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Re: Current Known Bugs list

PostPosted: 09 Jun 2010, 11:14
by Almost_Clever
Xitax wrote:Primal Boost doesn't allow you to give +1/+1 to target creature when it's cycled.
It's not implemented; look at the card area in the upper right in the Deck Editor display and you'll see the description "(NOTE: "When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn." not implemented.)."

There are a number of cards not fully implemented and I personally think there are enough cards in Forge now that we ought to either fix or "ban" them (from Sealed Deck / Draft / Quest mode) until they are fixed. Twenty-six cards are clearly marked as not implemented currently. Keywords not implemented (but keyworded cards included) currently in Forge --Channel, Madness, Suspend, Convoke, Retrace, Prowl, Split Second. Additionally, there are three auras played as sorceries (this should be fixable!).

Re: Current Known Bugs list

PostPosted: 09 Jun 2010, 15:25
by Corwin72
I think that there is an issue with the end of turn code for damage.
Damage should be removed before pumps are removed. Currently if a 3/3 creature has had giant growth cast on it then is blocked by a 5/5. The 6/6 will live but die at the end of turn. It should live.

Re: Current Known Bugs list

PostPosted: 09 Jun 2010, 15:31
by friarsol
Casting Ostracize on turn 1 in Fantasy Mode. The AI reveals a hand of 7 cards all non-land. He then proceeds to topdeck land for the next 5+ turns. Is his deck not shuffled the same way mine is?

Re: Current Known Bugs list

PostPosted: 09 Jun 2010, 15:57
by Chris H.
friarisol wrote:Casting Ostracize on turn 1 in Fantasy Mode. The AI reveals a hand of 7 cards all non-land. He then proceeds to topdeck land for the next 5+ turns. Is his deck not shuffled the same way mine is?
`
There is a check box labeled "Stack AI land" located between two other check boxes. When checked the computer's land will be stacked this way.

If you want the computer's deck to be shuffled normally then uncheck this box.

Re: Current Known Bugs list

PostPosted: 10 Jun 2010, 01:04
by freestorageaccount
I often have Adventuring Gear equipped to an Eldrazi Spawn token and click the Gear to try to switch it to another creature, and many times the equipment would disappear until after I play a land.

EDIT: Tolarian Academy isn't very graceful if you control no artifacts and tap it during a "pay mana cost" prompt.

Re: Current Known Bugs list

PostPosted: 10 Jun 2010, 04:18
by friarsol
Chris H. wrote:
friarisol wrote:Casting Ostracize on turn 1 in Fantasy Mode. The AI reveals a hand of 7 cards all non-land. He then proceeds to topdeck land for the next 5+ turns. Is his deck not shuffled the same way mine is?
`
There is a check box labeled "Stack AI land" located between two other check boxes. When checked the computer's land will be stacked this way.

If you want the computer's deck to be shuffled normally then uncheck this box.
Ah thanks. I always wondered what that actually meant. I thought it meant stacking it once it's on the battlefield, not anything to do with shuffling.

A few more things: I Oblivion Ring'd my opponents Oubliette, but when the Oubliette left play it didn't return my Masticore that I was expecting to get back.

Also, spells that gain life while dealing damage do not get countered if their target is removed before they resolve. Ex. Opponent casts Tendrils of Corruption on one of my creatures. I kill that creature with my Masticore before the spell resolves. This should counter the spell because the target is no longer valid. But instead they still gain life.

Re: Current Known Bugs list

PostPosted: 10 Jun 2010, 10:37
by Chris H.
friarisol wrote:A few more things: I Oblivion Ring'd my opponents Oubliette, but when the Oubliette left play it didn't return my Masticore that I was expecting to get back.

