Page 95 of 104

Re: Card AI (Improvements) Requests

PostPosted: 03 Oct 2018, 03:39
by Fregnor
The AI wastes Join Shields by casting it when there is no threat.

The AI decked itself out and lost by casting Hypothesizzle.

Re: Card AI (Improvements) Requests

PostPosted: 09 Oct 2018, 16:05
by peepser
Warrior's stand is unplayable. First, it is marked as a sorcery, and can only be played when opponent is attacking, and sorceries cannot be played on opponent's turn. It cannot be played on my turn either. I have tried multiple times to use this card, and it is never playable.

Re: Card AI (Improvements) Requests

PostPosted: 10 Oct 2018, 23:43
by peepser
Halimer tidecaller in play. (Land creatures have flying) I attack with Selhoff occultist and Ironfang. Selhoff occulist blocked by 'Spike feeder' (does not have flying)

Halimer doesn't give any of my land creatures flying.

Re: Card AI (Improvements) Requests

PostPosted: 11 Oct 2018, 01:04
by friarsol
peepser wrote:Halimer tidecaller in play. (Land creatures have flying) I attack with Selhoff occultist and Ironfang. Selhoff occulist blocked by 'Spike feeder' (does not have flying)

Halimer doesn't give any of my land creatures flying.
I think you aren't understanding how Halimar Tidecaller works. It makes all of your creatures that are also land gain flying. Not all of your non-flying creatures gain flying.

Re: Card AI (Improvements) Requests

PostPosted: 11 Oct 2018, 01:35
by peepser
friarsol wrote:
peepser wrote:Halimer tidecaller in play. (Land creatures have flying) I attack with Selhoff occultist and Ironfang. Selhoff occulist blocked by 'Spike feeder' (does not have flying)

Halimer doesn't give any of my land creatures flying.
I think you aren't understanding how Halimar Tidecaller works. It makes all of your creatures that are also land gain flying. Not all of your non-flying creatures gain flying.
ah! thanks for the clarification!

Re: Card AI (Improvements) Requests

PostPosted: 11 Oct 2018, 15:49
by Rucko
Hey
I found my brother's Decks, he collected MGT cards in the years 96-99.
As a younger brother, I watched him play - I would like to play Magic on my own
My question is: Can all cards play, or there are editions that are too old to be playable
I am happy to exchange real cards for Beta Key and some good cards for the new Artifact Card Game. Alternatively, I can sell MGT cards and buy Artifact cards with a key for cash. Please, let me know.

Re: Card AI (Improvements) Requests

PostPosted: 11 Oct 2018, 17:02
by peepser
AI attacks with Cavarn lampad (intimidate) (enchanted with 'mark of the vampire) I cannot block it with a black creature. (Rakdos drake) I thought intimidate could be blocked by creatures of the same color. If intimidate has been replaced by 'menace', it also doesn't work, as on my next turn, I tried blocking Cavarn lampad with Rakdos Drake (black) and Murasa ranger (green). The ranger still had summoning sickness, but I thought creatures can still block with SS.

Re: Card AI (Improvements) Requests

PostPosted: 11 Oct 2018, 19:08
by timmermac
Rucko wrote:Hey
I found my brother's Decks, he collected MGT cards in the years 96-99.
As a younger brother, I watched him play - I would like to play Magic on my own
My question is: Can all cards play, or there are editions that are too old to be playable
Every expansion up through Guilds of Ravnica has been implemented, however there are 100-200 cards throughout the history of Magic that have not yet been coded due to limitations with the developers' ability to script working versions.

Re: Card AI (Improvements) Requests

PostPosted: 12 Oct 2018, 03:26
by MrMystery314
The AI will waste mana activating Jasmine Seer's ability in MoJhoSto, even when it has no applicable cards in hand.

Edit: In MoJhoSto, Sky Swallower's ETB ability does not trigger.

Re: Card AI (Improvements) Requests

PostPosted: 12 Oct 2018, 17:45
by peepser
'Built to smash' doesn't work at all. Have tried it in various games. I keep trying to play it on a creature after DA step. It will not work. The turn skips to M2 everytime.

Re: Card AI (Improvements) Requests

PostPosted: 13 Oct 2018, 15:25
by friarsol
peepser wrote:'Built to smash' doesn't work at all. Have tried it in various games. I keep trying to play it on a creature after DA step. It will not work. The turn skips to M2 everytime.
Sounds like you dont have a stop set for the DA step. Take a screenshot of your battlefield.

Re: Card AI (Improvements) Requests

PostPosted: 15 Oct 2018, 21:48
by peepser
Grenzo havoc raiser does not work.

when taking an exiled card from AI's exile pile, it will not let me pay with 'any color mana' and always wants the mana of the original spell. It's odd, because, first it will show the cost requirement for a 'white,white' cost as '2' but when you try to pay, the '2' switches back to 'white/white'.

Re: Card AI (Improvements) Requests

PostPosted: 19 Oct 2018, 12:45
by PrinzMurmel
The AI is not handling Contaminated Ground very well. Most of the time the effect is more or less ignored. Which might be ok with enough life points left, but in the last game I used the enchantment, I had my adversary down to 1 life (but in a strong position with several good creatures and me also down to 5 life) and still he blindly tried to buy some card with that land (lucky me :mrgreen:).

Re: Card AI (Improvements) Requests

PostPosted: 19 Oct 2018, 15:19
by AntoineLeo
Hello,

I've noticed the AI never plays the card it exiles with Hostage Taker or with Thief of Sanity.

Maybe the problem is related to the mana cost.

I've noticed that I have to tap my mana before casting a card from exile. If I don't I'm not able to tap lands after.

Re: Card AI (Improvements) Requests

PostPosted: 23 Oct 2018, 00:43
by peepser
Mountain goat (1/1) blocks Pardic wanderer (artifact, trample, 5/5). I play 'lace with moonglove' (creature gains deathtouch, draw a card) on the mountain goat.

Mountain goat dies, but Pardic does not.