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Forge Beta: 07-13-2012 ver 1.2.10

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Re: Forge Beta: 07-13-2012 ver 1.2.10

Postby friarsol » 16 Jul 2012, 22:53

Hellfish wrote:Really though, does a LKI copy need full copies of the abilities?
I though we said no to that?
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Re: Forge Beta: 07-13-2012 ver 1.2.10

Postby moomarc » 17 Jul 2012, 09:56

Sloth wrote:
MystREmo wrote:I've wanted to build a Suspend RW deck based on her, but most of the key cards like Timecrafting and Dust of Moments haven't been introduced to forge yet.
Good news: Dust of Moments has been introduced in this beta.
Better news: Timecrafting and a bunch of friends from the block will be in the next beta. Oh yeah! :mrgreen:
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Re: Forge Beta: 07-13-2012 ver 1.2.10

Postby yagi » 17 Jul 2012, 12:31

Tombstalker 's Delve ability removes cards from my graveyard, but does not reduce its casting cost. I think colorless mana reduction is working for other cards right?
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Re: Forge Beta: 07-13-2012 ver 1.2.10

Postby ArsenalNut » 17 Jul 2012, 12:39

friarsol wrote:
Hellfish wrote:Really though, does a LKI copy need full copies of the abilities?
I though we said no to that?
I kept the ability copying in because the old version did it. I can comment it out and LKI copies of Fungal Reaches won't cause a crash anymore.

Looking at the crash report it looks like Forge is making an LKI copy when a card is moving from the library to the hand. Is that really necessary? Isn't a true LKI copy only needed when a permanent leaves the battlefield?
So many cards, so little time
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Re: Forge Beta: 07-13-2012 ver 1.2.10

Postby friarsol » 17 Jul 2012, 14:14

ArsenalNut wrote:Is that really necessary? Isn't a true LKI copy only needed when a permanent leaves the battlefield?
Pretty much. I'm trying to think of any other cases where we would need abilities from LKI, since it's generally moving from a "known" zone to some other zone. Which could also be Face up Exile, or the Graveyard. But I'm not sure when LKI would come into play for those. Since they wouldn't really have any "adjusted" information.

LKI Text | Open
413.2f If an effect requires information from the game (such as the number of creatures in play), the answer is determined only once, when the effect is applied. If the effect requires information from a specific object, including the source of the ability itself, the effect uses the current information of that object if it hasn’t changed zones; otherwise, the effect uses the last known information the object had before leaving the zone it was expected to be in. There are two exceptions: (1) if an effect deals damage divided among some number of creatures or players, the amount and division were determined as the spell or ability was put into the stack (see rule 402.6), and (2) static abilities can’t use last known information (see rule 412.5). If the ability text states that an object does something, it’s the object as it exists—or as it most recently existed—that does it, not the ability.
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Re: Forge Beta: 07-13-2012 ver 1.2.10

Postby gos » 17 Jul 2012, 14:24

AI targeted the same Utopia Tree twice with Stand Together.
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Re: Forge Beta: 07-13-2012 ver 1.2.10

Postby gos » 17 Jul 2012, 15:45

.Abu Ja'far 's ability does not seem to be killing my creatures.
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Re: Forge Beta: 07-13-2012 ver 1.2.10

Postby gos » 17 Jul 2012, 16:09

.Slumbering Dragon 's ability is not triggered when I have Ghostly Prison on the battlefield. For clarity: I control both the Dragon and the Prison.
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Re: Forge Beta: 07-13-2012 ver 1.2.10

Postby cc-drake » 17 Jul 2012, 17:28

When I activate Chandra Nalaar to deal 1 damage to a creature andthe next turn, I try again to activate Chandra, I'm not asked for a value for {X} and Chandra doesn't lose a loyality counter . There are some other cards affected from this bug, for example Cabal Interrogator.
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Re: Forge Beta: 07-13-2012 ver 1.2.10

Postby muppet » 18 Jul 2012, 07:10

If you select a player and then cancel to not chose a card the player still gets to draw a card when Vendilion Clique comes into play. You should be able to look at their hand and not chose anything and they don't get to draw.
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Re: Forge Beta: 07-13-2012 ver 1.2.10

Postby goldaryn » 18 Jul 2012, 13:29

Brilliant work.. just registered to contribute a small bug report..
Servant of Nefarox costs 3B, should be 2B

Cheers
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Re: Forge Beta: 07-13-2012 ver 1.2.10

Postby ArsenalNut » 18 Jul 2012, 14:03

muppet wrote:If you select a player and then cancel to not chose a card the player still gets to draw a card when Vendilion Clique comes into play. You should be able to look at their hand and not chose anything and they don't get to draw.
Fixed. Thanks muppet.
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Re: Forge Beta: 07-13-2012 ver 1.2.10

Postby Iran » 18 Jul 2012, 16:25

moomarc wrote:
Sloth wrote:
MystREmo wrote:I've wanted to build a Suspend RW deck based on her, but most of the key cards like Timecrafting and Dust of Moments haven't been introduced to forge yet.
Good news: Dust of Moments has been introduced in this beta.
Better news: Timecrafting and a bunch of friends from the block will be in the next beta. Oh yeah! :mrgreen:
Will .Clockspinning be in the next beta too?
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Re: Forge Beta: 07-13-2012 ver 1.2.10

Postby moomarc » 19 Jul 2012, 05:32

Iran wrote:Will Clockspinning be in the next beta too?
I don't think so. We don't have a script method for choosing a counter, so I was thinking of looking into it when a 3 week contract came up that's going to leave me very little time to do anything in Forge. So unless another dev decides to look into it, no Clockspinning this time.
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Re: Forge Beta: 07-13-2012 ver 1.2.10

Postby muppet » 19 Jul 2012, 12:42

My Thorn of Amethyst didn't stop the ai playing Mana Crypt for free.
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