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Current Known Bugs list

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Re: Current Known Bugs list

Postby GandoTheBard » 25 Jun 2009, 10:36

zerker2000 wrote:
GandoTheBard wrote:-- Shivan Hellkite does not deal damage correctly with it's ability. All damage stacked is all dealt to the last target on the stack. This is because of the way damage is dealt off the stack which is wrong. What should happen is each resolution should NOT accumulate until the stack is done but should immediately affect the target. This way it won't give incorrect totals.
Actually, that's a bug I keep bumping into but forget to post: If you play an ability more than once with different targets, each time you play it all previous targets change to the one you just picked. I find this extremely annoying for e.g. Menmarch, though I think the cause of the problem is within my reach :P.
I have posted it before myself I am sure.
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Re: Current Known Bugs list

Postby GandoTheBard » 25 Jun 2009, 10:42

-- Apparently damage is dealt to planeswalkers still even if the combatant is removed before combat damage is assigned. Thought this bug was crushed but now I can see it is alive and well :(.
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Re: Current Known Bugs list

Postby GandoTheBard » 25 Jun 2009, 10:46

Re: random rares and booster packs I recommend the following nomenclature instead of the usual N or E:
booster commons: &, booster uncommons: * and booster rares: ! and random rares: $ This way when you are looking for the random rare etc you don't get confused by the cached symbols from the last pack. These should stick around until the next played match not just until the client closes and is reopened.
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Re: Current Known Bugs list

Postby GandoTheBard » 25 Jun 2009, 12:58

Opponent cast Bribery taking a creature out of my deck...I capsize it...it goes to THEIR hand....:( bad AI. Evil bad AI.

In more strange interaction type bugs...opponent tries to strangling soot my stuffy doll which I capsize in response...he then casts an Oubliette targetting,,, you guessed it...my stuffy doll which IS in my hand but is also now removed from the game. And the stuffy doll my hand? not castable which means the real one was exiled and the one that SHOULD have been put back in my hand is just a shadow copy or something equally appalling. The AI sinks to new depths with this latest. More Funkiness with the same bug. I capsize the Oubliette (with buyback of course) and the Stuffy Doll comes back...he oubliettes it again and instead of the Stuffy Doll becoming exiled a shadow copy of it is exiled. Final note on this bug...bounced the Oubliette once again and nothing comes back. So of course its just a mystery of where my stuffy doll went.
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Re: Current Known Bugs list

Postby apthaven » 26 Jun 2009, 13:14

I had this bug where in the computer tried to use Regress on the indestructible and with shroud "Mana Pool".

Of course nothing happened afterwards. But sure was weird to have someone target your manapool.
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Re: Current Known Bugs list

Postby indicatie » 26 Jun 2009, 20:41

Compy is soooo smart :lol:
I have 3 lands. Compy has Wild Mongrel and plays Oblivion Ring on his own Wild Mongrel :shock:
2 turn later, he has a Plated Sliver and plays both Giant Growth and Wildsize.... Targeting <null>.

He probably comes from a place with magic rules even beyond M10's strangeness..... #-o
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Re: Current Known Bugs list

Postby Mr.Chaos » 27 Jun 2009, 05:50

Not so much a bug as a whole new twist to "suicide blue".
Compy has a Coastal Hornclaw,I have a Essence Warden and a Mycoloth with 15 +1/+1 counters on it.
For sure, every turn, compy will sac a land, give the hornclaw flying and attack for 3 damage.
And, equally sure, every turn, I gain 15 tokens and 15 lives.
Wanna gues who outlasted who? :lol:
A few turns later, the Coastal Hornclaw was without coasts, so to speak. I deliberately did not attack, just to see how far compy would take this "sacrifice for no reason". Well, he went all the way! No lands left and any land he did play were sacrificed to the hornclaw.

Technically, all cards worked as intended. Practically, it needs a little work. :lol:
](*,) = coder at work, according to a coder.It does explain some of the bugs. :wink:
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Re: Current Known Bugs list

Postby GandoTheBard » 27 Jun 2009, 07:51

Lets recap what the AI can do and what it needs to do:
what it can do:
a) it can attack with creatures given a superior number or sizes.
b) it can kill/remove the human creatures.
c) it can cast spells that help it sometimes. This is a maybe can do.
d) it can use abilities that help it sometimes Another maybe can do.

can't do but needs to be able to do:
1) Calculate based on any given state of the board + what is in its hand whether attacking will a) lead to victory b) leave it open for an alpha strike. If a is not true and b is true then it needs to not attack or attack so that it is not left completely vulnerable.
related concepts: Alpha strike, Racing.
2) Calculate based on any given state of the board + what is in its hand whether any given combat between two creatures will be favorable or unfavorable. If it has giant growth for instance it should be able to calculate whether slow casting it on its potential attacker will lead to a) a good block for it or b) an unfavorable block for it. If a is not true and b is true then it should not attack.

