Re: Current Known Bugs list
Thanks Dennis. So it is not so much a bug as it is a "feature". 
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Mr.chaos to the reskjou.DennisBergkamp wrote:I know Empty the Warrens is bugged... is Mycoloth bugged too though ? (Mr Chaos should know the answer to this).
EDIT: Mycoloth has Devour 2 (this means it will actually get TWO +1/+1 counters per devoured creature).
That's rude and totally uncalled for.GandoTheBard wrote:I know that the makers of this version of magic need to have the Game cheat in order to win a game now and then but this is going to extremes yes?
The only reason Im dignifying this with a reply is I think you know better. I in no way insulted any one. It is a long standing commentary I have about the way the game is coded that the AI tends to cheat with bugs. If you don't like it please just stop reading my posts as I will be sure to do for you in the future.Mr.Chaos wrote:That's rude and totally uncalled for.GandoTheBard wrote:I know that the makers of this version of magic need to have the Game cheat in order to win a game now and then but this is going to extremes yes?![]()
We all know there are bugs in this game. If you find one (or more), report them here so the coders can try to fix them.
You do NOT insult the coders. They work hard to make the most out of this game.
The rest of us just find the bugs.
All of us "work" on this project for free, our only reward is the next update.
Which has fixed bugs, new cards and, inevetably, new bugs.
The only time you get to rub a coders nose in his mistakes is when they start giving mana elves double strike and lifelink.
Any other time, you show them some respect for all the work they put into the game.
Not really: all you do is get a really good deckGandoTheBard wrote:Wither + First Striker blockers combined = broken.
I had a 2/2 token pumped to 4/4 by an Elvish Fury (bought back)...my creature was blocked by a Thunder Spirit (no wither but first strike), a Lightning Elemental (no wither or first strike) and a CInderBones (wither but no first strike)
The Thunder Spirit dealt its damage first during the First Strike damage dealing. One of that damage was retained as WIther reducing my token to a 3/3 and the other as normal damage. This means I couldn't deal enough damage to kill all 3 creatures. I know that the makers of this version of magic need to have the Game cheat in order to win a game now and then but this is going to extremes yes?
Heh not sure what you mean by good deck because it is nearly impossible to get a bad deck if you take the time to eke out the really bad cards and balance the quest sets. I think the bug has to do more with first strike than wither but thats just a guess. I haven't dove into the code at all to check.zerker2000 wrote:Not really: all you do is get a really good deckGandoTheBard wrote:Wither + First Striker blockers combined = broken.
I had a 2/2 token pumped to 4/4 by an Elvish Fury (bought back)...my creature was blocked by a Thunder Spirit (no wither but first strike), a Lightning Elemental (no wither or first strike) and a CInderBones (wither but no first strike)
The Thunder Spirit dealt its damage first during the First Strike damage dealing. One of that damage was retained as WIther reducing my token to a 3/3 and the other as normal damage. This means I couldn't deal enough damage to kill all 3 creatures. I know that the makers of this version of magic need to have the Game cheat in order to win a game now and then but this is going to extremes yes?
Anyways, for first strike/wither, the coding seems to be very sketchy at best (e.g. Wither only occurs in three places in the code, and two of them are in the Blight Sickle code). Maybe someone will get to it later...
Did it resolve?Hellfish wrote:AI bug: As I've posted before, the AI should probably consider if it's spell targets have Shroud or not, but this takes it to a new level. The Mana pool shouldn't be a valid target regardless of shroud.
if(cardName.equals("Regress"))
{
SpellAbility spell = new Spell(card)
{
private static final long serialVersionUID = 4207725827500789300L;
public void resolve()
{
if(AllZone.GameAction.isCardInPlay(getTargetCard()) && CardFactoryUtil.canTarget(card, getTargetCard()) )
{
public static boolean canTarget(Card spell, Card target)
{
if (target == null)
return true;
//System.out.println("Target:" + target);
if (target.getKeyword() != null)
{
ArrayList<String> list = target.getKeyword();
String kw = "";
for (int i=0;i<list.size();i++)
{
kw = list.get(i);
if (kw.equals("Shroud"))
return false;
if (target.getKeyword().contains("Shroud")
return false;