Page 166 of 441

Re: Current Known Bugs list

PostPosted: 20 May 2010, 10:19
by indicatie
Just played Reanimate on oppo's Gemhide Sliver, to see it return to play on compy's side! And I just bought that card from the store! Complete waste of credits? #-o

Re: Current Known Bugs list

PostPosted: 20 May 2010, 18:28
by DennisBergkamp
Not a complete waste of credits, I've just fixed it :)
I guess for now, just cast it on your own graveyard's creats ...

Re: Current Known Bugs list

PostPosted: 20 May 2010, 21:27
by freestorageaccount
Am I hallucinating, or does getting credits for mulliganing to zero also cause bonuses to be given in subsequent matches in which you don't mulligan to zero?

EDIT: I just discovered you can undo an attack (except in a stack of tokens) by right-clicking! Words cannot describe my simultaneous frustration and joy to find this out now and neither a second sooner nor one later.

EDIT2: While the computer had Nath of the Gilt-Leaf, I think I caught a glimpse of an elf token being created at the beginning of my run of extra turns from Time Vault and Voltaic Key / Filigree Sages. (If you haven't played this kind of deck yet, try it out -- it's really hilarious. :lol: ) No, that was correct: end-of-turn discard triggered it. Haste makes waste.

Re: Current Known Bugs list

PostPosted: 21 May 2010, 19:28
by DennisBergkamp
EDIT: I just discovered you can undo an attack (except in a stack of tokens) by right-clicking! Words cannot describe my simultaneous frustration and joy to find this out now and neither a second sooner nor one later.
Yeah, I added this a few (5 or 6?) versions ago. But I think it might be slightly buggy with cards that "attack each turn if able" and if there's a planeswalker in play on the opponent's side. I *think* it works correctly with Exalted and other attack triggers.

Re: Current Known Bugs list

PostPosted: 22 May 2010, 16:46
by lovelydwarf
It looks like Sedraxis Specter is a 2/2 when it should be a 3/2.

Re: Current Known Bugs list

PostPosted: 22 May 2010, 23:53
by freestorageaccount
The Lifelink card doesn't work. Computer also casts Bound in Silence and then Cessation on one creature while I have better targets. Okay, I get the message. I Counterspell a card played via flashback and instead of being removed from the game, it's sent to the graveyard again, completely negating my strategy. :evil:

Re: Current Known Bugs list

PostPosted: 23 May 2010, 02:13
by Ichigo1100
flanking happens after first strike damage so my 2/2 flanking 1 is being killed by a 2/2 first strike

Re: Current Known Bugs list

PostPosted: 23 May 2010, 02:35
by Almost_Clever
The power/toughness are not computed correctly when Keldon Warlord get -1/-1 counters from wither damage. The first one seems to be treated as a -1/-2 counter and the subsequent are treated as -1/-1 counters.

I ran into two different issues with Old Man of the Sea. First, I was prompted if I wanted to untap it after the end of the game. Second, I got an application ending error (below) when the Horned Sliver he had stolen from the computer was boosted due to a Might Sliver came into play later.

Code: Select all
An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
   http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
   mtgerror@yahoo.com


null


Version:
Forge -- official beta: $Date: 2010-05-01 02:21:42 -0500 (Sat, 01 May 2010) $, SVN revision: $Revision: 916 $

Detailed error trace:
java.util.ConcurrentModificationException
   at java.util.HashMap$HashIterator.nextEntry(Unknown Source)
   at java.util.HashMap$KeyIterator.next(Unknown Source)
   at forge.GameAction.checkStateEffects(GameAction.java:477)
   at forge.Input_StackNotEmpty.selectButtonOK(Input_StackNotEmpty.java:49)
   at forge.GuiInput.selectButtonOK(GuiInput.java:36)
   at forge.GuiDisplay3.okButtonActionPerformed(GuiDisplay3.java:986)
   at forge.GuiDisplay3.access$3(GuiDisplay3.java:985)
   at forge.GuiDisplay3$26.actionPerformed(GuiDisplay3.java:777)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)

Re: Current Known Bugs list

PostPosted: 23 May 2010, 04:32
by freestorageaccount
In the fantasy quest, I think some of the enhancements ought to be optional -- a few opponents' decks feature Defense of the Heart, and I have "starts in play" creatures...

Cool beans otherwise, though. This new mode will certainly be exciting for those of us that enjoyed Shandalar. :)

EDIT: Ali from Cairo also prevents loss by running out of cards! But now when I try to play a (sub-)quest in the fantasy quest by clicking the "Start Quest" button, nothing happens.

Re: Current Known Bugs list

PostPosted: 23 May 2010, 10:15
by Chris H.
freestorageaccount wrote:The Lifelink card doesn't work. Computer also casts Bound in Silence and then Cessation on one creature while I have better targets. Okay, I get the message.
`
I also noticed the Lifelink aura problem. I can not figure out why this card does not work. The keyword appears to be correctly formatted for this card. :(

I also watched the computer place multiple Holy Strengths on a wall and I think that I will need to re-do the AI for the Aura keyword coding. It may take awhile as there is a lot of ongoing work and our resources tend to get stretched thin.

Re: Current Known Bugs list

PostPosted: 23 May 2010, 22:30
by slowe
In quest mode, turn one wins have the same problem as mulligan to zero wins -- if you do it in the first game of a match you don't get the bonus. Instead you get the win by turn 10 bonus.

Re: Current Known Bugs list

PostPosted: 23 May 2010, 22:37
by DennisBergkamp
Oh wow, I've never actually tested the Turn 1 kill (since I don't have a deck good enough to pull that off), but it seems like it should work though, looking at the code #-o

Re: Current Known Bugs list

PostPosted: 23 May 2010, 22:54
by freestorageaccount
freestorageaccount wrote:When I try to play a (sub-)quest in the fantasy quest by clicking the "Start Quest" button, nothing happens.
I've experimented with this and here's the rub: I would start up the quest mode and immediately attempt the above, then exit and begin a match against one of the three opponents given in the main quest screen. The first game would work as normal, but for the others, I would still be playing against the chosen deck, but the initial board would be from the quest! I would still win the appropriate quest prizes, though.

Re: Current Known Bugs list

PostPosted: 24 May 2010, 02:09
by Chris H.
freestorageaccount wrote:The Lifelink card doesn't work.
`
I turned the Lifelink aura into a hard coded card and it is no longer a card implemented via keyword … and it now works correctly. =D>

I merged the new code into the SVN and Lifelink will no longer be a problem after the next beta release.

Re: Current Known Bugs list

PostPosted: 24 May 2010, 08:24
by freestorageaccount
Unlike their modern counterparts, old tribal lords give the appropriate effects to opponents' creatures (never mind that the white ones are a bit misplaced, though notice they're the biggest in both cases -- coincidence?). In a situation involving Lord of the Undead and Bribery, however, this did not occur.