by friarsol » 26 Feb 2017, 04:17
by masterdark1905 » 26 Feb 2017, 16:48
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by Hexmage » 08 Mar 2017, 18:57
Could it be possible that the instants that ad power and resistance, like Giant growth for instance, the AI plays them after you have blocked the creature, instead of before? That's one of the main issues I find with the AI. It always buff up their creatures before attacking, killing the surprise effect of the card.
Thanks a lot
by mussol » 17 Apr 2017, 14:55
I think it would be enough with clarifying the text.
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by Seravy » 18 Apr 2017, 13:53
-The AI seems to ignore the ability of Lowland Basilisk and doesn't react with regeneration abilities, such as Broken Fall when the destroy effect is on the stack
-The AI doesn't remove the second counter from Spike Feeder when it's about to die - it removes only the first one.
-The AI puts Samite Blessing in their draft deck, enchants a creature, but never taps it to prevent damage.
-The AI drafts Magnetic Web and plays it, but puts magnet counters only on their own creatures and pretty much at random, often multiples on the same one.
A suggestion : for AI decklists, it would be nice if we could mark cards as choices for abilities on other cards, for example "Goblin Bombardment - Pick:Enlightened Tutor" would allow the AI to search for that specific card when using the tutor. Or "Squee, Goblin Nabob - Pick:Wild Mongrel, Anvil of Bogardan" would make the AI discard this when they need to discard a card for those two effects. This way the AI could play a lot of cards and decks it currently cannot and it would be able to play different decks differently.
As an additional improvement on this idea, specifying "unique" to not pick the card if the AI already has that card in hand or play can help the AI assemble combo pieces better - this would be useful on tutor type cards only.
-The AI taps Stern Judge even if I control no swamps
-The AI uses Benalish Trapper to tap my creature during their turn then does not attack, when I have a 6/6 dragon legend in play that they cannot block and should be tapping in my turn.
-The same AI as above had Recoil in their hand despite playing only green/white cards and having only forest/plains in play. I'd think they splashed colors but Recoil is blue/black and they had neither so I think it might be a deckbuilding bug? This isn't the kind of card you add 1 swamp and 1 island for and hope you draw them - the card is good but not one that wins games.
-The AI played Restrain and Tangle in that order, making the former meaningless.
-The AI taps Thornwind Faeries to deal 1 damage to me when I have 2 life, no flying creatures and the fairy is 3/3 instead of attacking. The AI doesn't seem to recognize when it has two of these in play that it can tap both to kill an X/2 creature either.
by Seravy » 22 Apr 2017, 13:03
...the AI animated an 1/5 manland and attacked when it had 4 lands in play and at least two 4 mana creatures in hand (and 5 other cards I don't see). It should have summoned one of them. I can hardly call Forbidding Watchtower AI playable if it causes the AI to not play cards from their hand at all in exchange for doing 1 damage.
...the AI did not animate the same manland when it had Worship in play, no other creatures, and a "deals 1 damage to that player" effect was on the stack.
I had 6 creatures in play, the AI had none, and had Catastrophe in hand. It didn't play it and used Radiant's Judgement instead even though it didn't even enough life to survive another turn. I skipped my turn to test further - it then used two copies of Path of Peace instead. Another turn later it played Academy Rector and Quicksilver amulet, leaving Catastrophe the only card in its hand. Then, having no other options, it still didn't the Catastrophe and passed the turn.
This card should clearly be marked AI unplayable, as it didn't play it at all. I passed another 5 turns and it still didn't play the card.
I will have to use Wrath of God in my urza world deck until this gets fixed
Edit : Now the AI did Swamp, Dark Ritual, Duress, end turn as first turn play. Dark Ritual clearly isn't working properly yet.
by Seravy » 22 Apr 2017, 19:14
There is no way killing a 3/2 is a better choice than killing a 20/20. I've seen the AI play other cards, such as Confiscate or maybe Treachery the same way, stealing some crap creature when I had a 20/20 token.
More : The AI targeted Rofellos, Llanowar Emissary with Might of Oaks but tapped it for mana to cast the spell so it was wasted.
And yet another bug : when the AI plays Rhystic Syphon it disappears and isn't played - "failed to target" is added to the log. The AI plays it despite me having 3 untapped land. This card shouldn't be marked AI playable, it isn't.
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