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Forge Beta: 07-13-2012 ver 1.2.10

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Re: Forge Beta: 07-13-2012 ver 1.2.10

Postby Chris H. » 31 Jul 2012, 22:20

MrParivir wrote:Quick Question. Am I right in assuming these fixes are first present in the next update, or are there mini patches somewhere?
 
We release daily snapshot builds and they include the fixes. They also include new code/features and can be unstable for a day or so until they get fixed.

Snapshot builds as such might occasionally be unstable.

Check this URL:

http://cardforge.org/releases/snapshots/forge/forge/

Current snapshot builds are in the dir:

http://cardforge.org/releases/snapshots/forge/forge/1.2.11-SNAPSHOT/
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Prodigal Sorcerer/Personal Sanctuary

Postby CptScoot » 01 Aug 2012, 05:48

The AI seems to be trying to use Prodigal Sorcerer at the end of my turn, which is usually a good move, except when I have Personal Sanctuary up and it's dealing no damage. I don't know if this has been fixed in any snapshots or anything. Sorry if this has already been fixed :)
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Re: Forge Beta: 07-13-2012 ver 1.2.10

Postby gos » 01 Aug 2012, 11:40

Zirbert wrote:I hate to point out a problem with this one, but...

Havengul Lich doesn't let me cast creatures from my opponent's graveyard. Unless there's some way of doing it that I'm not seeing - I can target creature cards in the AI's graveyard, and they appear under the flashback icon on the AI's side, but I can't seem to actually cast them.
I second this. I can't cast creatures from my opponent's graveyard with Havengul Lich.
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Re: Forge Beta: 07-13-2012 ver 1.2.10

Postby MrParivir » 01 Aug 2012, 17:36

Okay here's an odd one I play a Mist Raven and the only other creature in play is my Tandem Lookout, I bounce the Mist Raven I just played then say that I want to use the Tandem Lookouts soulbond, only the Tandem Lookout is left in play and I swing for two. The problem is I also draw a card and the lookout still says it's bonded with the raven.
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Re: Forge Beta: 07-13-2012 ver 1.2.10

Postby friarsol » 01 Aug 2012, 17:52

MrParivir wrote:Okay here's an odd one I play a Mist Raven and the only other creature in play is my Tandem Lookout, I bounce the Mist Raven I just played then say that I want to use the Tandem Lookouts soulbond, only the Tandem Lookout is left in play and I swing for two. The problem is I also draw a card and the lookout still says it's bonded with the raven.
Which trigger resolved first? The Raven bouncing or the Lookouts soulbond?
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Re: Forge Beta: 07-13-2012 ver 1.2.10

Postby Hellfish » 01 Aug 2012, 17:53

gos wrote:
Zirbert wrote:I hate to point out a problem with this one, but...

Havengul Lich doesn't let me cast creatures from my opponent's graveyard. Unless there's some way of doing it that I'm not seeing - I can target creature cards in the AI's graveyard, and they appear under the flashback icon on the AI's side, but I can't seem to actually cast them.
I second this. I can't cast creatures from my opponent's graveyard with Havengul Lich.
Heh, check the previous page. ;) Should be fixed.
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Re: Forge Beta: 07-13-2012 ver 1.2.10

Postby Sloth » 01 Aug 2012, 19:20

MrParivir wrote:Okay here's an odd one I play a Mist Raven and the only other creature in play is my Tandem Lookout, I bounce the Mist Raven I just played then say that I want to use the Tandem Lookouts soulbond, only the Tandem Lookout is left in play and I swing for two. The problem is I also draw a card and the lookout still says it's bonded with the raven.
Fixed! Thanks MrParivir.
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Re: Forge Beta: 07-13-2012 ver 1.2.10

Postby MrParivir » 01 Aug 2012, 20:07

friarsol wrote:
MrParivir wrote:Okay here's an odd one I play a Mist Raven and the only other creature in play is my Tandem Lookout, I bounce the Mist Raven I just played then say that I want to use the Tandem Lookouts soulbond, only the Tandem Lookout is left in play and I swing for two. The problem is I also draw a card and the lookout still says it's bonded with the raven.
Which trigger resolved first? The Raven bouncing or the Lookouts soulbond?
It's been fixed apparently, but yeah the raven bounce resolved first.
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Re: Forge Beta: 07-13-2012 ver 1.2.10

Postby Hevarius » 02 Aug 2012, 02:03

I'm just wondering, are there going to be any additional pets/plants anytime soon or planned?
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Re: Forge Beta: 07-13-2012 ver 1.2.10

Postby friarsol » 02 Aug 2012, 03:48

Hevarius wrote:I'm just wondering, are there going to be any additional pets/plants anytime soon or planned?
None are planned at this time, although creation of them is much easier than they were about 2 months ago. I recently rebalanced the pets around the same time, since there was some issues with the balance (the old red hound was way too strong).
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Re: Forge Beta: 07-13-2012 ver 1.2.10

Postby clyspe » 02 Aug 2012, 06:55

 Torpor Orb and Phyrexian Dreadnought are not behaving properly together. Topor Orb should block Phyrexian's forced sacrifice.
Last edited by Chris H. on 02 Aug 2012, 13:10, edited 1 time in total.
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Re: Forge Beta: 07-13-2012 ver 1.2.10

Postby clyspe » 03 Aug 2012, 06:35

Also, Torpor Orb does not correctly stop Diregraf Ghoul from entering the battlefield tapped. Wasn't sure if I should edit it in or make a new post.

Torpor Orb and Sky Swallower are also bugged, Sky Swallower's ability successfully triggers
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Re: Forge Beta: 07-13-2012 ver 1.2.10

Postby gos » 03 Aug 2012, 10:29

clyspe wrote:Also, Torpor Orb does not correctly stop Diregraf Ghoul from entering the battlefield tapped.
I think this is correct, Diregraf Ghoul 's ability dictates the state in which it enters the battlefield, but does not trigger an ability which goes on the stack when it enters the battlefield.
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Re: Forge Beta: 07-13-2012 ver 1.2.10

Postby android47 » 08 Aug 2012, 19:10

Quirion Dryad's ability triggers as an optional ability rather than a forced ability
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Re: Forge Beta: 07-13-2012 ver 1.2.10

Postby moomarc » 10 Aug 2012, 08:00

android47 wrote:Quirion Dryad's ability triggers as an optional ability rather than a forced ability
Fixed! Thanks for reporting, android47!
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