Land Bug With Necro In Play!
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Land Bug With Necro In Play!
by Bog Wraith » 28 Nov 2008, 03:07
Can someone please fix the Land bug with Necropotence in play!
To summarize, whenever Necro is in play, I can not play any lands from my hand. This makes Necro and it's deck types unplayable.
I was answered on my original post about this bug that a fix would be coming in a week or two, but it has been well over a month. I really want to play with Necro as it is still my favorite card and deck type of all time!
If this bug will not be corrected until another version of Forge is released, can you let us know?
Thanks.
To summarize, whenever Necro is in play, I can not play any lands from my hand. This makes Necro and it's deck types unplayable.
I was answered on my original post about this bug that a fix would be coming in a week or two, but it has been well over a month. I really want to play with Necro as it is still my favorite card and deck type of all time!
If this bug will not be corrected until another version of Forge is released, can you let us know?
Thanks.
'Twas in the bogs of Cannelbrae
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
-
Bog Wraith - Global Mod 1 (Ret)
- Posts: 1108
- Joined: 28 May 2008, 22:40
- Location: Shandalar
- Has thanked: 425 times
- Been thanked: 153 times
Re: Land Bug With Necro In Play!
by jpb » 28 Nov 2008, 19:44
The fix was posted over a month ago, but was not picked up in the newest version of MTG Forge.
Again, here is the fix. In Input_Draw.java add the following line "Input_Main.canPlayLand = true;" to the if block.
Again, here is the fix. In Input_Draw.java add the following line "Input_Main.canPlayLand = true;" to the if block.
- Code: Select all
if(AllZone.Phase.getPhase().equals(Constant.Phase.Draw) && humanSkipsDrawPhase){
Input_Main.canPlayLand = true;
AllZone.Phase.setNeedToNextPhase(true);
}
- jpb
- Posts: 132
- Joined: 05 Sep 2008, 13:12
- Has thanked: 0 time
- Been thanked: 0 time
Re: Land Bug With Necro In Play!
by GandoTheBard » 28 Nov 2008, 20:44
Based on other recent threads it is probably safe to assume any further updates to Forge v1. will be purely fan based.
visit my personal homepage here: http://outofthebrokensky.com
Listen to my podcast with famed AJ_Impy "Freed from the Real" on http://puremtgo.com
Listen to my podcast with famed AJ_Impy "Freed from the Real" on http://puremtgo.com
-
GandoTheBard - Tester
- Posts: 1043
- Joined: 06 Sep 2008, 18:43
- Has thanked: 0 time
- Been thanked: 0 time
Re: Land Bug With Necro In Play!
by Bog Wraith » 28 Nov 2008, 20:58
Yes, I saw this when it was posted, but I do not have the ability to compile the code after adding this line.jpb wrote:The fix was posted over a month ago, but was not picked up in the newest version of MTG Forge.
Again, here is the fix. In Input_Draw.java add the following line "Input_Main.canPlayLand = true;" to the if block.
- Code: Select all
if(AllZone.Phase.getPhase().equals(Constant.Phase.Draw) && humanSkipsDrawPhase){
Input_Main.canPlayLand = true;
AllZone.Phase.setNeedToNextPhase(true);
}
I assume that the app has to be recompiled whenever a change is made to the code, is that not so?
Well if it is, I can't do this as I am not skilled in how to do this, nor do I have the tools to do so.
So again, I ask if someone can do this for me/us!
If not, will it be addressed in a future version?
'Twas in the bogs of Cannelbrae
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
-
Bog Wraith - Global Mod 1 (Ret)
- Posts: 1108
- Joined: 28 May 2008, 22:40
- Location: Shandalar
- Has thanked: 425 times
- Been thanked: 153 times
Re: Land Bug With Necro In Play!
by frwololo » 30 Nov 2008, 14:05
You'll find all you need here :Bog Wraith wrote:Well if it is, I can't do this as I am not skilled in how to do this, nor do I have the tools to do so.
http://java.sun.com/
Re: Land Bug With Necro In Play!
by Bog Wraith » 30 Nov 2008, 14:44
Yes, thank you, but I do not have the time to learn what I need to in order to accomplish this!
I can't devote the time or effort necessary to learn these skills in order to change one line of code, in a computer field that I will never use again! If I was younger, unmarried and not running my own business, I might have spent the time with learning this if I had an interest in it beyond what I need it for here in this example.
I work in creating multi media in my studio for a living. However, this incorporates other computer skills in producing same, and does not involve programming, which as I said earlier, I do not have the skill for.
So again I ask, is there someone who can do this, and has the time to do so. If not, I guess it will be corrected in some later version.
I can't devote the time or effort necessary to learn these skills in order to change one line of code, in a computer field that I will never use again! If I was younger, unmarried and not running my own business, I might have spent the time with learning this if I had an interest in it beyond what I need it for here in this example.
I work in creating multi media in my studio for a living. However, this incorporates other computer skills in producing same, and does not involve programming, which as I said earlier, I do not have the skill for.
So again I ask, is there someone who can do this, and has the time to do so. If not, I guess it will be corrected in some later version.
'Twas in the bogs of Cannelbrae
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
-
Bog Wraith - Global Mod 1 (Ret)
- Posts: 1108
- Joined: 28 May 2008, 22:40
- Location: Shandalar
- Has thanked: 425 times
- Been thanked: 153 times
Re: Land Bug With Necro In Play!
by Bog Wraith » 01 Dec 2008, 21:46
I appreciate you looking into it, thanks!
'Twas in the bogs of Cannelbrae
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
-
Bog Wraith - Global Mod 1 (Ret)
- Posts: 1108
- Joined: 28 May 2008, 22:40
- Location: Shandalar
- Has thanked: 425 times
- Been thanked: 153 times
Re: Land Bug With Necro In Play!
by mtgrares » 03 Dec 2008, 15:09
- mtgrares
- DEVELOPER
- Posts: 1352
- Joined: 08 Sep 2008, 22:10
- Has thanked: 3 times
- Been thanked: 12 times
Re: Land Bug With Necro In Play!
by Bog Wraith » 03 Dec 2008, 17:07
I just played a number of games and Necro is now fixed and playing properly.
I tried my Necro decks against a number of other deck types and all was as it should be.
So Necropotence and it's deck types are now playable and test worthy against the other decks that are in, and can be created from the MTG Forge card library.
Thank you very much!
I really appreciate you taking the time to get this fixed.
I tried my Necro decks against a number of other deck types and all was as it should be.
So Necropotence and it's deck types are now playable and test worthy against the other decks that are in, and can be created from the MTG Forge card library.
Thank you very much!
I really appreciate you taking the time to get this fixed.
'Twas in the bogs of Cannelbrae
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
-
Bog Wraith - Global Mod 1 (Ret)
- Posts: 1108
- Joined: 28 May 2008, 22:40
- Location: Shandalar
- Has thanked: 425 times
- Been thanked: 153 times
Re: Land Bug With Necro In Play!
by DennisBergkamp » 26 Dec 2008, 20:44
- Code: Select all
if(AllZone.Phase.getPhase().equals(Constant.Phase.Draw) && humanSkipsDrawPhase){
Input_Main.canPlayLand = true;
AllZone.Phase.setNeedToNextPhase(true);
}
-
DennisBergkamp - AI Programmer
- Posts: 2602
- Joined: 09 Sep 2008, 15:46
- Has thanked: 0 time
- Been thanked: 0 time
11 posts
• Page 1 of 1
Who is online
Users browsing this forum: No registered users and 161 guests