Card AI (Improvements) Requests
by mtgrares
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Re: Card AI (Improvements) Requests
by trombonesjones » 03 Mar 2018, 08:03
Yet another old card request, but the ai should use reset and mana short on the human players turn if it can.
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Re: Card AI (Improvements) Requests
by CptKird » 08 Mar 2018, 00:47
Hello,
sometimes the (Android) AI does really weird moves (are the AIs the same on all Forge clients?):
- Casting Demonic Hordes with 4 lands out, one swamp, using Dark Ritual. You can imagine how that game went
- Just came from another round: Playing blue green, the AI Copy Artifact my Gauntlet of Might. I have both Fire Elemental and Earth Elemental out. The AI acknowledged that unfortunate decision by using Regrowth on Stream of Life to give itself another 2 or 3 Life
- This also happens frequently: Attacking with a flying creature, just because it can, leaving it completely defenseless for the next round, in which it dies by my attacking creatures... I know there's a threshold somewhere around 6 life where it stays on its side, halting any attacks. But why Attack e.g. at 12 life and not summoning anything after, when I can obviously deliver more damage in the next round?? In one instance I had Firebreathing on my Earth Elemental, 6 Mountains and Gauntlet of Might out. Why did it attack first and calculate potential damage figures after?
I should have kept note of all the weird stuff..
All the best
Kird
sometimes the (Android) AI does really weird moves (are the AIs the same on all Forge clients?):
- Casting Demonic Hordes with 4 lands out, one swamp, using Dark Ritual. You can imagine how that game went
- Just came from another round: Playing blue green, the AI Copy Artifact my Gauntlet of Might. I have both Fire Elemental and Earth Elemental out. The AI acknowledged that unfortunate decision by using Regrowth on Stream of Life to give itself another 2 or 3 Life
- This also happens frequently: Attacking with a flying creature, just because it can, leaving it completely defenseless for the next round, in which it dies by my attacking creatures... I know there's a threshold somewhere around 6 life where it stays on its side, halting any attacks. But why Attack e.g. at 12 life and not summoning anything after, when I can obviously deliver more damage in the next round?? In one instance I had Firebreathing on my Earth Elemental, 6 Mountains and Gauntlet of Might out. Why did it attack first and calculate potential damage figures after?
I should have kept note of all the weird stuff..
All the best
Kird
Re: Card AI (Improvements) Requests
by MrMystery314 » 17 Mar 2018, 18:50
The AI will use Magister Sphinx on itself to gain life, even when targeting me would allow it to win.
Edit to add: The AI will not use Boros Battleshaper to prevent potentially lethal attacks, even when there is no harm in doing so.
Edit to add: The AI will not use Boros Battleshaper to prevent potentially lethal attacks, even when there is no harm in doing so.
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Re: Card AI (Improvements) Requests
by Mappo » 01 Apr 2018, 07:05
Adanto Vanguard
it is marked unplayable by the AI, but the AI will use its pay 4 life to give indestructible whenever it does not have indestructible. even when it is tapped or cannot block/attack. it would be better to not use the ability at all instead of using it whenever it can
it is marked unplayable by the AI, but the AI will use its pay 4 life to give indestructible whenever it does not have indestructible. even when it is tapped or cannot block/attack. it would be better to not use the ability at all instead of using it whenever it can
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Re: Card AI (Improvements) Requests
by Ivanuvo » 02 Apr 2018, 23:46
A couple things I've noticed:
- Playing against the randomly generated Phage the Untouchable EDH deck, the AI would play Leveler and simply lose the next turn.
Edit: It also happily plays Phage from the command zone and loses instantly.
- With no creatures in play, it cast Thirst on a Territorial Hammerskull when my only other creature was my commander Gishath, Sun's Avatar.
- Playing against the randomly generated Phage the Untouchable EDH deck, the AI would play Leveler and simply lose the next turn.
Edit: It also happily plays Phage from the command zone and loses instantly.
- With no creatures in play, it cast Thirst on a Territorial Hammerskull when my only other creature was my commander Gishath, Sun's Avatar.
Re: Card AI (Improvements) Requests
by trombonesjones » 09 Apr 2018, 04:23
Another old card request. Singing Trees and Sorcerer Queen should target the most powerful attacking creature. Great Druid and Cyclopes Tomb should target opponents lands only.
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Re: Card AI (Improvements) Requests
by stormcat » 18 Apr 2018, 14:20
AI activate ability of permanents as possible as paying mana, like a card of Drudge Sentinel.
Re: Card AI (Improvements) Requests
by Fregnor » 28 Apr 2018, 18:52
I also came here to report the issue with Drudge Sentinel. When the AI has it on the field, it uses all available mana to make it indestructible, even twice in a turn, and even when there is no threat. This leaves no mana available for constructive uses, and leaves Drudge Sentinel tapped and unavailable for blocking or attacking.
Re: Card AI (Improvements) Requests
by vrtgo-49 » 30 Apr 2018, 17:48
The AI uses Incandescent Soulstoke's ability without attacking or in the second main phase.
Re: Card AI (Improvements) Requests
by jaceisace9 » 04 May 2018, 12:31
Kopala, Warden of Waves ability doesn't trigger on most abilities.
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Re: Card AI (Improvements) Requests
by stormcat » 07 May 2018, 02:03
Kopala's ability is not triggered ability.jaceisace9 wrote:Kopala, Warden of Waves ability doesn't trigger on most abilities.
I think that it is working normally.
Re: Card AI (Improvements) Requests
by MrMystery314 » 12 May 2018, 15:34
Not strictly a card AI improvement, but Kinscaer Harpoonist's ability appears to go around the hexproof of Lazav, Dimir Mastermind.
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Re: Card AI (Improvements) Requests
by friarsol » 12 May 2018, 18:18
Illegal plays by the ai we consider bugs. In the future please post in the release thread.MrMystery314 wrote:Not strictly a card AI improvement, but Kinscaer Harpoonist's ability appears to go around the hexproof of Lazav, Dimir Mastermind.
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Re: Card AI (Improvements) Requests
by MrMystery314 » 20 May 2018, 16:53
The AI will repeatedly use Viridian Longbow's ability (when attached to a Spellweaver Eternal) to target my Labyrinth Guardian, despite this doing nothing.
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Re: Card AI (Improvements) Requests
by lordknightstradmore » 10 Jun 2018, 16:09
AI will flash multiple Spontaneous Mutation to the same creature while AI has no cards in the graveyard and have enough mana to cast.
Hunt the Weak sometimes fail to work when used by the AI.
AI uses the tap effect of its Watertrap Weaver on my untapped Walking Corpse while it is better to just lockdown my tapped Rotting Legion for another turn.
Hunt the Weak sometimes fail to work when used by the AI.
AI uses the tap effect of its Watertrap Weaver on my untapped Walking Corpse while it is better to just lockdown my tapped Rotting Legion for another turn.
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