Re: Current Known Bugs list
Just played Reanimate on oppo's Gemhide Sliver, to see it return to play on compy's side! And I just bought that card from the store! Complete waste of credits? 

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Yeah, I added this a few (5 or 6?) versions ago. But I think it might be slightly buggy with cards that "attack each turn if able" and if there's a planeswalker in play on the opponent's side. I *think* it works correctly with Exalted and other attack triggers.EDIT: I just discovered you can undo an attack (except in a stack of tokens) by right-clicking! Words cannot describe my simultaneous frustration and joy to find this out now and neither a second sooner nor one later.
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Version:
Forge -- official beta: $Date: 2010-05-01 02:21:42 -0500 (Sat, 01 May 2010) $, SVN revision: $Revision: 916 $
Detailed error trace:
java.util.ConcurrentModificationException
at java.util.HashMap$HashIterator.nextEntry(Unknown Source)
at java.util.HashMap$KeyIterator.next(Unknown Source)
at forge.GameAction.checkStateEffects(GameAction.java:477)
at forge.Input_StackNotEmpty.selectButtonOK(Input_StackNotEmpty.java:49)
at forge.GuiInput.selectButtonOK(GuiInput.java:36)
at forge.GuiDisplay3.okButtonActionPerformed(GuiDisplay3.java:986)
at forge.GuiDisplay3.access$3(GuiDisplay3.java:985)
at forge.GuiDisplay3$26.actionPerformed(GuiDisplay3.java:777)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
`freestorageaccount wrote:The Lifelink card doesn't work. Computer also casts Bound in Silence and then Cessation on one creature while I have better targets. Okay, I get the message.

I've experimented with this and here's the rub: I would start up the quest mode and immediately attempt the above, then exit and begin a match against one of the three opponents given in the main quest screen. The first game would work as normal, but for the others, I would still be playing against the chosen deck, but the initial board would be from the quest! I would still win the appropriate quest prizes, though.freestorageaccount wrote:When I try to play a (sub-)quest in the fantasy quest by clicking the "Start Quest" button, nothing happens.