Page 71 of 441

Re: Current Known Bugs list

PostPosted: 19 Jun 2009, 19:18
by DennisBergkamp
It was a flowstone charger that pumped after being declared as an attacker...there was a phase marker called Spells and Abilities blockers..which came up after the attackers declaration and before blockers. I was relieved to note that blockers were allowed after this.
Ah I see, this is because Flowstone Charger pumps automatically (no matter what) when it attacks :)
I'll fix Echoing Truth / Morph, I think I've just fixed Bad Moon and Crusade with morph (hopefully it won't break other things).

Re: Current Known Bugs list

PostPosted: 19 Jun 2009, 19:30
by Mr.Chaos
Mr.Chaos wrote:Now, to return to my mission: to get 4 priests in play along with a cradle, a colossus and 4 each of the p/t pump elves and any other elves and see how far I can raise the p/t of a Chameleon Colossus. I will need my buddy Rhys I think. 8)
Anything below 5000/5000 (p/t) will feel as a failure. :P
Mission complete!
Just one thing wrong with this picture, no way to give the colossal colossus trample. :(
But who cares! I outdid my goal by a factor of 10! :supz:
Ok, time to go to Snoreville. See you tomorrow.

Re: Current Known Bugs list

PostPosted: 19 Jun 2009, 19:38
by DennisBergkamp
Woooow :D

Re: Current Known Bugs list

PostPosted: 19 Jun 2009, 20:48
by Rob Cashwalker
Playing Flowstone Hellion's 0-cost ability asks to pay mana.

Re: Current Known Bugs list

PostPosted: 20 Jun 2009, 02:25
by DennisBergkamp
Weird, I'd say my check should've fixed that one Rob. I'll look into it :)

Re: Current Known Bugs list

PostPosted: 20 Jun 2009, 03:54
by Rob Cashwalker
Shared Triumph - If you don't capitalize the creature type it doesn't work... OK... duh... but still, it could easily use some toUpper() trick or something...

Re: Current Known Bugs list

PostPosted: 20 Jun 2009, 08:41
by GandoTheBard
Essence Warden still gives you a life for activating manlands.

Ghost Warden sometimes targets null. This is beyond dumb. It looks bad.

Re: Current Known Bugs list

PostPosted: 20 Jun 2009, 09:44
by Mr.Chaos
LOL! I just crashed Chameleon Colossus! :lol:
Situation: 1 Chameleon Colossus, 2 priests, 1 cradle, 1 Llanowar Elves, 1 Rhys the Redeemed and 1 Immaculate Magistrate. Oh, and 2 Wirewood Lodge, allowing me to use Rhys 3 times per turn. :D
I used Rhys a few turns, then got the magistrate.
Tapped a priest for mana and after using rhys 3 times again, pumped the colossus with the magistrate.
Colossus got 148 +1/+1 counters from that action. :)
Then tapped the other priest and the cradle and started boosting the colossus.
Number went from big to huge to wow to awesome to crazy(somewhere around the 6 million mark I think.)
Then I pushed my luck and activated the colossus once more... PUFF went the colossus and he went to the graveyard!
That's right, the game removed my supermegaawesomeunfreakingbelievably supersized Chameleon Colossus from play and dumped it in the graveyard for being to awesome.

I PROTEST! I OBJECT! I FEEL THE NEED TO COMPLAIN TO THE PROGRAMMERS ABOUT THIS!

Seriously though, I think that compy couldn't handle the huge number and just gave me a "does not compute" error and removed the culprit from play.
6 million was ok, doubling it to 12 made the game go "formula too complex" error or something similar.

The fun thing is, it took just 5 turns to do this.
60 card deck, still 48 in library and only 1 in the graveyard, the exploded Chameleon colossus.
I am somewhere between feeling robbed, laughing my head of and just WOWSERS! :mrgreen:

Re: Current Known Bugs list

PostPosted: 20 Jun 2009, 11:14
by Mr.Chaos
Numbers speak louder than words... (check out the attached screenshot, then read on.)
At this point, I decided to take this screenshot, then boosted the colossus again... it died, just like earlier.
But it seems the exact moment of going poof is a bit random since I played 2 more games and both times he died before getting to the number shown in the screenshot.

And yes, I still have not added the Loxodon Warhammer to the deck, that would have been awesome times 1.765.801.984 :wink:
Who cares. 1.765.801.984 power and thoughnes! Woohoo! :supz:

Your dead, Fred.
-My name isn't Fred.
That's ok, Fred. You're dead anyway. :lol:

EDIT: Oopsy, forgot to ask this: What is going on with the lands in the AI's land section?
I mean, shouldn't they be stacked in 2 sets of 4 instead of this strange configuration?

Re: Current Known Bugs list

PostPosted: 20 Jun 2009, 11:28
by Almost_Clever
Computer put Elephant Ambush into play (?) in the land area.

Re: Current Known Bugs list

PostPosted: 20 Jun 2009, 13:54
by DennisBergkamp
Wow, 6mil/6mil Colossus. Didn't think that would be possible in a matter of turns. Geeze, I guess we shouldn't have coded that Cradle after all :lol:

Re: Current Known Bugs list

PostPosted: 20 Jun 2009, 13:56
by DennisBergkamp
Computer put Elephant Ambush into play (?) in the land area.
This is because the code for it doesn't exist :roll: I thought I'd added it, but guess not. Will fix asap.

Re: Current Known Bugs list

PostPosted: 20 Jun 2009, 14:04
by Mr.Chaos
DennisBergkamp wrote:Wow, 6mil/6mil Colossus. Didn't think that would be possible in a matter of turns. Geeze, I guess we shouldn't have coded that Cradle after all :lol:
Oh, yes you should! :lol:
The reason why it goes up so fast is simply because it doubles every time you use the ability.
In fact, if you took a chessboard and put 1 grain of sand on the first square, 2 grains on the second square, 4 grains on the third, 8 on the forth, 16 on the fifth and so on, there would not be enough grains of sand on the planet to put on the 64th and final square.

Re: Current Known Bugs list

PostPosted: 20 Jun 2009, 16:43
by GandoTheBard
Counterbalance did not trigger with Air Elemental being played. Not sure if this is becasuse it doesn't work at all or if it is because it doesn't work on Creature SPELLS. Didn't trigger on Threaten either. I am guessing this is a null card that needs to be completely removed. OK so the kludge is that you don't get the trigger on the stack unless you activate it. So it isn't that it doesn't work but that it doesn't work correctly.

Another bug:
Loxodon Warhammer does not give lifelink properly to pingers.

Re: Current Known Bugs list

PostPosted: 21 Jun 2009, 05:00
by GandoTheBard
Correct me if I am wrong oh rules lawyers but doesn't protection reduce assigned damage to 0? Then how can lifelink successfully resolve for a nonzero number without trample?