These things are doable without any look ahead or tree trimming. Simple board analysis based on numbers. Not factoring in possible hidden tricks which we know are beyond the scope of this AI. They might be hard to do but the logic is very straightforward and I think a few well placed ShouldAttack_Or_Defend() routines might make the AI's play seem a bit more reasonable. You can also extend these calculations onto its spells and permanent abilities. I am convinced that taking out the random "target = null" routines is not only smart but will make the game much more enjoyable. There is no need for a dumb AI. And definitely no need to make it dumber than it has to be.

my 2.5 cents on this issue.
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Re: Current Known Bugs list

Postby Mr.Chaos » 29 Jun 2009, 06:11

Nasty, just nasty. Oblivion Ring takes my Loxodon Warhammer. Though, but that's the game.
Next, compy uses Magus of the Disk, the ring goes bye-bye and I get my hammer back. Happy times!
But not for long. I cast a Phantom Warrior and try to put the warhammer on it. No go.
The hammer is there but it does nothing anymore.
Gando reported a similar bug earlier but this was my first encounter with it.
Just thought I'd report it too.

Second bug:
Academy Ruins.
It gives 1 mana as long as there is no artifact in your graveyard.
But once there is an artifact in your graveyard, you can no longer use the Academy Ruins to get mana. It automatically wants to grab an artifact, ignoring the mana ability.
](*,) = coder at work, according to a coder.It does explain some of the bugs. :wink:
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Re: Current Known Bugs list

Postby apthaven » 29 Jun 2009, 09:42

Just a few bugs with Persist that I've noticed.

There are cases where in monsters that are brought back as a result of Persist activating remain in the graveyard, as they are brought back into play.

So this results in having a monster such as Safehold Elite in the grave, and its Persist counterpart (the one with the -1/-1 counter) in play.

Furthermore, I tried using Regrowth to bring back the Safehold Elite in the grave (So essentially one card became two), and it came back to the hand.

However the card is unplayable in all means. It just stayed there and got stuck.

So if the cycle continues, you'd fill your graveyard with lots of junk cards which makes it susceptible to the Lord of Extinction abuse.
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Re: Current Known Bugs list

Postby GandoTheBard » 29 Jun 2009, 10:21

apthaven wrote:Just a few bugs with Persist that I've noticed.

There are cases where in monsters that are brought back as a result of Persist activating remain in the graveyard, as they are brought back into play.

So this results in having a monster such as Safehold Elite in the grave, and its Persist counterpart (the one with the -1/-1 counter) in play.

Furthermore, I tried using Regrowth to bring back the Safehold Elite in the grave (So essentially one card became two), and it came back to the hand.

However the card is unplayable in all means. It just stayed there and got stuck.

So if the cycle continues, you'd fill your graveyard with lots of junk cards which makes it susceptible to the Lord of Extinction abuse.
This sounds like it is part and parcel with the bugs I reported concerning extra copies being made of cards.
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Re: Current Known Bugs list

Postby Almost_Clever » 29 Jun 2009, 12:36

I cast Brainbite when the computer had no cards in its hand (in order to draw a card); however I did not draw a card. I don't think this is a case of fizzling the spell to prevent the cantrip, since the target (the opponent) is still valid.

Computer attacks with an Essence Sliver and I block with a Black Knight. The damage to the Black Knight is properly prevented, but the computer still gained three life from the Essence Sliver.
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Re: Current Known Bugs list

Postby accordeon » 30 Jun 2009, 08:04

new bug just witnessed:

I had a creature (don't think it matters which, but it was Caller of the Claw) equipped with Behemoth Sledge. AI used Threaten, and beat me with it for one turn. WHen turn ended, I got back the Caller, but the sledge is nowhere to be seen. It seems to be just gone. Not in my grave or AI's grave, or in "removed".
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Re: Current Known Bugs list

Postby Mr.Chaos » 30 Jun 2009, 11:27

Mana misprint on Rendclaw Trow.
It is shown as a colorless creature for 2 mana.
The real cost is: 2BG (black or green)
So give the Rendclaw Trow its colors back please.
](*,) = coder at work, according to a coder.It does explain some of the bugs. :wink:
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Re: Current Known Bugs list

Postby Mr.Chaos » 30 Jun 2009, 12:20

Not quite up to the standards of a lifelinked, double striking Llanowar Elves, but still wrong:
A flying Kitchen Sink! Uh, Kitchen Finks!
In MTGForge, it has flying. The original card says it has not.
No prizes for guessing which is correct. :wink:

This is one of those "not sure if I should report it because I actually like it" bugs.
](*,) = coder at work, according to a coder.It does explain some of the bugs. :wink:
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