Re: Card AI (Improvements) Requests

Posted:
27 Jun 2013, 00:31
by freddyjsg
AI isn't using signets for mana
Re: Card AI (Improvements) Requests

Posted:
28 Jun 2013, 13:22
by Agetian
AI uses
Walking Atlas to put a land into play even though it can still play a land normally. It would make sense for the AI to first play a land, and then activate
Walking Atlas to put one more land into play if it has one more (so, basically, I guess it should consider activating the ability in M2 as opposed to M1), otherwise it ends up tapping
Walking Atlas for no good effect.
- Agetian
Re: Card AI (Improvements) Requests

Posted:
28 Jun 2013, 19:10
by SecretCaveman
AI uses
Threaten on my 0/1 Eldrazi Spawn Token and doesn't even sacrifice it before it returns to me
Re: Card AI (Improvements) Requests

Posted:
29 Jun 2013, 17:22
by Proteus
AI chooses not to
Rift Bolt me when I control no creatures, instead leaving it exiled permanently.
Re: Card AI (Improvements) Requests

Posted:
30 Jun 2013, 10:05
by Sloth
Fixed! Thanks xbon.
Fixed! Thanks gos.
Bundy wrote:jsv wrote:AI casts
Coat of Arms in situations when only the opponent benefits from it. (Like, AI has a couple of mismatched creatures, I have 5 drakes. AI casts
Coat of Arms and dies next turn.)
This has happened to me many times.
Maybe the AI should not be able to have
Coat of Arms in a random build deck?
Coat of Arms will no longer appear in random decks. Thanks jsv and Bundy.
SecretCaveman wrote:And another: AI uses
Simic Charm to bounce an
Azorius Arrester (2/1 with ETB-Trigger) instead of my 2/1 Firststrike Wolf Pet.
SecretCaveman wrote:AI uses
Threaten on my 0/1 Eldrazi Spawn Token and doesn't even sacrifice it before it returns to me
Fixed! Thanks SecretCaveman.
freddyjsg wrote:AI isn't using signets for mana
Don't post about cards here that are marked as not playable by the AI.
Proteus wrote:AI chooses not to
Rift Bolt me when I control no creatures, instead leaving it exiled permanently.
Fixed! Thanks Proteus.
Re: Card AI (Improvements) Requests

Posted:
30 Jun 2013, 18:07
by Haytrid
So are these the types of situations I should be reporting for AI improvements?
Bomber CorpsComputer had
Bomber Corps in play and many other creatures.
Chose to attack me I had 2 life left, a 1/1 flyer out. He had a 4/4 angel. He chose to do the damage to me rather than kill my blocker and let the angel kill me. I chump blocked his angel with my spirit and killed his angel during my turn.
Now I'm at 1 life. I managed to get blockers to a stand-still. He could have attacked any time and killed me just by plinking me for the 1 on the attack. He chose not to for six turns and I went on to win the game.
Re: Card AI (Improvements) Requests

Posted:
01 Jul 2013, 19:05
by Proteus
AI gives intimidate granted by
Shadow Alley Denizen to creatures with summoning sickness when it has better options available.
AI searches for
Bound in Silence with
Amrou Scout when I control no creatures, with other Amrou Scouts still in its library.
AI should really be playing AEther Spellbomb in first main phase. Seeing it make a suicidal attack to put me to 1 life then bounce my creature afterwards is kinda sad.
Re: Card AI (Improvements) Requests

Posted:
03 Jul 2013, 12:17
by cc-drake
AI activates his
Zuran Orb each turn even if he's at 20 life.
Re: Card AI (Improvements) Requests

Posted:
03 Jul 2013, 18:32
by SecretCaveman
AI sometimes uses no ability of
Vraska the Unseen on his turn (+1 is always favorable)
Re: Card AI (Improvements) Requests

Posted:
04 Jul 2013, 05:59
by Agetian
I'm not sure if this is just currently not implemented, I'm missing something, or if it's a bug, but I decided to post it anyway: I finally got to playing some Planechase matches and I noticed that the AI doesn't seem to ever use the "Roll the Planar Dice" ability. I played something like six matches, all with different planes in play, sometimes planeswalking to other planes as well, and the AI didn't seem to care about them at all in any way. I guess it would have made the mode more interesting if the AI utilized the planes in at least some way.
EDIT: Oh, I actually figured out by looking at the source that it's not currently implemented. I made a commit to the SVN adding the basic framework for a potential AI that can decide to roll the die on specific planes (I've checked the planes out and I think that some can be beneficial for the AI to roll from time to time or even always). I haven't made any changes to the plane definitions as such so the AI will currently still not roll the die. Feel free to expand this AI framework as necessary (I guess that implementing AIHintRollDie=Always for many "safer" planes while leaving the more "unpredictable"/"negative" ones at the default AIHintRollDie=Never may actually be a good start). AIHintRollDieChance specifies the random chance of rolling the planar die, and AIHintRollDieMaxPerTurn specifies the maximum number of rolls per turn (it probably makes sense to set this to 1 for some of the planes or something).
- Agetian
Re: Card AI (Improvements) Requests

Posted:
04 Jul 2013, 10:41
by SecretCaveman
AI uses
Sneak Attack to put creatures without ETB effect into play in his second mainphase. (so all they do is getting sacrificed again).
Re: Card AI (Improvements) Requests

Posted:
04 Jul 2013, 11:49
by cc-drake
AI doesn't play lands exiled with
Uba Mask.
Re: Card AI (Improvements) Requests

Posted:
04 Jul 2013, 21:30
by Marek14
AI cast
Fireball with
X = 1 and two targets, so the damage got rounded down to 0. This can be useful if one of the targets is
Phantasmal Bear or something, but not in general case.
Re: Card AI (Improvements) Requests

Posted:
05 Jul 2013, 00:11
by friarsol
Looks like
Forgotten Harvest in the Hulk Quest deck (the one that sacrifices a lot of lands) doesn't actually know how to target.
Re: Card AI (Improvements) Requests

Posted:
05 Jul 2013, 06:31
by cc-drake
AI uses
Baton of Morale to give his creatures multiple instances of Banding, and then doesn't attack with these.