Re: Card AI (Improvements) Requests
Underworld Dreams and Swans of Bryn Argoll was out. AI attacked with its 20/20 Marit Lage token despite being at 12 health, and I won.
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Fixed! Thanks mark.mark wrote:precomputing the next steps is not implemented in the AI but I had the case where I had 3 life left and AI had Phantom Warrior on the battlefield, then played Time Warp - and did not attack twice. Precomputing would be useful
I can't reproduce this.cc-drake wrote:AI activates Jodah's Avenger mutliple times for double strike.
Take a deck with some Islands and 2 Avengers. When you attack with an Avenger and AI has to block (due to low life), AI will give his Avenger Double Strike twice and Protection from red (even though your Avenger is blue, not red).Sloth wrote:I can't reproduce this.cc-drake wrote:AI activates Jodah's Avenger mutliple times for double strike.
The Frankenstein deck has been changed to fix this (Golem is now more prominent than Artificier).Nordos wrote:AI played Brass Herald. He had one Blade Splicer, one Spire Golems, one Solemn Simulacrum and one Golem Token. He had chosen Artificier.
IMO it should have been golems
Ah, i remember. Both issues have already been fixed since the last beta.cc-drake wrote:Take a deck with some Islands and 2 Avengers. When you attack with an Avenger and AI has to block (due to low life), AI will give his Avenger Double Strike twice and Protection from red (even though your Avenger is blue, not red).Sloth wrote:I can't reproduce this.cc-drake wrote:AI activates Jodah's Avenger mutliple times for double strike.
- AI casts Mark of Fury on creatures without summoning sickness
Fixed! Thanks Xitax.Xitax wrote:AI should not attach Necromantic Thirst to a creature with 0 power.
These two cards will no longer appear in AI decks.cc-drake wrote:- AI pays life to buff Immolating Souleater even though it won't attack with it.
- AI usually doesn't use Chimeric Idol to block.
Fixed! Thanks cc-drake.cc-drake wrote:- AI casts Victimize without creatures on the battlefield.
I'm a bit puzzled by this. I can't reproduce this and the code looks like it should handle this.cc-drake wrote:- AI controls 4 Forest, has 2 Forest in Hand and uses a Wooded Foothills to get another Forest instead of a Mountain.
Fixed! Thanks Nordos.Nordos wrote:The AI doesnt play lands from top of its libary, when he has Oracle of Mul Daya in play