Well, thanks for those answers guys, though it's still pretty strange that whoever went to the trouble of implementing it originally hadn't noticed this.
Here's something I do know, the interest in older sets goes way up if there's an option to play against the AI or potentially in the future against people in a program which has an engine with visual components. Bestiare could generate interest with people who'd use it to practice "goldfishing" drafts which they wanted to or could play in RL. Forge opens up the possibility to actually draft and play stuff that you'd never be able to play in RL so there's no point practicing on Bestiaire.
Since Forge simulates a MtG career through quest, and those old sets certainly contain cards someone would love to get, you can certainly expect interest for drafting those sets to rise. Drafting is, even in RL, the best way to gain new cards, and Quest drafts reward you with a pick of rares from the set - if you win. People who do quests will be very keen on learning the ins and outs of many drafts and will be playing many drafts. I've 0 interest in Zendikar in a vacuum, but I got a rare from Worldwake as a reward in a quest, liked it a lot, and the only way to get another one was to win a draft (or open it in a draft) - this led me to play something like 20 Zendikar drafts even though it wasn't what I set down to do. I was so fun I even forgot what I started drafting Zendikar for, had to remember what my original deck even was.
You want dual lands? Better learn how to win Ravnica drafts. You want the
Urza block nonsense? Better learn how to draft
Urza's Block. Wanna play a toolbox deck - better learn how to play Oddisey Block drafts. Want vintage combo pieces? Better learn Tempest and Ice Age. Want Fires or Rebels? Masques and Invasion! Want to relive the decks you couldn't put togather as a kid? Forge makes it an adventure!
EDIT: And one HUGE thing about interest in older drafts and sets is that many of their cards have crazy awesome and cool interactions with cards they were never in a playable format with. Forge quest means that I can mix, say Masques, Oddisey and
Time Spiral cards in decks which don't compete against broken Vintage decks. The interest in those sets in RL might not be large because there's nowhere to play cards from them competitively - in Forge you don't have that problem. Which raises the appeal of a load of older cards (Masques block in particular is something else in Quest than it was in RL entirely.)
In fact, the cost of RL drafting and the trouble it takes to go through to organize them is something that's nonexistant in Forge, so in case it crossed noone's mind yet - well functioning drafts are basically the biggest possible draw the program could even have.
I'm not even sure I can adequately describe the ammount of stuff this allows. Whole sets and craptons of cards from them have fallen to obscurity for no good reason because they got stuck with reputations based on factors which don't exist in forge. "Fallen Empires are the worst set in magic." "Mercadian Masques were terrible", etc, etc, with Forge I can make actual videos of drafts (provided the drafting process works) that you can link to anyone asking about that stuff, you can actually go and check out formats where MtG stuff was happening that you couldn't even dream about today.
Oddisey draft? I've won constructed tournaments against people years later simply because I have played during that block and they haven't so they couldn't even believe some stuff was possible to do in Magic. Louis Scott Vargas says he and his buddies stockpile Invasion boosters just so they can keep drafting it - with Forge anyone can experience that, draft and see how what you drafted plays.
You couldn't even generate interest in those drafts with anything before, not on this scope.
Anywho, I'm cursing the fact that I didn't take up programming and so can't adequately be "the draft guy" for a while. Because I actually do have most of the data required (and an unhealthy amount of will), and I certainly have to experience and capability (and a crew of other cube builder vets) to get quite a number of these old sets at least drafting sensibly if not playing sensibly.
Thanks for the code, and I'll look into it. I understand that mindless hate drafting might've caused more problems for the AI than it solved, but there's absolute need to get certain picks (even if the AI has trouble playing them) happening with proper priority in most worlds. Sparksmiths and Wirewood Elves in onslaught, etc.
I'll see what I can do (or if I can find a programmer among my crew who can help me out with it). In the meantime I put up a bit of an analysis on a set which could be fixed quite a bit rather easily - Fallen Empires. It's a very tight, very small set that I know inns and outs of at any time of day or night. I'd love to try using it as a testing ground for what I could do (or assist someone willing to give it a shot in any way possible). It's probably either the best place to try to get a good drafting process working in since it could be really easy, or the worst which means highest value in experience trying.
And really sorry about the tone guys, you got your own interests and priorities and time and habits, but you're sitting on such a motherload of holy grails that I want to strangle myself for not being any good at coding more than anything.
Oh, and thanks for the
Frenetic Efreet fix. It's not so much about fixing Jamuraa (I've played it before wasn't too terrible), but more about that particular card being hilariously bugged "in effect".