-When I put 2x
Spirit Link on an enemy creature, it's still attacking even though that makes me gain life.
-The AI seems to ignore the ability of
Lowland Basilisk and doesn't react with regeneration abilities, such as
Broken Fall when the destroy effect is on the stack
-The AI doesn't remove the second counter from
Spike Feeder when it's about to die - it removes only the first one.
-The AI puts
Samite Blessing in their draft deck, enchants a creature, but never taps it to prevent damage.
-The AI drafts
Magnetic Web and plays it, but puts magnet counters only on their own creatures and pretty much at random, often multiples on the same one.
A suggestion : for AI decklists, it would be nice if we could mark cards as choices for abilities on other cards, for example "
Goblin Bombardment - Pick:
Enlightened Tutor" would allow the AI to search for that specific card when using the tutor. Or "
Squee, Goblin Nabob - Pick:
Wild Mongrel,
Anvil of Bogardan" would make the AI discard this when they need to discard a card for those two effects. This way the AI could play a lot of cards and decks it currently cannot and it would be able to play different decks differently.
As an additional improvement on this idea, specifying "unique" to not pick the card if the AI already has that card in hand or play can help the AI assemble combo pieces better - this would be useful on tutor type cards only.
more :
-The AI taps
Stern Judge even if I control no swamps
-The AI uses
Benalish Trapper to tap my creature during their turn then does not attack, when I have a 6/6 dragon legend in play that they cannot block and should be tapping in my turn.
-The same AI as above had
Recoil in their hand despite playing only green/white cards and having only forest/plains in play. I'd think they splashed colors but
Recoil is blue/black and they had neither so I think it might be a deckbuilding bug? This isn't the kind of card you add 1 swamp and 1 island for and hope you draw them - the card is good but not one that wins games.
-The AI played
Restrain and
Tangle in that order, making the former meaningless.
-The AI taps
Thornwind Faeries to deal 1 damage to me when I have 2 life, no flying creatures and the fairy is 3/3 instead of attacking. The AI doesn't seem to recognize when it has two of these in play that it can tap both to kill an
X/2 creature either.