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Re: Card AI (Improvements) Requests

PostPosted: 27 Sep 2012, 08:42
by saturnine
 Underworld Dreams and Swans of Bryn Argoll was out. AI attacked with its 20/20 Marit Lage token despite being at 12 health, and I won.

Re: Card AI (Improvements) Requests

PostPosted: 27 Sep 2012, 18:37
by cc-drake
AI activates Jodah's Avenger mutliple times for double strike.

Re: Card AI (Improvements) Requests

PostPosted: 27 Sep 2012, 19:51
by Sloth
mark wrote:precomputing the next steps is not implemented in the AI but I had the case where I had 3 life left and AI had Phantom Warrior on the battlefield, then played Time Warp - and did not attack twice. Precomputing would be useful :-)
Fixed! Thanks mark.

cc-drake wrote:AI activates Jodah's Avenger mutliple times for double strike.
I can't reproduce this.

Re: Card AI (Improvements) Requests

PostPosted: 28 Sep 2012, 13:21
by Nordos
AI has Sower of Temptation and gained control of a non-flying creature. He then played Vow of Flight onto the Sower of Temptation.
IMO it should have been the other creature, since it wouldn't matter itit looses control (cant attack him or a planeswalker) and it would give him flying.

Re: Card AI (Improvements) Requests

PostPosted: 28 Sep 2012, 13:26
by Nordos
The AI would always untap his Vedalken Shackles and tap them again to regain the control of the same creature.

Re: Card AI (Improvements) Requests

PostPosted: 29 Sep 2012, 07:10
by cc-drake
Sloth wrote:
cc-drake wrote:AI activates Jodah's Avenger mutliple times for double strike.
I can't reproduce this.
Take a deck with some Islands and 2 Avengers. When you attack with an Avenger and AI has to block (due to low life), AI will give his Avenger Double Strike twice and Protection from red (even though your Avenger is blue, not red).

- AI casts Mark of Fury on creatures without summoning sickness

Re: Card AI (Improvements) Requests

PostPosted: 29 Sep 2012, 10:58
by Sloth
Nordos wrote:AI played Brass Herald. He had one Blade Splicer, one Spire Golems, one Solemn Simulacrum and one Golem Token. He had chosen Artificier.
IMO it should have been golems :P
The Frankenstein deck has been changed to fix this (Golem is now more prominent than Artificier).

cc-drake wrote:
Sloth wrote:
cc-drake wrote:AI activates Jodah's Avenger mutliple times for double strike.
I can't reproduce this.
Take a deck with some Islands and 2 Avengers. When you attack with an Avenger and AI has to block (due to low life), AI will give his Avenger Double Strike twice and Protection from red (even though your Avenger is blue, not red).

- AI casts Mark of Fury on creatures without summoning sickness
Ah, i remember. Both issues have already been fixed since the last beta. :D

Re: Card AI (Improvements) Requests

PostPosted: 30 Sep 2012, 20:55
by Xitax
AI should not attach Necromantic Thirst to a creature with 0 power.

AI should not cast creature enchantments on any of its creatures with "when this creature becomes the target of a spell or ability, sacrifice it." It should on mine.

Re: Card AI (Improvements) Requests

PostPosted: 30 Sep 2012, 21:12
by cc-drake
- AI pays life to buff Immolating Souleater even though it won't attack with it.
- AI casts Victimize without creatures on the battlefield.
- I block AI's Hill Giant with Zealous Inquisitor and Silvercoat Lion, redirecting the next 1 damage dealt to the Inquisitor. Even though, AI distributes only 2 damage to the Inquisitor, and both my creatures stay alive.
- AI controls 4 Forest, has 2 Forest in Hand and uses a Wooded Foothills to get another Forest instead of a Mountain.
- I control Diligent Farmhand and Grizzly Bears. AI casts Violent Eruption targeting the Farmhand 4 times.
- AI usually doesn't use Chimeric Idol to block.

Re: Card AI (Improvements) Requests

PostPosted: 07 Oct 2012, 10:55
by yagi
AI casts Ajani, Caller of the Pride, but has no creature in play. Ajani first ability says put a +1/+1 counter on up to one creature, so AI should activate it even without targeting a creature.

Re: Card AI (Improvements) Requests

PostPosted: 07 Oct 2012, 17:30
by Nordos
The AI doesnt play lands from top of its libary, when he has Oracle of Mul Daya in play

Re: Card AI (Improvements) Requests

PostPosted: 08 Oct 2012, 00:19
by Niv-Mizzet
Not using the October release yet, but these probably haven't changed.

AI casts spells into Chalice of the Void even if it will counter them.

AI plays creatures of two or less toughness even if you control an Elesh Norn, Grand Cenobite. (There are admittedly times when you would want to do this, but it would be very unlikely.)

Re: Card AI (Improvements) Requests

PostPosted: 08 Oct 2012, 04:46
by cc-drake
With seven cards in hand and two Island in play, AI casts Gush and discards two cards at the end of his turn.

Re: Card AI (Improvements) Requests

PostPosted: 08 Oct 2012, 09:08
by Sloth
Xitax wrote:AI should not attach Necromantic Thirst to a creature with 0 power.
Fixed! Thanks Xitax.

cc-drake wrote:- AI pays life to buff Immolating Souleater even though it won't attack with it.
- AI usually doesn't use Chimeric Idol to block.
These two cards will no longer appear in AI decks.

cc-drake wrote:- AI casts Victimize without creatures on the battlefield.
Fixed! Thanks cc-drake.

cc-drake wrote:- AI controls 4 Forest, has 2 Forest in Hand and uses a Wooded Foothills to get another Forest instead of a Mountain.
I'm a bit puzzled by this. I can't reproduce this and the code looks like it should handle this.

Nordos wrote:The AI doesnt play lands from top of its libary, when he has Oracle of Mul Daya in play
Fixed! Thanks Nordos.

Re: Card AI (Improvements) Requests

PostPosted: 09 Oct 2012, 12:54
by gos
AI does not use Throat Slitter 's triggered ability.