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Re: Current Known Bugs list

PostPosted: 30 Sep 2009, 18:04
by mtgrares
I added Strangling Soot before we had flashback and we forgot to update it.

I just got sent this error message.

Code: Select all
You must be connected to the Internet. Error downloading card:
Card name: u_1_1_bird.jpg
URL: http://magickartenmarkt.de/img/cards/Player_Rewards_Promos/bird_token.jpg

Detailed error trace:
java.io.FileNotFoundException: http://magickartenmarkt.de/img/cards/Player_Rewards_Promos/bird_token.jpg
    at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)
    at Gui_DownloadPictures.run(Gui_DownloadPictures.java:191)
    at java.lang.Thread.run(Unknown Source)
I guess the link is dead?

Re: Current Known Bugs list

PostPosted: 30 Sep 2009, 18:10
by mtgrares
I was also sent this message about Kodama's Reach.

Code: Select all
Kodama's reach is unplayable.  It automatically resizes the entire window to the point you can't click on the edge to fix it.  Is there a way to stop the cards from autosizing the window to fit the text?  If I play kodama's reach I have to quit the program.  Kinda hard to play the card.

Re: Current Known Bugs list

PostPosted: 30 Sep 2009, 19:18
by silly freak
the dead link issue was solved in your blog's comment, and the resizing issue was answered a lot of times already. the next version is probably soon out, but could you do a short mention in your blog?
you have to resize any panel, then the content won't jump no more.

Re: Current Known Bugs list

PostPosted: 30 Sep 2009, 19:27
by mtgrares
Sure, I've used the new version but I never realized what people were talking about since I always resize the panels on the right.

Re: Current Known Bugs list

PostPosted: 30 Sep 2009, 19:32
by Chris H.
mtgrares wrote:I added Strangling Soot before we had flashback and we forgot to update it.
I ran a few tests several weeks ago with the Flashback code. If I remember correctly, when a card is flashed-back it ignores the targeting step. At this moment, Flashback can only be used successfully with cards that do not target.

Re: Current Known Bugs list

PostPosted: 30 Sep 2009, 20:25
by mtgrares
OK, I knew that MTG Forge had flashback but I wasn't involved in the process and I didn't know to what extent flashback was implemented. Thanks chris.

Re: Current Known Bugs list

PostPosted: 30 Sep 2009, 21:29
by Marek14
Shield Sphere should have triggered ability instead of just shrinking as it blocks.
Duress should let me see all opponent's cards.

I'm not sure if it was reported before... this thread is way too long.

Re: Current Known Bugs list

PostPosted: 01 Oct 2009, 05:07
by md22mdrx
silly freak wrote:the dead link issue was solved in your blog's comment, and the resizing issue was answered a lot of times already. the next version is probably soon out, but could you do a short mention in your blog?
you have to resize any panel, then the content won't jump no more.
So what exactly can one do to stop this from happenning? I wouldn't be asking if I had found it other places. It seems to happen with lots of text. You can also force it to happen by sliding the bar from the left ... and the cards magically fly off the screen to the right never to be seen again until quitting and restarting. Is there anything to do, or is just a "wait until the next update" thing?

Re: Current Known Bugs list

PostPosted: 01 Oct 2009, 06:29
by silly freak
as I said, you can resize the panels by dragging the sliders between them. in the beginning, the layout will adjust itself, but once you resized a panel, it doesn't jump any more. the next version will save your layout, so that won't usually happen to you any more.

Re: Current Known Bugs list

PostPosted: 01 Oct 2009, 08:08
by Marek14
That Which Was Taken makes things indestructible, but it doesn't put any counters on them.

Re: Current Known Bugs list

PostPosted: 01 Oct 2009, 10:50
by Chris H.
md22mdrx wrote:So what exactly can one do to stop this from happenning? I wouldn't be asking if I had found it other places. It seems to happen with lots of text. You can also force it to happen by sliding the bar from the left ... and the cards magically fly off the screen to the right never to be seen again until quitting and restarting. Is there anything to do, or is just a "wait until the next update" thing?
The next release with the fixes will appear in the near future. We have a lot of new code and new cards being submitted. 8) Dennis is surely devoting every minute of his limited free time merging everyones work product. This next update will appear first in these forums and will be uploaded to the google site at a later date.

In the meanwhile:

In the gaming window there is a vertical border between the informational display panels on the left and the battlefield rows in the middle. Click your mouse pointer on this border and drag it to the left and/or right a small distance. Do this before the game starts. This will prevent the informational display panels from increasing in width.

