Page 96 of 104

Re: Card AI (Improvements) Requests

PostPosted: 23 Oct 2018, 14:41
by friarsol
peepser wrote:Mountain goat (1/1) blocks Pardic wanderer (artifact, trample, 5/5). I play 'lace with moonglove' (creature gains deathtouch, draw a card) on the mountain goat.

Mountain goat dies, but Pardic does not.
Please post game issues in the release thread where you got Forge (Release announcement or Snapshot) and also post a screenshot of the board state.

Re: Card AI (Improvements) Requests

PostPosted: 25 Oct 2018, 01:10
by MadMiller81
Nacatl war-pride is not in the system

Re: Card AI (Improvements) Requests

PostPosted: 26 Oct 2018, 11:40
by verdealex79
The AI usually avoids "pressing on" even if there is no harm on the table. This is a very common situation and not related to a couple of particular card interactions, it happens in many duels whatever the decks; so I think that fixing it it would be one big improvement.

Look at the attached screenshot:

example.jpg


a horde of AI creatures did not attack... only because I have a couple of creatures that could block/kill a couple of AI's ones.
This often happens even if I have a single wall, which cant kill any of the AI creatures but only block one without harm.The AI horde can only take advantage attacking, without losing anything... but it does not do it.

Look here for a wall example.. instead of going for 4 easy damage, AI stayed without reason, only because I have a 0/4 wall:

example2.jpg


I understand that in particular situations you can have a reason to act this way, but you cant generally assume the opponent will put on the field 6 creatures with haste next turn, and keep behind your creatures to block, if you have 5 creatures and your opponent only has a wall.

If you have much more HP than your opponent and many more creatures on the field, "staying" without attacking, and waiting its not a personality, is a thing a good player of whatever personality would never do.

Ironically, the only AY personality that does not seem to behave this way is the "Cautious" one - but i cant use it in Quest Mode, that stays broken... since AI personalities are not used by Quest mode. This kind of behaviour happens 90% of times if you are using Quest or other personalities, unless the pressing attack would lead you to 2-3 HP or being killed.. in that case AI sometimes decide to press.

I dont think pressing on is valuable only in those obvious situations.

Re: Card AI (Improvements) Requests

PostPosted: 30 Oct 2018, 14:00
by Mercynary9
I think it would make sense that AI should cast red spells before his runaway steam-kin attacks, he attacked it without casting red spells. if this is not the right way AI's doing, then I hope the next update can fix AI's playstyle for runaway steam-kin.

Re: Card AI (Improvements) Requests

PostPosted: 01 Dec 2018, 16:19
by Fregnor
The AI wastes Join Shields. It will cast it on turns when no creatures are battling and so it gets no benefit from playing the card.

Re: Card AI (Improvements) Requests

PostPosted: 06 Dec 2018, 07:35
by lr228
Thank you all for the hardworking and improvement made for AI! I've found some places where can be improved:

When using Sadistic Sacrament, AI just exile three of my lands, as is shown in the attachment.

20181206152238.png


I don't expect some incredible choices an AI can do, but at least let him exile some rare or mythic cards instead.

Re: Card AI (Improvements) Requests

PostPosted: 06 Dec 2018, 22:24
by SaintForthigan
I noticed that the AI doesn't seem to handle Demotion well. It'll play the enchantment, but it'll never put it on any of my creatures, just leaving it to sit uselessly on the field. In addition, I've noticed the AI tapping out to cast Doublecast, after which, it plays nothing at all.

Re: Card AI (Improvements) Requests

PostPosted: 15 Dec 2018, 06:26
by Bossfrost
The AI doesn't understand how to use Extraplanar lense at all. Even if it has an abundance of lands at its disposal.

Re: Card AI (Improvements) Requests

PostPosted: 03 Jan 2019, 20:49
by shteev
AI doesn't know Hungry Spriggan gets bigger if it attacks.

Re: Card AI (Improvements) Requests

PostPosted: 04 Jan 2019, 21:54
by shteev
AI blocked a 1/3 Juvenile Gloomwidow with wither, with a 2/2 Ballynock Cohort.

He did the same thing next turn, this time blocking with a 2/2 Safehold Sentry

Re: Card AI (Improvements) Requests

PostPosted: 06 Jan 2019, 20:06
by shteev
AI played Glamer Spinners, and moved it's own Recumbent Bliss from one of my creatures to itself (there were no other auras in play).

Re: Card AI (Improvements) Requests

PostPosted: 07 Jan 2019, 03:04
by shteev
AI killed it's own creature with Hypothesizzle

Re: Card AI (Improvements) Requests

PostPosted: 07 Jan 2019, 19:43
by shteev
AI pays for Skyline Scout even when I control no blockers

Re: Card AI (Improvements) Requests

PostPosted: 08 Jan 2019, 23:44
by shteev
AI doesn't know Roc Charger gives flying

Re: Card AI (Improvements) Requests

PostPosted: 11 Jan 2019, 23:19
by HarlequinCasts
If you give the AI a Demonic Pact via a Donate effect, they frequently choose "You Lose the Game" even if you give it to them while there are other options available. I assume they are choosing randomly?