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Re: Card AI (Improvements) Requests

PostPosted: 24 Sep 2013, 07:15
by Hapse
Tets wrote:AI puts 1/1 counters from Forgotten Ancient on my creature, instead of one of his own.
Maybe it likes you

Re: Card AI (Improvements) Requests

PostPosted: 24 Sep 2013, 17:25
by yagi
AI puts a Reality Acid on my creature, only to put another one on the same creature its next turn.

Re: Card AI (Improvements) Requests

PostPosted: 24 Sep 2013, 19:09
by yuckatucka
AI activates Purphoros' ability even when not attacking, wasting mana. Sorry for giving you Theros AI problems, but I'm just posting the problems as I see them

Re: Card AI (Improvements) Requests

PostPosted: 24 Sep 2013, 22:58
by krishkrush
I'm not sure it's a bug or I don't understand the rules. Anyway, when i have a Chronozoa and copy it with a Phantasmal Image and the phantasmal Chronozoa goes to the graveyard after losing all counters, it reenters the battlefield doubled. But: it is no two Chronozoa tokens but two phantasmal images, for which i can choose new copy targets.
I found the rules for this case very confusing and complicated.
I browsed the net for the specific rules, but didn't find a clear explanation. Is this in order or a bug? And if it's not a bug, could someone please try to explain why? Thanks in advance.

Re: Card AI (Improvements) Requests

PostPosted: 25 Sep 2013, 07:00
by Marek14
krishkrush wrote:I'm not sure it's a bug or I don't understand the rules. Anyway, when i have a Chronozoa and copy it with a Phantasmal Image and the phantasmal Chronozoa goes to the graveyard after losing all counters, it reenters the battlefield doubled. But: it is no two Chronozoa tokens but two phantasmal images, for which i can choose new copy targets.
I found the rules for this case very confusing and complicated.
I browsed the net for the specific rules, but didn't find a clear explanation. Is this in order or a bug? And if it's not a bug, could someone please try to explain why? Thanks in advance.
This seems to be a bug. Copy of a card is created by starting with the physical card, then applying all copy effects that were already there, and finally applying its own effect if applicable.

So Phantasmal Image copying Chronozoa is Chronozoa with Phantasmal Image ability. When it dies, the two tokens that are created should be, likewise, Chronozoas with addition of Phantasmal Image ability (no creature type is added since Chronozoa is already Illusion, but it will have "die if targeted" ability of Phantasmal Image).

Re: Card AI (Improvements) Requests

PostPosted: 25 Sep 2013, 08:30
by moomarc
Marek14 wrote:
krishkrush wrote:I'm not sure it's a bug or I don't understand the rules. Anyway, when i have a Chronozoa and copy it with a Phantasmal Image and the phantasmal Chronozoa goes to the graveyard after losing all counters, it reenters the battlefield doubled. But: it is no two Chronozoa tokens but two phantasmal images, for which i can choose new copy targets.
I found the rules for this case very confusing and complicated.
I browsed the net for the specific rules, but didn't find a clear explanation. Is this in order or a bug? And if it's not a bug, could someone please try to explain why? Thanks in advance.
This seems to be a bug. Copy of a card is created by starting with the physical card, then applying all copy effects that were already there, and finally applying its own effect if applicable.

So Phantasmal Image copying Chronozoa is Chronozoa with Phantasmal Image ability. When it dies, the two tokens that are created should be, likewise, Chronozoas with addition of Phantasmal Image ability (no creature type is added since Chronozoa is already Illusion, but it will have "die if targeted" ability of Phantasmal Image).
This is a long-standing bug with clones that set up LTB triggers. In fact it is listed in the current known bugs section of each beta:
A recent contribution to the code base should fix some of the bugs that people noticed with cloning type abilities. At this time there is one remaining issue that we hope will be addressed in the near future:
Copies of cards that setup Zone Change triggers via addComesIntoPlayCommand and addLeavesPlayCommand will not function correctly.

Re: Card AI (Improvements) Requests

PostPosted: 25 Sep 2013, 18:28
by krishkrush
Ah thanks for the explanation. Yeah, I read about this bug but it seems i forgot about it in this case :D Sorry.

Re: Card AI (Improvements) Requests

PostPosted: 28 Sep 2013, 21:55
by antekm
AI doesn't understand Fog Bank (for example I'm blocking pumpable creature with it - AI will spend all it's mana to make it huge) or waste Giant Growth

Re: Card AI (Improvements) Requests

PostPosted: 01 Oct 2013, 18:58
by gos
In Commander, the opponent does not seem to worry about general damage, i.e. it leaves no blockers when I can win the game through general damage next turn.

Re: Card AI (Improvements) Requests

PostPosted: 03 Oct 2013, 11:43
by borras
Forge 1.5.1-23368.

AI doesn't use Fireball correctly.

Uses RRB to pay for Fireball and try to kill two creatures (2/2 and 1/1), making 0.5 damage points to each creature (zero, rounded down).

Also, pays R6 to to target player and 3 creatures. It should be R3 for casting and 3 divided evenly, rounded down, that should be zero. The result is 1 damage to each target.

It seems that:

- AI doesn't take in account the rounded down value.
- The additional 1 for additional target is not considered.

Re: Card AI (Improvements) Requests

PostPosted: 06 Oct 2013, 05:51
by noian
AI uses Call of the Conclave in M1, then proceeds to not attack with any creature enchanted, thus wasting a perfectly good card. AI should not be playing spells just for the heck of it, this is a general AI complaint that I find the AI fails at often.

AI also tends to do stuff like this with red 1 turn burn monsters where they don't attack but summon them anyway.

Re: Card AI (Improvements) Requests

PostPosted: 06 Oct 2013, 06:28
by noian
AI uses Selesnya Charm to add trample to Birds of Paradise, and then proceeds to not attack. Again an example of AI wasting spells.

Re: Card AI (Improvements) Requests

PostPosted: 06 Oct 2013, 08:41
by noian
AI uses Selesnya Keyrune (and other similar such lands) and becomes a monster, only to do nothing, when it looks for a defender since it is about to die of poison. Waste of mana.

Re: Card AI (Improvements) Requests

PostPosted: 06 Oct 2013, 20:55
by noian
AI ignored my Immaculate Magistrate and chose to not defend against Glistener Elf when it was a 1/1. I proceeded to tap Immaculate Magistrate during the Declare Block phase and put 14 +1/+1 tokens on Glistener Elf, thus ending the game via poison.

Re: Card AI (Improvements) Requests

PostPosted: 06 Oct 2013, 21:54
by noian
AI uses Birds of Paradise for mana instead of blocking with it when I have Silhana Ledgewalker and it will die due to that.