Re: Card AI (Improvements) Requests
Posted:
02 Jan 2018, 21:09
by MrMystery314
In Momir Basic, the AI will use
Trench Gorger to exile its entire library, ensuring its loss the next turn.
Re: Card AI (Improvements) Requests
Posted:
03 Jan 2018, 02:26
by MrMystery314
Also, the AI in Commander will enchant
Jeleva, Nephalia's Scourge with
Splinter Twin and activate, despite this not accomplishing anything.
Re: Card AI (Improvements) Requests
Posted:
03 Jan 2018, 03:41
by shteev
AI left
Inventor's Goggles unequipped at the end of his turn, despite having nothing else to spend the mana on.
Re: Card AI (Improvements) Requests
Posted:
03 Jan 2018, 17:53
by MrMystery314
The AI made a copy of
Boros Signet with
Saheeli Rai, but did nothing else that turn, lowering
Saheeli Rai's loyalty for no reason.
Re: Card AI (Improvements) Requests
Posted:
04 Jan 2018, 18:12
by MrMystery314
On multiple occasions in Commander, the AI will have
Child of Alara go to the command zone instead of the graveyard when dying, even when having it go to the graveyard would prevent its death the next turn.
Re: Card AI (Improvements) Requests
Posted:
05 Jan 2018, 02:44
by shteev
AI never plays the card it exiles with
Hostage Taker.
Re: Card AI (Improvements) Requests
Posted:
06 Jan 2018, 03:57
by shteev
When casting spells with the Awaken keyword, the AI will often target a land which it taps for the mana to cast the spell, even when it has other untapped lands in play.
Re: Card AI (Improvements) Requests
Posted:
08 Jan 2018, 16:04
by Xyx
Opponent cast
Bloodbraid Elf, cascaded into
Terminate, I didn't have any creatures, it killed its own
Dark Confidant even though it was still at a healthy 13 life.
Re: Card AI (Improvements) Requests
Posted:
09 Jan 2018, 08:50
by shteev
I cast
Oblivion Ring, targeting an opponent's permanent.
In response to the exiling trigger going on the stack, the AI cast
Krosan Grip at my
Oblivion Ring; thus, instead of saving his permanent, it was permanently exiled.
Re: Card AI (Improvements) Requests
Posted:
09 Jan 2018, 09:58
by shteev
AI has a single
Resize in it's graveyard. AI loses multiple creatures in combat, each triggering the recover ability. AI pays the trigger cost multiple times.
Re: Card AI (Improvements) Requests
Posted:
10 Jan 2018, 16:09
by shteev
AI cast
Pious Interdiction on my creature; then on it's next turn cast
Legion's Judgment on the same creature.
(There were no other valid targets for the
Legion's Judgment, but still, it was a waste of a removal spell)
Similarly, here, I have two creatures, and the AI targets the same one with an
Errant Minion and then a
Flare.
Re: Card AI (Improvements) Requests
Posted:
12 Jan 2018, 18:43
by shteev
AI activated
Idle Thoughts even though it didn't have 0 cards in it's hand.
Re: Card AI (Improvements) Requests
Posted:
12 Jan 2018, 20:36
by shteev
AI always moves
Prison Term onto a new creature coming into play, even if the new creature is considerably less threatening than the one it already enchants.
Re: Card AI (Improvements) Requests
Posted:
13 Jan 2018, 17:25
by shteev
AI activates
Chainbreaker at the start of it's turn, depriving itself of both mana and a creature to block with.
Re: Card AI (Improvements) Requests
Posted:
15 Jan 2018, 20:09
by shteev
AI activated
Deathless Ancient in it's own turn, tapping all it's blockers and dooming itself to death.