AI didn't activate
Nevinyrral's Disk when I was attacking with a 8/9 creature and it had 5 life. It also didn't sacrifice Caribou tokens to gain life even though it had about 10 of those.
...AI used
Animate Dead on my
Force of Nature at 6 life and no green mana.
...and used
Stone Rain when I had Force Of Nature out and exactly 4 green mana, btw including one coming from a
Wild Growth on a
Forest.
..the AI is not tapping lands to be able to block
Hazy Homunculus, even when mana burn is off and they have nothing to play later and can afford to do so.
..AI used
Stern Judge to attack when I had 6 swamps in play and it had none, wasting 4 damage. To make it even worse, I had
No Mercy in play which doesn't trigger on the ability being used, but does trigger on attacking.
...seeing how dumb the AI is, I wonder if that "traversable game state" feature in one of the development threads is done yet - without it I doubt any semi-decent AI is possible. MtG has too many cards to hardcode all of the AI about every card and all their possible interactions, so it needs to somehow work without that. (and that seems to be also necessary to any semi-decent support for undoing moves and game loops - if there is one thing I'd love to see is better
Undo support. It's far too easy to click away a phase or optional ability when you didn't mean to do it.)