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Re: Current Known Bugs list

PostPosted: 15 Jun 2009, 07:12
by Mr.Chaos
-Wirewood Hivemaster does not trigger when Chameleon Colossus comes into play.

Re: Current Known Bugs list

PostPosted: 15 Jun 2009, 22:15
by jwei44
For some reason - unless I press the Okay button too many times, if the opponent plays a full art land, he plays a second one at the end of the turn - is this a bug?

Re: Current Known Bugs list

PostPosted: 16 Jun 2009, 00:47
by DennisBergkamp
This probably just means you've skipped your entire turn :)
Phase stops are kind of confusing in MTGForge, and take some time getting used to...

Re: Current Known Bugs list

PostPosted: 16 Jun 2009, 07:14
by fearofsleep
I do not really know if anyone has noticed but you can pay morph costs of creatures you do not controll and you do not lose if your library runs out of cards.

Re: Current Known Bugs list

PostPosted: 16 Jun 2009, 12:39
by JamesT
I finally figured out what was causing the so-called "all losses" issue. I (and probably Pande) thought that one game = one match, where it seems to be best out of 3 = one match. The main reason I got the wrong assumption was because I can't find the "best of 3" documented anywhere. If I missed it, please let me know, but otherwise I'd suggest putting that in the readme documentation to avoid future confusion.

Thanks for your help!

James

Re: Current Known Bugs list

PostPosted: 16 Jun 2009, 13:19
by Chris H.
JamesT wrote:I finally figured out what was causing the so-called "all losses" issue. I (and probably Pande) thought that one game = one match, where it seems to be best out of 3 = one match. The main reason I got the wrong assumption was because I can't find the "best of 3" documented anywhere. If I missed it, please let me know, but otherwise I'd suggest putting that in the readme documentation to avoid future confusion.

Thanks for your help!

James
Yes, it can be a bit confusing. If you win the first game out of a best of three match and then click on the Quit Match button you will forfeit the match and the match is then counted as a loss.

Re: Current Known Bugs list

PostPosted: 16 Jun 2009, 19:59
by mtgrares
JamesT wrote:The main reason I got the wrong assumption was because I can't find the "best of 3" documented anywhere. If I missed it, please let me know, but otherwise I'd suggest putting that in the readme documentation to avoid future confusion.
I try to make the documentation as complete as possible but there are always areas that I miss. The readme file is at 8 pages and counting :)

Re: Current Known Bugs list

PostPosted: 17 Jun 2009, 02:49
by JamesT
mtgrares wrote:I try to make the documentation as complete as possible but there are always areas that I miss. The readme file is at 8 pages and counting :)
Perfectly understandable -- and overall I think the documentation is great (esp. for extensibility). Keep up the great work! =D>

Re: Current Known Bugs list

PostPosted: 17 Jun 2009, 11:44
by Hellfish
I just played Hymn to Tourach but never got to select a target opponent. It just went straight to my graveyard and nobody discarded anything.

Re: Current Known Bugs list

PostPosted: 17 Jun 2009, 14:57
by Fracturedorb
Whenever I try to play Wydwen nothing happens. Normally when I click a card in hand it asks me to then click the land to cast it. Clicking her doesn't do anything. I can't seem to cast this creature at all.

Re: Current Known Bugs list

PostPosted: 17 Jun 2009, 16:45
by GandoTheBard
The AI still figures it can cheat with Beacon of Unrest by taking a Shriekmaw out of my graveyard and not killing the only eligible creature (its own Fire Imp).

Re: Current Known Bugs list

PostPosted: 17 Jun 2009, 21:16
by DennisBergkamp
I fixed Wydwen, the Biting Gale for the next version...
I'm not sure what happened exactly, but I fixed one of her abilities awhile back, and in doing so I must've broken stuff.

Re: Current Known Bugs list

PostPosted: 18 Jun 2009, 11:38
by Mr.Chaos
When you have Horde of Notions in your hand, you can actually choose to play it's ability to bring an elemental creature into play from your graveyard.
Wicked! Awesome! Wrong! :wink:
(I thought this had already been reported but a search did not reveal this particular bug so I report it anyway.)

Re: Current Known Bugs list

PostPosted: 18 Jun 2009, 12:23
by Mr.Chaos
Mmm, this was odd.
I attack with Fallen angel and compy blocks with Keiga, the Tide Star, both are 5/5. (I boosted the angel with Immaculate Magistrate while having 2 elves in play)
Combat damage resolves and both creatures go to the graveyard.
Here is the odd bit: When Keiga goes to the graveyard, it takes control of, wait for it, the Fallen Angel it just killed!
The angel stays firmly in the graveyard and compy ends up getting nothing.

What baffles me is that compy could select a creature that, upon resolving of the Keiga ability, wasn't even in play anymore!
Utterly impossible since both Keiga and the angel hit the graveyard at the same time! #-o

Ok, I'm a gonna go hunt me some more of them there bugs. 8)

Re: Current Known Bugs list

PostPosted: 18 Jun 2009, 19:01
by DennisBergkamp
Mmm, this was odd.
I attack with Fallen angel and compy blocks with Keiga, the Tide Star, both are 5/5. (I boosted the angel with Immaculate Magistrate while having 2 elves in play)
Combat damage resolves and both creatures go to the graveyard.
Here is the odd bit: When Keiga goes to the graveyard, it takes control of, wait for it, the Fallen Angel it just killed!
The angel stays firmly in the graveyard and compy ends up getting nothing.

What baffles me is that compy could select a creature that, upon resolving of the Keiga ability, wasn't even in play anymore!
Utterly impossible since both Keiga and the angel hit the graveyard at the same time! #-o

Ok, I'm a gonna go hunt me some more of them there bugs. 8)
Might be able to fix this one with some hack...