Card AI (Improvements) Requests
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Re: Card AI (Improvements) Requests
by MrMystery314 » 02 Jan 2018, 21:09
In Momir Basic, the AI will use Trench Gorger to exile its entire library, ensuring its loss the next turn.
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Re: Card AI (Improvements) Requests
by MrMystery314 » 03 Jan 2018, 02:26
Also, the AI in Commander will enchant Jeleva, Nephalia's Scourge with Splinter Twin and activate, despite this not accomplishing anything.
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Re: Card AI (Improvements) Requests
by shteev » 03 Jan 2018, 03:41
AI left Inventor's Goggles unequipped at the end of his turn, despite having nothing else to spend the mana on.
Re: Card AI (Improvements) Requests
by MrMystery314 » 03 Jan 2018, 17:53
The AI made a copy of Boros Signet with Saheeli Rai, but did nothing else that turn, lowering Saheeli Rai's loyalty for no reason.
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Re: Card AI (Improvements) Requests
by MrMystery314 » 04 Jan 2018, 18:12
On multiple occasions in Commander, the AI will have Child of Alara go to the command zone instead of the graveyard when dying, even when having it go to the graveyard would prevent its death the next turn.
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Re: Card AI (Improvements) Requests
by shteev » 05 Jan 2018, 02:44
AI never plays the card it exiles with Hostage Taker.
Re: Card AI (Improvements) Requests
by shteev » 06 Jan 2018, 03:57
When casting spells with the Awaken keyword, the AI will often target a land which it taps for the mana to cast the spell, even when it has other untapped lands in play.
Re: Card AI (Improvements) Requests
by Xyx » 08 Jan 2018, 16:04
Opponent cast Bloodbraid Elf, cascaded into Terminate, I didn't have any creatures, it killed its own Dark Confidant even though it was still at a healthy 13 life.
Re: Card AI (Improvements) Requests
by shteev » 09 Jan 2018, 08:50
I cast Oblivion Ring, targeting an opponent's permanent.
In response to the exiling trigger going on the stack, the AI cast Krosan Grip at my Oblivion Ring; thus, instead of saving his permanent, it was permanently exiled.
In response to the exiling trigger going on the stack, the AI cast Krosan Grip at my Oblivion Ring; thus, instead of saving his permanent, it was permanently exiled.
Re: Card AI (Improvements) Requests
by shteev » 09 Jan 2018, 09:58
AI has a single Resize in it's graveyard. AI loses multiple creatures in combat, each triggering the recover ability. AI pays the trigger cost multiple times.
Re: Card AI (Improvements) Requests
by shteev » 10 Jan 2018, 16:09
AI cast Pious Interdiction on my creature; then on it's next turn cast Legion's Judgment on the same creature.
(There were no other valid targets for the Legion's Judgment, but still, it was a waste of a removal spell)
Similarly, here, I have two creatures, and the AI targets the same one with an Errant Minion and then a Flare.
(There were no other valid targets for the Legion's Judgment, but still, it was a waste of a removal spell)
Similarly, here, I have two creatures, and the AI targets the same one with an Errant Minion and then a Flare.
Last edited by shteev on 16 Jan 2018, 20:01, edited 1 time in total.
Re: Card AI (Improvements) Requests
by shteev » 12 Jan 2018, 18:43
AI activated Idle Thoughts even though it didn't have 0 cards in it's hand.
Re: Card AI (Improvements) Requests
by shteev » 12 Jan 2018, 20:36
AI always moves Prison Term onto a new creature coming into play, even if the new creature is considerably less threatening than the one it already enchants.
Re: Card AI (Improvements) Requests
by shteev » 13 Jan 2018, 17:25
AI activates Chainbreaker at the start of it's turn, depriving itself of both mana and a creature to block with.
Re: Card AI (Improvements) Requests
by shteev » 15 Jan 2018, 20:09
AI activated Deathless Ancient in it's own turn, tapping all it's blockers and dooming itself to death.
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