: 490
Joined: 23 Feb 2014, 23:01
Has thanked: 32 times
Been thanked: 29 times

Re: Card AI (Improvements) Requests

Postby HarlequinCasts » 11 Aug 2017, 13:44

If I have a Grafdigger's Cage in play, and the AI has something with unearth in its graveyard, for example Sedraxis Specter, the AI will spend mana to unearth it multiple times per turn. Even though it is prevented from entering the battlefield from the graveyard each time by the cage the AI will effectively waste all its mana on this for the rest of the game.
User avatar
HarlequinCasts
 
Posts: 867
Joined: 07 May 2013, 14:33
Has thanked: 67 times
Been thanked: 29 times

Re: Card AI (Improvements) Requests

Postby Seravy » 14 Aug 2017, 17:22

The AI attacked with a Time Elemental even though it had a power of 0.
Seravy
 
Posts: 285
Joined: 26 Oct 2016, 21:23
Has thanked: 3 times
Been thanked: 23 times

Re: Card AI (Improvements) Requests

Postby Xyx » 20 Aug 2017, 22:37

AI has problems playing against Iroas, God of Victory. It insists on double-blocking my indestructible attacker with creatures that just die to that, even though it is at a healthy life total.
User avatar
Xyx
Tester
 
Posts: 490
Joined: 23 Feb 2014, 23:01
Has thanked: 32 times
Been thanked: 29 times

Re: Card AI (Improvements) Requests

Postby Xyx » 20 Aug 2017, 23:03

I observed multiple times that the AI is extremely reluctant to activate certain creature abilities... except when it's attacking for lethal. Setessan Griffin, for instance, won't ever be activated no matter how much mana there is to spare unless it's attacking for lethal.
User avatar
Xyx
Tester
 
Posts: 490
Joined: 23 Feb 2014, 23:01
Has thanked: 32 times
Been thanked: 29 times

Previous

Return to Forge

Who is online

Users browsing this forum: No registered users and 17 guests


Who is online

In total there are 17 users online :: 0 registered, 0 hidden and 17 guests (based on users active over the past 10 minutes)
Most users ever online was 279 on 11 Jul 2013, 22:03

Users browsing this forum: No registered users and 17 guests

Login Form