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Re: Current Known Bugs list

PostPosted: 21 Jul 2009, 18:49
by mtgrares
The computer will not attack when his life is low because the AI is trying to have blockers for when you attack. Hopefully if the computer would win he will attack but I'm sure the code is still a little buggy.

Re: Current Known Bugs list

PostPosted: 22 Jul 2009, 07:54
by TomChomaker
I had a Preeminent Captain out in play and a Wizened Cenn, so pree was 3/3 with first strike then I put a Blight Sickle on him, he's 4/3 first strike wither. Compy blocks with 1/1, a 2/2 first strike, and 3/3 Kinsbaile borderguard. I assigned 1 damage to the 1/1, and 3 to the 3/3 they die before dealing damage (here's the glitche) pree dies( [-X ). when pree should live. Thank you for your time. [-o<

Re: Current Known Bugs list

PostPosted: 22 Jul 2009, 17:45
by indicatie
Vitu-Ghazi, the City-Tree has 3 times the same ability... Isn't that overkill?

PS: The abilities to add all colours of mana come from Joiner Adept.

Re: Current Known Bugs list

PostPosted: 22 Jul 2009, 21:47
by DennisBergkamp
Oh this is because of the manapool... I'll fix it (I've done the same fix for cards like Pendelhaven and Kher Keep).

Re: Current Known Bugs list

PostPosted: 24 Jul 2009, 15:17
by DennisBergkamp
I'm getting a bug with Lifespark Spellbomb, when the AI plays it, it reports an index out of bounds exception on "setTargetCard(basic.get(1));" in its canPlayAI() method.
Zerker, should it be basic.get(0) ?

Re: Current Known Bugs list

PostPosted: 26 Jul 2009, 12:16
by zerker2000
Probably, I'm currently away from the code in russia on a 2 cent per megabyte internet, so I cannot check/fix problems :P.

Re: Current Known Bugs list

PostPosted: 26 Jul 2009, 15:04
by DennisBergkamp
I see, alright I'll just change it to 0 then, I think that should fix things :)

Re: Current Known Bugs list

PostPosted: 30 Jul 2009, 00:44
by Chris H.
I see that Wildsize was converted to use the spPumpTgt keyword. Wildsize is missing the Cantrip keyword. The card should look like this:


Wildsize
2 G
Instant
Target creature gets +2/+2 and gains trample until end of turn. Draw a card.
spPumpTgt:+2/+2/Trample
Cantrip

Re: Current Known Bugs list

PostPosted: 30 Jul 2009, 06:37
by Spawk
I think i have a found a couple of minor bugs/errors...
most importantly:

Brawn - does not give trample! (also, is there a black "incarnation"?

and then...

Troll Ascetic - has regeneration but no mention of shroud in card text

Karplusan Strider - also has no mention of shroud in card text (does this mean these creatures don't gain the ability or is it simply ommitted from what's displayed?)
^^EDIT: Sorry, just noticed this was from blue or black only.

Brilliant Halo - card text refers to "Angelic Halo" not brilliant, is that right?

P.S.
I am pretty new to magic... well, I played the microprose pc game quite a bit back in the day but I have never played a game with actual cards. So all the cards newer than that game (which is most of them) are new to me!

Thanks,
Jay

Re: Current Known Bugs list

PostPosted: 30 Jul 2009, 09:42
by DennisBergkamp
Not sure why Brawn doesn't work (it should!), there is a black incarnation, but we never implemented it, I think it gives swampwalk. The weird thing with these incarnations is that once one of them hits the graveyard, the game slows down significantly (and this sluggishness stays for coming matches).

Troll Ascetic - Ah yes, it doesn't actually have shroud, but it can't be targeted by spells or abilities opponents control. This is something I'll add in, there are some other cards that have this.
Kind of the same deal with Karplusan Strider, we don't really have a keyword for just blue/black.

I'll fix Brilliant Halo :)

Re: Current Known Bugs list

PostPosted: 30 Jul 2009, 10:22
by zerker2000
Spawk wrote:also, is there a black "incarnation"?
Filth, I believe.
Troll Ascetic - has regeneration but no mention of shroud in card text
"can't be the target of spells or abilities your opponents control": I am not sure if it's implimented, replacing it with shroud would probably make the card worse(i.e. you should be able to buff it, and you can generally regenerate it out of whatever the opponent throws at it).

Re: Current Known Bugs list

PostPosted: 30 Jul 2009, 13:20
by apthaven
The mana pool's mana doesn't vanish as it should at the end of your turn.

So any mana left over from lands or other sources stay there even after your turn is up.

Re: Current Known Bugs list

PostPosted: 30 Jul 2009, 14:04
by Chris H.
I see that I made a small mistake with several of the new cards. These cards use the Cantrip keyword and I forgot to add " Draw a card." to the descriptive text section for the following cards.

Can we change them to look like this:


Code: Select all
Annihilate
3 B B
Instant
Destroy target nonblack creature. It can't be regenerated. Draw a card.
spDestroyTgt:Creature.nonBlack:NoRegen
Cantrip

Aura Blast
1 W
Instant
Destroy target enchantment. Draw a card.
spDestroyTgt:Enchantment
Cantrip

Execute
2 B
Instant
Destroy target white creature. It can't be regenerated. Draw a card.
spDestroyTgt:Creature.White:NoRegen
Cantrip

Implode
4 R
Sorcery
Destroy target land. Draw a card.
spDestroyTgt:Land
Cantrip

Slay
2 B
Instant
Destroy target green creature. It can't be regenerated. Draw a card.
spDestroyTgt:Creature.Green:NoRegen
Cantrip

Smash
2 R
Instant
Destroy target artifact. Draw a card.
spDestroyTgt:Artifact
Cantrip

Re: Current Known Bugs list

PostPosted: 30 Jul 2009, 18:02
by Joku
The AI will cast Weakness on its own creatures.

Re: Current Known Bugs list

PostPosted: 30 Jul 2009, 22:07
by DennisBergkamp
Oops, I'll fix all of these bugs.