It would be much appreciated if someone more competent would take a look at what exactly is wrong with
Orcish Captain when the AI attempts to play it.
It always spends all it's available mana on activations for his ability, but the ability always "fizzles" (and the log doesn't indicate what it's targeting). There are no valid targets for it but itself in the current game.
The card could work fine for the AI if there was a way to restrict it's AI activation to only happen when an opponent has an orc, and only target opposing orcs (other potential uses for it within it's block are truly marginal and probably a bad move, while being able to machine gun down all opposing orcs is pretty big).
It might be a simple fix which would make the card pretty much AI playable for all practical purposes (currently it's making even other cards difficult to test). And there's huge potential for a cool constructed Quest deck with this guy and anything that changes opposing creature's types into orcs in the future.