Re: Card AI (Improvements) Requests
Posted: 13 Feb 2017, 14:36
Observations from building quest worlds:
In general
Anything with banding: Pretends it doesn't have banding.
First up...
Limited Edition Beta
Forge reports problem but actually fine:
Black Lotus (even before the update)
Clockwork Beast (even before the update, though Clockwork Avian had issues)
Jade Statue
Righteousness
Phantasmal Terrain
Spell Blast
Demonic Tutor
Howl from Beyond
Mind Twist
Gauntlet of Might
Orcish Artillery
Red Elemental Blast
Stone Giant: Could be much worse.
Hurricane
Issues as advertised (or just plain terrible):
Ankh of Mishra
Stasis
Kormus Bell
Lord of the Pit
Lich
Works but with issues:
Copper Tablet: Always cast it, even when it's at 1 life.
Library of Leng: Always discards to library, even bad cards.
Mana Vault: Trigger happy.
Circle of Protection: Prefers chump blocking. Only uses circle if it can't block at all.
Conversion: Runs it out even if opponent has no mountains, pointlessly constricting itself on the upkeep.
Guardian Angel: Overpays.
Icy Manipulator: Not the smartest. I think it uses it right away/on upkeep instead of Beginning of Combat/EOT.
Personal Incarnation: Does not prevent damage to the incarnation.
Veteran Bodyguard: Clueless.
Jump: Trigger happy.
Mana Short: Trigger happy. Should wait until opponent's upkeep.
Timetwister: Trigger happy.
Twiddle: Trigger happy.
Vesuvan Doppelganger: Casts it on an empty board (so it dies.)
Frozen Shade: Very conservative with the pump.
Wheel of Fortune: Trigger happy.
Fungusaur: Clueless. Still funny.
Ley Druid: Clueless. Doesn't use it to float mana.
Huge problems:
Cyclopean Tomb: Uses it on own lands.
Glasses of Urza: Clueless (though I'm not sure what it should do with the information anyway.)
Helm of Chatzuk: Banding.
Jade Monolith: Keeps using it.
Nevinyrral's Disk: Not used (though I hear that's fixed now.)
Time Vault: Not used. Would be cool with Twiddle.
Celestial Prism: Not used.
Blaze of Glory: Not used.
Island Sanctuary: Never draws cards again. Should only not draw cards if it has Howling Mine or somesuch or otherwise is dead on board.
Purelace/Thoughtlace/Deathlace/Chaoslace/Lifelace: Not used (but also not very useful except perhaps with Circles of Protection or Elemental Blasts.)
Magical Hack: Not used. Could be fun with Conversion, Tsunami, Flashfires, Volcanic Eruption.
Volcanic Eruption: Casts it for X=0.
Drain Life: Not used.
Nettling Imp: Not used.
Sacrifice: Not used (though perhaps for the best.)
Simulacrum: Not used.
Sinkhole: Not used, though I hear that's fixed.
Fork: Not used.
Mana Flare: Clueless. Doesn't realize it gets double mana. Will spend excess mana if it has more to cast but won't cast, say, Shivan Dragon with just three mountains.
Stone Rain: Not used, though I hear that's fixed.
Berserk: Not used.
Channel: Not used.
Gaea's Liege: Not used. Just sits there.
Ice Storm: Not used, though I hear that's fixed. (Yay, Magic as Garfield intended.)
Natural Selection: Not used.
Wild Growth: Clueless. (Also, Forge is clueless about this in general since tapping the land to pay a mana cost will not automatically spend the Wild Growth mana. Instead the mana goes into the mana pool from where it needs to be spent manually.)
In general
Anything with banding: Pretends it doesn't have banding.
First up...
Limited Edition Beta
Forge reports problem but actually fine:
Black Lotus (even before the update)
Clockwork Beast (even before the update, though Clockwork Avian had issues)
Jade Statue
Righteousness
Phantasmal Terrain
Spell Blast
Demonic Tutor
Howl from Beyond
Mind Twist
Gauntlet of Might
Orcish Artillery
Red Elemental Blast
Stone Giant: Could be much worse.
Hurricane
Issues as advertised (or just plain terrible):
Ankh of Mishra
Stasis
Kormus Bell
Lord of the Pit
Lich
Works but with issues:
Copper Tablet: Always cast it, even when it's at 1 life.
Library of Leng: Always discards to library, even bad cards.
Mana Vault: Trigger happy.
Circle of Protection: Prefers chump blocking. Only uses circle if it can't block at all.
Conversion: Runs it out even if opponent has no mountains, pointlessly constricting itself on the upkeep.
Guardian Angel: Overpays.
Icy Manipulator: Not the smartest. I think it uses it right away/on upkeep instead of Beginning of Combat/EOT.
Personal Incarnation: Does not prevent damage to the incarnation.
Veteran Bodyguard: Clueless.
Jump: Trigger happy.
Mana Short: Trigger happy. Should wait until opponent's upkeep.
Timetwister: Trigger happy.
Twiddle: Trigger happy.
Vesuvan Doppelganger: Casts it on an empty board (so it dies.)
Frozen Shade: Very conservative with the pump.
Wheel of Fortune: Trigger happy.
Fungusaur: Clueless. Still funny.
Ley Druid: Clueless. Doesn't use it to float mana.
Huge problems:
Cyclopean Tomb: Uses it on own lands.
Glasses of Urza: Clueless (though I'm not sure what it should do with the information anyway.)
Helm of Chatzuk: Banding.
Jade Monolith: Keeps using it.
Nevinyrral's Disk: Not used (though I hear that's fixed now.)
Time Vault: Not used. Would be cool with Twiddle.
Celestial Prism: Not used.
Blaze of Glory: Not used.
Island Sanctuary: Never draws cards again. Should only not draw cards if it has Howling Mine or somesuch or otherwise is dead on board.
Purelace/Thoughtlace/Deathlace/Chaoslace/Lifelace: Not used (but also not very useful except perhaps with Circles of Protection or Elemental Blasts.)
Magical Hack: Not used. Could be fun with Conversion, Tsunami, Flashfires, Volcanic Eruption.
Volcanic Eruption: Casts it for X=0.
Drain Life: Not used.
Nettling Imp: Not used.
Sacrifice: Not used (though perhaps for the best.)
Simulacrum: Not used.
Sinkhole: Not used, though I hear that's fixed.
Fork: Not used.
Mana Flare: Clueless. Doesn't realize it gets double mana. Will spend excess mana if it has more to cast but won't cast, say, Shivan Dragon with just three mountains.
Stone Rain: Not used, though I hear that's fixed.
Berserk: Not used.
Channel: Not used.
Gaea's Liege: Not used. Just sits there.
Ice Storm: Not used, though I hear that's fixed. (Yay, Magic as Garfield intended.)
Natural Selection: Not used.
Wild Growth: Clueless. (Also, Forge is clueless about this in general since tapping the land to pay a mana cost will not automatically spend the Wild Growth mana. Instead the mana goes into the mana pool from where it needs to be spent manually.)