Card AI (Improvements) Requests
by mtgrares
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Re: Card AI (Improvements) Requests
by shteev » 26 Jan 2018, 23:44
AI isn't using Treasure Cove (other side of Treasure Map) to draw cards.
Re: Card AI (Improvements) Requests
by shteev » 26 Jan 2018, 23:51
Hunt the Weak worked this time (it often doesn't), but why is the AI targeting such a weak creature with it? It has much better targets than a Vampire token.
<edit>
Here again, a questionable choice of target. I mean, you could say that a human player might pick the Fire Shrine Keeper because I was just about to use it's ability on the next turn, but I'm pretty sure Forge doesn't know about that; picking a 1/1 over a 2/2 or 4/4 seems like madness to me.
<edit>
Here again, a questionable choice of target. I mean, you could say that a human player might pick the Fire Shrine Keeper because I was just about to use it's ability on the next turn, but I'm pretty sure Forge doesn't know about that; picking a 1/1 over a 2/2 or 4/4 seems like madness to me.
Last edited by shteev on 28 Jan 2018, 17:06, edited 2 times in total.
Re: Card AI (Improvements) Requests
by friarsol » 27 Jan 2018, 22:43
"That player returns a permanent to their hand" is a pretty weak effect. It's not like they get to choose which permanent you bounce.shteev wrote:AI choose to make me discard a card rather than bounce a creature back to my hand; I'd call this a poor decision.Forge - Blizzard Spectre.png
In fact, even later in the game when I have no creatures and no cards, AI declines to bounce a permanent to my hand.
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Re: Card AI (Improvements) Requests
by shteev » 28 Jan 2018, 16:58
Oh, *A* permanent. My brain did that thing where it assumed it must be 'target permanent' because otherwise it would be rubbish...friarsol wrote:"That player returns a permanent to their hand" is a pretty weak effect. It's not like they get to choose which permanent you bounce.shteev wrote:AI choose to make me discard a card rather than bounce a creature back to my hand; I'd call this a poor decision.Forge - Blizzard Spectre.png
In fact, even later in the game when I have no creatures and no cards, AI declines to bounce a permanent to my hand.
Re: Card AI (Improvements) Requests
by shteev » 28 Jan 2018, 19:19
AI activates Tomb of the Dusk Rose even when there is no longer an exiled card for it to return to play.
Re: Card AI (Improvements) Requests
by friarsol » 28 Jan 2018, 23:04
Yep, I think the idea is that those type of creatures are weak late game since their ability doesn't do anything anymore. But if you have two you can slowly chip away at permanents.shteev wrote:Oh, *A* permanent. My brain did that thing where it assumed it must be 'target permanent' because otherwise it would be rubbish...
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Re: Card AI (Improvements) Requests
by shteev » 29 Jan 2018, 01:30
AI tapped Naga Vitalist here for no reason?
Re: Card AI (Improvements) Requests
by shteev » 29 Jan 2018, 02:57
AI returns creatures to it's hand with Wander in Death, and then ends it's turn even though it could have cast one of them.
(It didn't use any mana during my next turn)
(It didn't use any mana during my next turn)
Re: Card AI (Improvements) Requests
by shteev » 29 Jan 2018, 17:38
AI casts Curious Obsession on turns when it does not, or even cannot, attack.
Re: Card AI (Improvements) Requests
by shteev » 29 Jan 2018, 17:52
AI overpaid Crew cost on Conqueror's Galleon (which is a legal play, but it's hardly best practice).
Re: Card AI (Improvements) Requests
by shteev » 31 Jan 2018, 20:05
AI only targetted one of it's two creatures with Reap What Is Sown.
Re: Card AI (Improvements) Requests
by shteev » 31 Jan 2018, 20:09
AI doesn't seem to trigger Monstrosity in combat in order to deal more damage to a player or kill a creature, instead waiting until just before the start of it's next turn.
Re: Card AI (Improvements) Requests
by shteev » 03 Feb 2018, 00:04
AI cast Buccaneer's Bravado in it's main phase, before it attacked.
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