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Re: Card AI (Improvements) Requests

PostPosted: 04 Nov 2013, 23:57
by tasteful
This isn't a huge deal but I thought it was funny: the AI put a Canopy Cover on a Silhana Ledgewalker, achieving nothing at all unless he was hoping to hit a Reach creature with a Lure - type effect.

Re: Card AI (Improvements) Requests

PostPosted: 11 Nov 2013, 13:06
by Hanmac
Enemy uses Mimic Vat without imprinted Creature, i don't think that makes sense

Re: Card AI (Improvements) Requests

PostPosted: 12 Nov 2013, 03:37
by friarsol
I activated my Pestilence three times, killing the AIs Meadowboon ontop of every other creature on the battlefield except for my Erhnam Djinn. The AI decided to (nicely) target me with the Meadowboon trigger instead of himself (even if he didn't have any creatures in play).

Re: Card AI (Improvements) Requests

PostPosted: 14 Nov 2013, 21:13
by SecretCaveman
AI uses Waiting in the Weeds when only I control untapped forests.

Re: Card AI (Improvements) Requests

PostPosted: 15 Nov 2013, 07:57
by Hanmac
AI plays Isochron Scepter without having Instant card cmc<=2 on its hand so it cant imprint a card.

then AI plays the effect but cant do anything because there is no card imprinted.
And when he has imprinted a card, he plays the effect, pays (2) but then does not play the imprinted spell. (so its again useless)

same goes for Soul Foundry without a creature on its hand ... and also there he activates the effect

Re: Card AI (Improvements) Requests

PostPosted: 15 Nov 2013, 13:58
by friarsol
Hanmac wrote:AI plays Isochron Scepter without having Instant card cmc<=2 on its hand so it cant imprint a card.

then AI plays the effect but cant do anything because there is no card imprinted.
And when he has imprinted a card, he plays the effect, pays (2) but then does not play the imprinted spell. (so its again useless)

same goes for Soul Foundry without a creature on its hand ... and also there he activates the effect
Both of these cards are marked as unplayable by the AI already.

Re: Card AI (Improvements) Requests

PostPosted: 16 Nov 2013, 14:14
by Bundy
Computer plays Viashino Sandscout and does not attack with it because i can block it. Computer keeps on wasting mana to put the Viashino Sandscout on the battlefield every turn. Eventually it had 3 scouts that are useless at the moment, but computer keeps on wasting mana and lost the game, while it had spells in hand that could have won the match.

Re: Card AI (Improvements) Requests

PostPosted: 18 Nov 2013, 04:46
by friarsol
AI is moving counters from his Forgotten Ancient to my best creature.

Re: Card AI (Improvements) Requests

PostPosted: 20 Nov 2013, 20:25
by Tanro
AI Activate Nykthos shrine to Nyx devotion ability even when it has no permanents in play, and/or nothing to cast. Or when it would be a net loss in mana.

AI Does not play packrats. As in if I put them into a deck, it never plays them.

Re: Card AI (Improvements) Requests

PostPosted: 25 Nov 2013, 08:44
by mastroego
AI has a low priority in removing Bloodhall Ooze... that is, it targets something else even as it's evidently grown into the bigger threat.

Re: Card AI (Improvements) Requests

PostPosted: 07 Dec 2013, 14:43
by Andy9973
AI used Slave of Bolas on my Phantom Nantuko but instead of attacking with it the AI tapped it for its ability.

Re: Card AI (Improvements) Requests

PostPosted: 08 Dec 2013, 07:30
by krevett
I'd like AI to cast more spells (or use activated abilities) during human's end of turn, rather than during it's own upkeep (or during human's combat phase if it's a removal). It would be a great tweak ;)

Re: Card AI (Improvements) Requests

PostPosted: 09 Jan 2014, 19:10
by Agetian
I noticed a very strange thing today in the AI behavior: the AI put a creature into play that had an ability that went something like "Choose a color: this creature gains protection from the chosen color until the end of turn". The AI activated that ability and chose Green even though my deck was black/white and there wasn't a single green spell or forest on the battlefield. Maybe the AI should at least choose one of the colors that are a part of the human's deck in a case like that?...

- Agetian

Re: Card AI (Improvements) Requests

PostPosted: 10 Jan 2014, 12:45
by timmermac
Agetian wrote:I noticed a very strange thing today in the AI behavior: the AI put a creature into play that had an ability that went something like "Choose a color: this creature gains protection from the chosen color until the end of turn". The AI activated that ability and chose Green even though my deck was black/white and there wasn't a single green spell or forest on the battlefield. Maybe the AI should at least choose one of the colors that are a part of the human's deck in a case like that?...

- Agetian
IIRC, that is a very old problem where the AI doesn't seem to be able to actually choose from options in a list. It's stuck with the first/last options. It's one of the reasons the Samantha Stephens deck is the way it is. Painter's Servant is only able to pick red.

Re: Card AI (Improvements) Requests

PostPosted: 10 Jan 2014, 13:47
by friarsol
timmermac wrote:IIRC, that is a very old problem where the AI doesn't seem to be able to actually choose from options in a list. It's stuck with the first/last options. It's one of the reasons the Samantha Stephens deck is the way it is. Painter's Servant is only able to pick red.
Don't we have more than one deck with Painter's Servant in it though? Those cards should pick from the best choice if it can figure out what that is, but defaults to a certain value if it can't figure it out. So for Painters Servant that's "MostProminentKeywordInComputerDeck" but without knowing which card Agetian is talking about it's actually impossible to improve the logic, because of how this logic is integrated.