Some observations where the AI can't really handle some of the red cards well and thus can be improved:
* Spells with
X that allow distribution of damage. I can so far confirm that
Fireball and
Rock Slide suffer from this. For
Fireball, he wastes mana including targets that have the end result of him not killing anything. For
Rock Slide, he doesn't seem to take advantage of distribution to kill multiple available targets.
*
Orcish Spy. He is activating this every turn, even at the cost of not being able to chump block a deadly threat. I don't think the AI actually pays attention to what it "sees" yet, but even when/if it does, it lets you look at 3 cards so there's no reason to use it every turn unless the opponent has shuffled.
*
Viashino Sandstalker. This one is actually funny to see. He will basically summon it during his precombat main phase no matter what, and then when it comes time to attack he'll determine he'd lose it if he attacked with it, so he doesn't attack. Repeat ad infinitum.
- Agetian