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Re: Card AI (Improvements) Requests

PostPosted: 15 Sep 2013, 16:20
by antekm
AI has 5 life and losing position, but lots of chump blockers I have problem to break through, I have 29. AI uses Granger Guildmage to deal 1 damage to me (and to AI)

btw. to be sure - cards that AI cannot handle properly are those with "AI" in column "AI", yes? Little bit confusing ;), but is this a correct way to check which cards I should report or not?

Re: Card AI (Improvements) Requests

PostPosted: 15 Sep 2013, 20:51
by antekm
When blocking Thresher Beast, AI doesn't try to kill it (even if it was able sacrificing some unnecessary creature that cannot get through my defence anyhow), just blocks it every time with a wall, sacrificing a land each time.

Re: Card AI (Improvements) Requests

PostPosted: 16 Sep 2013, 15:29
by Doomlord
When Sedris, the Traitor King is in play, the AI often uses it to unearth creatures from its graveyard in the second main phase rather than the first, and thus misses the opportunity to attack with it.

Re: Card AI (Improvements) Requests

PostPosted: 17 Sep 2013, 15:00
by lazylockie
AI casts a creature and has equipments on battlefield. AI also has mana and no cards in hand yet it doesn't use the leftover mana to equip the creature

Re: Card AI (Improvements) Requests

PostPosted: 17 Sep 2013, 21:42
by antekm
AI doesn't use Sorceress Queen properly (or doesn't consider trample when blocking - not sure) - I attact with 6/6 trample, AI has Will-o'-the-Wisp and Sorceress Queen. Blocks with Will, regenerates, and takes 5 more damage

Re: Card AI (Improvements) Requests

PostPosted: 18 Sep 2013, 15:17
by antekm
Physic Venom (but probably more general problem) - I have it on one of my lands. I try to cast spell, but I clicked something not correctly and spell is cancelled. My land untaps, no mana is added, but I get damage anyhow.

Re: Card AI (Improvements) Requests

PostPosted: 19 Sep 2013, 01:40
by Tets
The AI doesnt seem to understand Festering Newt. AI seems to always blocks the creature with a X/2 creature, which means his creature also gets destroyed (he only reacts to the 1/1 creature, not its abilty, which is triggered, when its dies).

Re: Card AI (Improvements) Requests

PostPosted: 20 Sep 2013, 13:58
by Hapse
Already posted this in the main forge 1.4.7 post cause i thought something else was a bug but i guess this was a AI mistake

AI stole my creature used Treachery
equipped Sword of Light and Shadow
equipped Sword of Body and Mind which then removed treachery from the creature (because of protection from blue) so i got control of my creature again

Re: Card AI (Improvements) Requests

PostPosted: 20 Sep 2013, 15:11
by demonnic
AI is attaching Blinding Powder, detaching it, and then not attacking, effectively wasting the mana.

Re: Card AI (Improvements) Requests

PostPosted: 20 Sep 2013, 15:47
by tritoch
Oops, these are bugs and not AI. Disregard.

Re: Card AI (Improvements) Requests

PostPosted: 20 Sep 2013, 18:51
by yagi
I downloaded the 1.4.8 SNAPSHOT-r23275, and I say good job on Theros cards!

AI should cast Mogis's Marauder during Main Phase 1 since it counts one devotion and can at least give itself haste and intimidate.

Re: Card AI (Improvements) Requests

PostPosted: 22 Sep 2013, 11:25
by cc-drake
AI uses Riftsweeper to shuffle away his own Phthisis.

Re: Card AI (Improvements) Requests

PostPosted: 23 Sep 2013, 14:47
by Hapse
The AI is using Faithless Looting quite odd, cast it then flashback it right after even when it only has 2 cards on its hand

Re: Card AI (Improvements) Requests

PostPosted: 23 Sep 2013, 23:42
by yuckatucka
The AI uses Whip of Erebos during their second main phase, making it completely useless and a waste of mana.

Re: Card AI (Improvements) Requests

PostPosted: 24 Sep 2013, 04:03
by Tets
AI puts 1/1 counters from Forgotten Ancient on my creature, instead of one of his own.