Re: Card AI (Improvements) Requests
The AI will happily waste all its equipment on a card that can neither attack nor block due to e.g. Arrest. A typical case: the AI has Inkfathom Infiltrator and two equipments in play (in my case it was Whispersilk Cloak and Kitesail). I cast Arrest on the opponent's Inkfathom Infiltrator. The next turn the AI still attaches both Whispersilk Cloak and Kitesail to its useless creature, *after* which (in Main 2) it casts another creature that is a much better candidate for the equipments.
EDIT: r27234: Added an experimental improvement that is aimed at getting rid of corner cases in which the AI mistakenly selects a useless creature (a tapped+non-untapping one, or one that can neither attack nor block) as a target for equipment (typically when it's the only creature on the board). I tested it in some broader cases (e.g. a high-CMC but Arrest'ed creature and a low-CMC creature on the table; the AI correctly picks the low-CMC but active one) and it looks like it works fine, but feel free to improve/comment if you have any concerns about this change.
- Agetian
EDIT: r27234: Added an experimental improvement that is aimed at getting rid of corner cases in which the AI mistakenly selects a useless creature (a tapped+non-untapping one, or one that can neither attack nor block) as a target for equipment (typically when it's the only creature on the board). I tested it in some broader cases (e.g. a high-CMC but Arrest'ed creature and a low-CMC creature on the table; the AI correctly picks the low-CMC but active one) and it looks like it works fine, but feel free to improve/comment if you have any concerns about this change.
- Agetian