There is also a second option. You will notice several thin white colored buttons to the right of every panel. Clicking on one of these buttons will place the panel in a new window which is separate from the rest of the game window. This allows you to place the stack in it's own window.

Re: Current Known Bugs list

PostPosted: 01 Oct 2009, 11:39
by Marek14
I cast Nocturnal Raid - my Bog Wraith got the bonus, but tokens from Bitterblossom did not.

Re: Current Known Bugs list

PostPosted: 01 Oct 2009, 19:18
by Mr.Chaos
Compy uses Vulshok Sorcerer to deal me 1 damage. Fair enough.
I retalliate by using Giltspire Avenger to destroy the Vulshok Sorcerer. At least, that's the plan.
Reality is that I cannot target the sorcerer with the avenger.
Eventhough it clearly says "damage" it appears that the Giltspire Avenger only triggers on combat damage.
I have had no trouble at all with creatures that deal combat damage, they are destroyed nicely, thank you.
But this direct damage ability of the Vulshok Sorcerer seems to be invisible to the Giltspire Avenger.
No fair! :cry: My avenger doesn't avenge!

Re: Current Known Bugs list

PostPosted: 02 Oct 2009, 01:06
by freestorageaccount
An AI shortcoming: Computer seems to play Oblivion Ring at the earliest possible opportunity and sometimes must remove one of its own permanents as a result. In addition, this card generates all kinds of other strange behaviour -- if one Ring (haha) removes another, the returned permanent may be unable to use abilities, be destroyed, die due to lack of loyalty counters, etc. I'm not sure this still happens if the original Ring leaves play by another means.

EDIT: Retarded of me not to mention earlier: if the computer's life is sufficiently low, it will refuse to alpha strike for the win under conditions unknown to me. Based on casual observation, however, I think it might have something to do with the combat algorithm checking for a certain threshold number of eligible blockers when it's the computer's turn to attack -- regardless of the overwhelming army of creatures able to kill the opponent many times over it may have.

EDIT2: If Control Magic or a card with a similar effect changes the controller of a creature brought into play via Bribery and is later destroyed, I believe control of the creature reverts to the player who first controlled it -- the player of Bribery, in this case -- rather than remaining with the owner of the creature (in reality, more complicated scenarios are likely covered by a system of timestamp and layering rules I'm too lazy to learn about). The program doesn't appear to reflect this -- then again, I very well may be wrong about this ruling, in which case this 'bug' is actually a Good Thing. :D

As another poster has already mentioned, this bug thread is coming to be horribly unwieldy -- may I suggest each place his reports, including relevant information such as date of finding and "fixed" status, in a single post of his own through post editing, and then strike or otherwise mark them as they are resolved?

Re: Current Known Bugs list

PostPosted: 02 Oct 2009, 05:47
by Marek14
freestorageaccount wrote:An AI shortcoming: Computer seems to play Oblivion Ring at the earliest possible opportunity and sometimes must remove one of its own permanents as a result. In addition, this card generates all kinds of other strange behaviour -- if one Ring (haha) removes another, the returned permanent may be unable to use abilities, be destroyed, die due to lack of loyalty counters, etc. I'm not sure this still happens if the original Ring leaves play by another means.

EDIT: Retarded of me not to mention earlier: if the computer's life is sufficiently low, it will refuse to alpha strike for the win under conditions unknown to me. Based on casual observation, however, I think it might have something to do with the combat algorithm checking for a certain threshold number of eligible blockers when it's the computer's turn to attack -- regardless of the overwhelming army of creatures able to kill the opponent many times over it may have.

EDIT2: If Control Magic or a card with a similar effect changes the controller of a creature brought into play via Bribery and is later destroyed, I believe control of the creature reverts to the player who first controlled it -- the player of Bribery, in this case -- rather than remaining with the owner of the creature (in reality, more complicated scenarios are likely covered by a system of timestamp and layering rules I'm too lazy to learn about). The program doesn't appear to reflect this -- then again, I very well may be wrong about this ruling, in which case this 'bug' is actually a Good Thing. :D

As another poster has already mentioned, this bug thread is coming to be horribly unwieldy -- may I suggest each place his reports, including relevant information such as date of finding and "fixed" status, in a single post of his own through post editing, and then strike or otherwise mark them as they are resolved?
Yes, in the Bribery/Control Magic situation the control should revert to Bribery player.