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Chandra's Pyrohelix and Captured by the Consulate.

PostPosted: 02 Dec 2016, 01:06
by ShivaFang
Description: There seems to be a problem with the way Chandra's Pyrohelix reacts with Captured by the Consulate. I have only seen the error in AI vs AI battles (multiple times) so I'm not sure if the error happens with the AI or if it happens with human players too - that's why I'm posting it here and I figure it can be escalated if it is deemed to not be an AI issue. Neither card is currently flagged as AIDoNotUse.

I'm not certain whether the AI is choosing multiple targets and the enchantment is incorrectly retargeting (since it can choose one or two targets) and that's why it's throwing the null or if there is something else hinky going on.

Forge version - Trunk (Last updated approximately 4-6 hours before this post)

NullPointerException | Open
Code: Select all
Forge Version:    SVN
Operating System: Windows 7 6.1 amd64
Java Version:     1.8.0_111 Oracle Corporation

java.lang.NullPointerException
   at forge.game.spellability.TargetRestrictions.getDividedValue(TargetRestrictions.java:765)
   at forge.game.ability.effects.DamageDealEffect.resolve(DamageDealEffect.java:148)
   at forge.game.ability.SpellApiBased.resolve(SpellApiBased.java:55)
   at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1266)
   at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1247)
   at forge.game.zone.MagicStack.resolveStack(MagicStack.java:517)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:980)
   at forge.game.GameAction.startGame(GameAction.java:1462)
   at forge.game.Match.startGame(Match.java:95)
   at forge.screens.home.genetic.GeneticMatch$2.run(GeneticMatch.java:282)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
   at java.lang.Thread.run(Thread.java:745)

Fabricate

PostPosted: 07 Dec 2016, 18:58
by ShivaFang
As of a recent trunk (sometime this week) Fabricate cards stopped being cast again. I just updated the trunk (Dec: 7th) and it's still happening.

I guess someone uploaded a version that overwrote the fix that was put in.

Re: Card AI (Improvements) Requests

PostPosted: 07 Dec 2016, 21:02
by friarsol
Shiva sounds like you should be posting in viewtopic.php?f=52&t=6333

Re: Card AI (Improvements) Requests

PostPosted: 10 Dec 2016, 00:36
by Ldcs8T4EAnj8h5ZMD8rf
Noticed in 1.5.58: The AI loves to sacrifice Harvester Troll to itself, even on an empty board. #-o

Re: Card AI (Improvements) Requests

PostPosted: 12 Dec 2016, 20:05
by vinnie
You can try a turn off transparency for "targeting arcs"? On my pc it seems to slow down the game

Re: Card AI (Improvements) Requests

PostPosted: 12 Jan 2017, 00:07
by jimmygb96
For some reason, the AI loves to use Vendilion Clique on itself, even when I have a full hand. Also, there is no warning for this card.

Re: Card AI (Improvements) Requests

PostPosted: 14 Jan 2017, 03:53
by friarsol
AI cast Fateful Showdown on my 3/4 Flying creature when it only had 4 cards in hand (including the Showdown). When testing spells cast from the hand, that care about hand size, that needs to be take into consideration.

Re: Card AI (Improvements) Requests

PostPosted: 25 Jan 2017, 16:28
by Turbomoose
AI will tap out all available mana to waxmane baku even when it has no counters. I haven't checked this on the newest release but it's been around for a while.

Re: Card AI (Improvements) Requests

PostPosted: 28 Jan 2017, 14:46
by Alterus
Description: Welcome to the Fold does not work. The log says I gained control of the target creature, but it stays on the AI's half of the field, and I cannot use it in combat or otherwise.

Re: Card AI (Improvements) Requests

PostPosted: 28 Jan 2017, 23:38
by friarsol
Alterus wrote:Description: Welcome to the Fold does not work. The log says I gained control of the target creature, but it stays on the AI's half of the field, and I cannot use it in combat or otherwise.
Did you meat the condition of the card? The target can only have a certain amount of toughness

Re: Card AI (Improvements) Requests

PostPosted: 29 Jan 2017, 18:34
by Alterus
friarsol wrote:
Alterus wrote:Description: Welcome to the Fold does not work. The log says I gained control of the target creature, but it stays on the AI's half of the field, and I cannot use it in combat or otherwise.
Did you meat the condition of the card? The target can only have a certain amount of toughness
I thought I did... but now I recall it was a 3/3 creature. It's just that I was really inattentive with the madness mechanic. For that, I am sorry.

However, then it seems like a different bug. Forge allowed me to play Welcome to the Fold from my hand for its madness cost, XUU, target 3/3 and thus pay 3UU. Then, as stated above, it resolved and the log said that the creature is now under my control, which wasn't the case - the spell just did nothing

On that, I'm sure.

Re: Card AI (Improvements) Requests

PostPosted: 01 Feb 2017, 18:07
by Turbomoose
Infect opponent had groundswell and two rancor in hand that they never played on their blighted agent for 3 turns. Any of the three would have been lethal.

Re: Card AI (Improvements) Requests

PostPosted: 02 Feb 2017, 18:49
by goonjamin
This is on the most recent Android release.
The AI plays Ghost Quarter then sacrifices it to destroy one of my tapped basic lands. This then gives me an untapped basic land and them one less land. Would it not be better to limit this to only destroy non basic lands or just keep it as a mana source?

Re: Card AI (Improvements) Requests

PostPosted: 02 Feb 2017, 19:20
by Marek14
goonjamin wrote:This is on the most recent Android release.
The AI plays Ghost Quarter then sacrifices it to destroy one of my tapped basic lands. This then gives me an untapped basic land and them one less land. Would it not be better to limit this to only destroy non basic lands or just keep it as a mana source?
As advanced strategies, AI could prioritize Ghost Quarter when opponent's searching capabilities are reduced (by something like Mindlock Orb, though Aven Mindcensor is probably not enough to stop Ghost Quarter), or when opponent has very low library count (like, less than 10 cards) -- I've seen some mill decks that used Ghost Quarter because opponent either loses mana or loses one card from library.

Re: Card AI (Improvements) Requests

PostPosted: 12 Feb 2017, 13:54
by Gingum21
Last night the AI used Mind over Matter to tap a bunch of my stuff, however it was during its own turn so all my tapped permanents just untapped and the AI was left with an empty hand. Timing of the use of MoM would be great. Also in the same deck the AI typically uses Tezzeret the Seeker to just find artifact lands and that's it...kinda not the point of Seeker imo.