It is currently 19 Nov 2018, 07:52
   
Text Size

Card AI (Improvements) Requests

Moderators: timmermac, friarsol, Blacksmith, KrazyTheFox, Agetian, CCGHQ Admins

Re: Card AI (Improvements) Requests

Postby shteev » 06 Dec 2017, 11:38

AI Explored (i.e. Ixalan mechanic), revealing to me he has a Savage Stomp... but then proceeded not to use it for the rest of the game. He had a dinosaur, too, so it would have only cost him 1 mana.
User avatar
shteev
 
Posts: 207
Joined: 10 Jul 2015, 16:08
Has thanked: 5 times
Been thanked: 4 times

Re: Card AI (Improvements) Requests

Postby shteev » 08 Dec 2017, 13:34

AI cast a Dry Spell. It used the blue ability of it's Phantasmal Fiend, killing it.
User avatar
shteev
 
Posts: 207
Joined: 10 Jul 2015, 16:08
Has thanked: 5 times
Been thanked: 4 times

Re: Card AI (Improvements) Requests

Postby shteev » 08 Dec 2017, 15:30

AI cast 2 copies of Bladewing the Risen; game got stuck in an infinite loop as he continually resurrected one after it died.
User avatar
shteev
 
Posts: 207
Joined: 10 Jul 2015, 16:08
Has thanked: 5 times
Been thanked: 4 times

Re: Card AI (Improvements) Requests

Postby shteev » 08 Dec 2017, 17:04

AI prioritises using Planar Portal over casting spells; this one has just used it 4 turns in a row without ever having had any mana left to cast spells.
User avatar
shteev
 
Posts: 207
Joined: 10 Jul 2015, 16:08
Has thanked: 5 times
Been thanked: 4 times

Re: Card AI (Improvements) Requests

Postby shteev » 08 Dec 2017, 17:12

AI cast Regeneration on it's Horned Troll.
User avatar
shteev
 
Posts: 207
Joined: 10 Jul 2015, 16:08
Has thanked: 5 times
Been thanked: 4 times

Re: Card AI (Improvements) Requests

Postby shteev » 10 Dec 2017, 11:54

Drafting Battle for Zendikar today, and the AI is struggling:

- AI tapped a Eldrazi Scion with a Skyline Cascade, even though I had a Territorial Baloth and a Scion Summoner in play
- AI kept casting and activating a Dimensional Infiltrator
- AI attacked with a creature enchanted with Visions of Brutality and killed itself
User avatar
shteev
 
Posts: 207
Joined: 10 Jul 2015, 16:08
Has thanked: 5 times
Been thanked: 4 times

Re: Card AI (Improvements) Requests

Postby shteev » 11 Dec 2017, 17:03

AI doesn't know that Beacon Hawk can untap itself
User avatar
shteev
 
Posts: 207
Joined: 10 Jul 2015, 16:08
Has thanked: 5 times
Been thanked: 4 times

Re: Card AI (Improvements) Requests

Postby shteev » 13 Dec 2017, 20:14

AI tapped Flamestick Courier to pump itself... it might have made sense if it was a blocker, but it was on a turn when the AI didn't attack. The AI had a second goblin in play, too.
Attachments
Forge - Flamestick.png
User avatar
shteev
 
Posts: 207
Joined: 10 Jul 2015, 16:08
Has thanked: 5 times
Been thanked: 4 times

Re: Card AI (Improvements) Requests

Postby shteev » 14 Dec 2017, 14:02

AI just cast Dark Ritual, and then progressed to the next phase, losing the mana.
User avatar
shteev
 
Posts: 207
Joined: 10 Jul 2015, 16:08
Has thanked: 5 times
Been thanked: 4 times

Re: Card AI (Improvements) Requests

Postby Fregnor » 19 Dec 2017, 16:43

The creature card Fleet Swallower is used wrong by the AI. In most cases, this card should be used for milling, for causing the opponent to lose by having an empty library. But the AI always uses it to fill up its own graveyard even if it has no graveyard effects, Delirium effects, Threshold effects etc. And the AI will keep doing it until it loses the game from being decked out.

I think the simplest way to change the AI would be to make it always target an opponent and never target itself.
Fregnor
 
Posts: 44
Joined: 29 Nov 2017, 18:24
Has thanked: 6 times
Been thanked: 2 times

Re: Card AI (Improvements) Requests

Postby Fregnor » 19 Dec 2017, 16:51

shteev said: "AI will sometimes trigger activated abilities of Glorifier of Dusk, and then not attack"

I have also witnessed this AI issue in several duels.
Fregnor
 
Posts: 44
Joined: 29 Nov 2017, 18:24
Has thanked: 6 times
Been thanked: 2 times

Re: Card AI (Improvements) Requests

Postby shteev » 24 Dec 2017, 23:24

AI never seems to pump Dauthi Mercenary
User avatar
shteev
 
Posts: 207
Joined: 10 Jul 2015, 16:08
Has thanked: 5 times
Been thanked: 4 times

Re: Card AI (Improvements) Requests

Postby shteev » 25 Dec 2017, 00:06

AI didn't realize Goblin Warchief gives itself haste. Which is fair, I guess, since it's not written on the card, but, why did the AI progress to post-combat if it wasn't going to do anything at all on it's turn before that?
Attachments
Forge - Warchief.png
User avatar
shteev
 
Posts: 207
Joined: 10 Jul 2015, 16:08
Has thanked: 5 times
Been thanked: 4 times

Re: Card AI (Improvements) Requests

Postby shteev » 27 Dec 2017, 00:00

AI, in draft mode, is playing with Fetchlands which fetch types of basic land it is not playing with in the deck.
User avatar
shteev
 
Posts: 207
Joined: 10 Jul 2015, 16:08
Has thanked: 5 times
Been thanked: 4 times

Re: Card AI (Improvements) Requests

Postby shteev » 01 Jan 2018, 09:13

AI did not use triggered ability of Imperial Aerosaur
User avatar
shteev
 
Posts: 207
Joined: 10 Jul 2015, 16:08
Has thanked: 5 times
Been thanked: 4 times

PreviousNext

Return to Forge

Who is online

Users browsing this forum: No registered users and 8 guests


Who is online

In total there are 8 users online :: 0 registered, 0 hidden and 8 guests (based on users active over the past 10 minutes)
Most users ever online was 279 on 11 Jul 2013, 22:03

Users browsing this forum: No registered users and 8 guests

Login Form