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Card AI (Improvements) Requests

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Re: Card AI (Improvements) Requests

Postby MrMystery314 » 23 Jul 2019, 02:13

The AI will not use the basic landcycling ability of creatures like Igneous Pouncer and Jhessian Zombies even if it is stuck on lands and would have to discard to hand size otherwise.
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Re: Card AI (Improvements) Requests

Postby Reghar » 25 Jul 2019, 01:28

Gemstone caverns
Legendary Land
Description:
If Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns in play with a luck counter on it. If you do, remove a card in your hand from the game. T Add 1 to your mana pool. If Gemstone Caverns has a luck counter on it, instead add one mana of any color to your mana pool.
It says "may" but it doesnt give you the option to decline
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Re: Card AI (Improvements) Requests

Postby Bossfrost » 26 Jul 2019, 08:54

Is there any way to download more AI personalities?
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Re: Card AI (Improvements) Requests

Postby MrMystery314 » 05 Aug 2019, 01:43

The AI often casts spells like Animate Dead and Reanimate on suboptimal targets; there have been multiple instances where it's chosen Llanowar Elves and Birds of Paradise over cards like Iona, Shield of Emeria.
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Re: Card AI (Improvements) Requests

Postby MrMystery314 » 05 Aug 2019, 17:00

The AI will play Clone with no other creatures on the battlefield.

The AI will cast Songs of the Damned and do nothing else on a turn, wasting a spell.
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Re: Card AI (Improvements) Requests

Postby Djebb » 09 Aug 2019, 14:15

Hello,

AI attached Guardian Zendikon to a land, and, in the same turn, played Simic Growth Chamber, returning the enchanted land to its hand
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Re: Card AI (Improvements) Requests

Postby MrMystery314 » 09 Aug 2019, 18:59

The AI forgets about the ability on Diffusion Sliver.
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Re: Card AI (Improvements) Requests

Postby Djebb » 14 Aug 2019, 14:44

The AI targeted my commander with its Forge of Heroes
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Re: Card AI (Improvements) Requests

Postby MrMystery314 » 23 Aug 2019, 03:08

The AI will let me counter spells with Perplex even when it has no cards in hand.
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Re: Card AI (Improvements) Requests

Postby MrMystery314 » 25 Aug 2019, 19:55

The AI will replicate Gigadrowse multiple times, but target the same permanent with multiple copies.
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Re: Card AI (Improvements) Requests

Postby MrMystery314 » 07 Sep 2019, 16:19

The AI will repeatedly activate the ability of Aquamoeba with no purpose.
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Re: Card AI (Improvements) Requests

Postby mrShickadance » 16 Sep 2019, 16:08

When I use Jinxed Idol the ai seems to make it #1 priority to send it back as soon as it receives it. When the ai sacrifices a creature to do so, it triggers one of my permanent's abilities (Blood Artist or Quest for the Gravelord) and then reacting to that trigger it sacrifices a second creature, triggering my ability again and then looping until the ai is out of creatures. It would be best if the ai waited until the End Turn phase before using Jinxed Idol's ability and to let it's first use of the ability resolve before triggering it again.
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Re: Card AI (Improvements) Requests

Postby Djebb » 23 Sep 2019, 09:08

The AI cast Firespout spending only green mana even though none of my creatures had flying
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Re: Card AI (Improvements) Requests

Postby MrMystery314 » 29 Sep 2019, 18:33

The AI seems to prefer to attach Prison Term to each new creature I play, even when this lets me attack for lethal.
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Re: Card AI (Improvements) Requests

Postby tavsyo » 29 Sep 2019, 20:28

Not sure if mentioned before, but I feel it would be wise to make AI always pay the 2 life when playing shock lands, except perhaps below ~5 life.

As far as I am aware, the majority of the time shock lands are played untapped, especially in the starting 1-4 turns of a game, and I have never personally seen the AI play them untapped, effectively turning these fast lands in guildgates in AI decklists
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