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Re: Card AI (Improvements) Requests

PostPosted: 30 Jun 2017, 08:27
by Seravy
I dare to say it's never viable to take the damage. What if the player puts Draco on the top of their library? Or 3 of them...

AI played Power Artifact on an Ivory Tower.

Ai is not splitting Tetravus with Pacifism cast on it.

Re: Card AI (Improvements) Requests

PostPosted: 30 Jun 2017, 15:41
by ShoujoQ
AI in Commander with a random deck revealed Providence from its opening hand.

It... shouldn't do that.

Re: Card AI (Improvements) Requests

PostPosted: 30 Jun 2017, 19:49
by Seravy
AI sacrificed two Vigilant Martyr s to regenerate each other, when there was a third creature being killed which could have been saved. (Arc Lightning on all 3)

AI sacrificed Black Carriage to untap itself.

Re: Card AI (Improvements) Requests

PostPosted: 01 Jul 2017, 18:58
by Djebb
AI put 2 -1/-1 on my 0/1 with Splendid Agony even tho i had another creature.

Re: Card AI (Improvements) Requests

PostPosted: 02 Jul 2017, 16:07
by Seravy
AI taps Radjan Spirit to remove flying from one of my already tapped creatures. This leaves it vulnerable to the attack from the same creature next turn.
...it also uses it on Wall of Air when it's my turn and it cannot attack.

Re: Card AI (Improvements) Requests

PostPosted: 03 Jul 2017, 14:47
by Turbomoose
AI stacks hero of bladehold with battlecry resolving first

Re: Card AI (Improvements) Requests

PostPosted: 03 Jul 2017, 16:52
by findingtyranny
AI attached Mechanized Production to one of its clues, then sacrifices that clue before other clues they control. Is there some way to prevent this?

Re: Card AI (Improvements) Requests

PostPosted: 04 Jul 2017, 15:58
by Seravy
The AI didn't sacrifice lands to Zuran Orb in response to Armageddon.

Re: Card AI (Improvements) Requests

PostPosted: 06 Jul 2017, 15:05
by Seravy
When the AI plays Drain Life it leaves two lands untapped for no reason (they were swamps).
When the AI plays Persecute, it picks the same color every time, even if it made me discard everything of that color last turn and saw I'm holding cards of other colors.

Re: Card AI (Improvements) Requests

PostPosted: 06 Jul 2017, 22:22
by Seravy
AI casts Mystic Veil as an instant during their own upkeep when there is no reason to, causing it to lose the spell at end of turn, and ultimately, lose the Shauku challenge in the Mirage world.

Re: Card AI (Improvements) Requests

PostPosted: 06 Jul 2017, 22:58
by u2892
AI keeps blocking my Engulfing Slagwurm (non-trampling) with multiple creatures

Re: Card AI (Improvements) Requests

PostPosted: 09 Jul 2017, 13:41
by Midori
I just played a game of Archenemy and cast Soul Ransom on one opponent's creature. Then every opponent (all three of them) started activating Soul Ransom's second ability as many times as possible (at first i thought this was a bug, but based on the rules text you can actually do that), resutling in my opponents getting massive card disadvantage and me drawing many cards as those abilities resolved.

I propose, the AI shouldn'd activate this ability more than once. And no more than one of any number opponent should activate this ability.

Re: Card AI (Improvements) Requests

PostPosted: 10 Jul 2017, 18:17
by timmermac
Quest opponent Harry Potter uses Jace Beleren wrong. The AI will use the -1 ability until Jace dies, instead of using the +1 ability to get to 10 or 11 loyalty counters, then using the ultimate to mill 20 cards.

Re: Card AI (Improvements) Requests

PostPosted: 19 Jul 2017, 15:52
by Turbomoose
AI will cast cards like Spiraling Embers incorrectly such that they count it in their hand in their calculations for damage. For example, AI has 3 cards in hand, one of which is spiraling embers. They will cast spiraling embers on a 3/3 thinking it will do 3 damage but it only does 2 since the spell is on the stack and out of their hand when they cast it.

Re: Card AI (Improvements) Requests

PostPosted: 24 Jul 2017, 07:16
by Xyx
I have a 1/1, a 2/2 and 3x Swamp, opponent has 4x Plains and that's it. Opponent casts Armageddon.