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Re: Card AI (Improvements) Requests

PostPosted: 03 Jun 2012, 17:59
by Symphonic
The AI had one life, I had a Suture Priest on my side, and he played a creature (although he could have won by attacking with his creatures).

(But I don't know if this is the right place to post this here because it is actually not a card that the AI is not playing well but the reaction to one of my cards that is rather bad.)

Re: Card AI (Improvements) Requests

PostPosted: 04 Jun 2012, 23:39
by Milod
if ai has many lands in play it could not spend all its mana to cast entreat the angels because of the blue counter seplls it could have mana left to cast somhting else that turn

Re: Card AI (Improvements) Requests

PostPosted: 05 Jun 2012, 10:20
by Sloth
Zirbert wrote:The AI activates Safeguard on my turn, when the worst my creatures could do is block. It does this even if it has no creatures with which to attack. Then, when my turn rolls around, I can attack and the AI has no mana left to use Safeguard to protect itself.
Fixed. Thanks Zirbert.

edessa wrote:There seems to be a problem with Luke skywalker deck, the AI uses the rebels abilities to take Cho-Manno, Revolutionary even if another copy is already on the field, resulting in both been sent to the graveyard because of the legend rule.
Fixed! Thanks edessa.

MystREmo wrote:Is there any way to make it so that cards with Graft don't trigger if they don't have a +1/+1 counter on it?
Fixed! Thanks MystREmo.

Re: Card AI (Improvements) Requests

PostPosted: 05 Jun 2012, 20:23
by gos
The AI uses the first mode of Primal Command on me.

Re: Card AI (Improvements) Requests

PostPosted: 05 Jun 2012, 22:29
by Milod
had 2 4/4 angels and ai turn has 2 4/4 angels i had 3 life left ai casted riders of gavony and chooses angel in second main phase...uuuhh :lol: maybe u can make this creature always cast in first phase ;]

Re: Card AI (Improvements) Requests

PostPosted: 09 Jun 2012, 06:41
by abyssaldesignatorify
AI shouldn't always pay life for getting cards like Sacred Foundry untapped unless it can use it on the same turn.

edit: AI shouldn't enchant/equip creatures that already have the ability. E.g. shielding plax on slippery boggle, color protection stacking, etc.

Re: Card AI (Improvements) Requests

PostPosted: 11 Jun 2012, 18:33
by cc-drake
- AI doesn't cast Blightning
- AI should attack with Erg Raiders when he is on 1 or 2 life

Re: Card AI (Improvements) Requests

PostPosted: 11 Jun 2012, 23:00
by Milod
can u make Cavern of Souls usefull to the ai plz it only uses it sometimes most of time it dont use

thanks!

Re: Card AI (Improvements) Requests

PostPosted: 12 Jun 2012, 23:02
by abyssaldesignatorify
AI wastes Lightning Bolt on Vexing Devil after paying 4 lives. They shouldn't use creature removal on a creature that will be sacrificed immediately once it enters the battlefield.

Re: Card AI (Improvements) Requests

PostPosted: 16 Jun 2012, 08:36
by cc-drake
- AI doesn't activate Hoofprints of the Stag
- AI shouldn't activate Bloodletter Quill if it would be lethal
- AI doesn't cast Orzhov Guildmage
- AI doesn't cast Spectral Prison
- AI should activate the ability of River Merfolk only once in his turn and not in my turn

Re: Card AI (Improvements) Requests

PostPosted: 27 Jun 2012, 21:57
by Milod
ai had 4 life left and sorin the lord of inistrad on field ai chooses to make an emblem with the last loyalty counters on it and ai had no creatures on field my turn now i have one 2/1 and one 3/1 creature on field and ready to finish ai of question is why dident it make a vampire token to protect it self for 1 turn

Re: Card AI (Improvements) Requests

PostPosted: 28 Jun 2012, 00:58
by Zirbert
1.2.9 Beta (and maybe other verions...)

The AI will cast Copy Artifact even when there are no artifacts in play to copy. This may be the same issue as the discussion going on about Timely Reinforcements in another thread (viewtopic.php?f=52&t=7348), but I thought it was worth noting.

Re: Card AI (Improvements) Requests

PostPosted: 28 Jun 2012, 01:31
by mcrawford620
It's probably a similar issue but would require a separate fix, so definitely worth noting.

Re: Card AI (Improvements) Requests

PostPosted: 28 Jun 2012, 01:32
by mcrawford620
AI will cast Hideous Visage on creatures that are already unblockable like Tormented Soul.

Re: Card AI (Improvements) Requests

PostPosted: 28 Jun 2012, 11:09
by Sloth
gos wrote:The AI uses the first mode of Primal Command on me.
Fixed! Thanks gos.

cc-drake wrote:- AI doesn't activate Hoofprints of the Stag
- AI shouldn't activate Bloodletter Quill if it would be lethal
- AI doesn't cast Orzhov Guildmage
- AI doesn't cast Spectral Prison
- AI should activate the ability of River Merfolk only once in his turn and not in my turn
All 5 fixed! Thanks cc-drake.