Also, spells that gain life while dealing damage do not get countered if their target is removed before they resolve. Ex. Opponent casts Tendrils of Corruption on one of my creatures. I kill that creature with my Masticore before the spell resolves. This should counter the spell because the target is no longer valid. But instead they still gain life.
`
Some of the cards are buggy. We try to fix a few of the bugs when we can find some spare time. And some of the bugs can be more difficult to fix than others. We try. :D

Error Report - add Java Version and OS

PostPosted: 10 Jun 2010, 18:02
by mtgrares
Forge's error report should probably include the Java version and the operating system since there are a few Apple and Java 1.5 errors. Otherwise the error reporting system works very well. :D

Re: Current Known Bugs list

PostPosted: 11 Jun 2010, 17:59
by KingMob
mtgrares wrote:
KingMob wrote:Image

Every time my brother tries to start Forge on his pc laptop he gets this error. Any idea what causes it?

note - he has the latest java.
What operating system are you using? (I presume plain old Windows but I have to ask.) I use Windows XP.

In the past I've created an exe file that "found" the Java library and it seemed to fix some problems. I just got an e-mail today about the same thing but I have no idea what operating system he was using.
Yep, he's using Windows XP. I'm sure he'd be willing to try out that .exe that finds the java library if you think that'd do the trick! I can't wait to have him desperately try to top my Forge decks.

Re: Current Known Bugs list

PostPosted: 12 Jun 2010, 08:57
by freestorageaccount
I got a findDeck() (?) error when trying to start a match against a certain opponent in quest mode. Unfortunately, I forgot to copy the message while I could.

EDIT: It was Boris Karloff 3, apparently:
Code: Select all
DeckIO : findDeckIndex() error, deck name not found - Boris Karloff 3


Version:
Forge -- official beta: $Date: 2010-05-01 02:21:42 -0500 (Sat, 01 May 2010) $, SVN revision: $Revision: 916 $

Detailed error trace:
java.lang.RuntimeException: DeckIO : findDeckIndex() error, deck name not found - Boris Karloff 3
   at forge.NewDeckIO.findDeckIndex(NewDeckIO.java:135)
   at forge.NewDeckIO.readDeck(NewDeckIO.java:127)
   at forge.QuestData.ai_getDeckNewFormat(QuestData.java:390)
   at forge.Gui_Quest.playGameButton_actionPerformed(Gui_Quest.java:618)
   at forge.Gui_Quest$7.actionPerformed(Gui_Quest.java:243)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
.
Also, the computer cast a Lightning Bolt and I instinctively tapped my plant wall (whose ability should be triggered rather than activated, perhaps) before doing my favorite Remand via Isochron Scepter maneuver (second only to the most excellent Ancestral Recall trick). Into my hand went an uncastable plant wall token, tapped and complete with card ID number.

If Mana Vault.'s damaging ability is implemented as triggered, why not include the intervening 'if' condition so it can be avoided by using Voltaic Key in response? Another good use of one mana at the beginning of your turn is for Vampiric Tutor -- but since there's no stop at that time, you have to wait until your next turn to get your card as it stands (unless an ability triggers during upkeep, such as from that Mana Vault :wink: ).

Wake Thrasher (yeah, I know it's not implemented) objects to Voltaic Key not being allowed to untap itself. (The targeting restrictions are all spelled out on the source's end, and the target here is indeed an artifact. There are also no restrictions on the receiver's end to prevent this targeting, e.g., Voltaic Key doesn't have shroud, protection from artifacts, etc.)

Re: Current Known Bugs list

PostPosted: 12 Jun 2010, 10:23
by Chris H.
freestorageaccount wrote:I got a findDeck() (?) error when trying to start a match against a certain opponent in quest mode. Unfortunately, I forgot to copy the message while I could.

EDIT: It was Boris Karloff 3, apparently:
[code]DeckIO : findDeckIndex() error, deck name not found - Boris Karloff 3
`
Forge 06-05 is missing a couple of quest decks. I noticed this shortly after the last beta release. I attached an archive with all of the quest decks. You should download this archive and use the included deks:

quest decks folder 06-05.zip

Re: Current Known Bugs list

PostPosted: 12 Jun 2010, 17:54
by ajcgr
Hi, A bug with Asha's Favor and vigilance. Enchanted creature does not get vigilance (for example in my case: with Turntimber Ranger. Thanks... :D

Re: Current Known Bugs list

PostPosted: 13 Jun 2010, 03:42
by Rob Cashwalker
Found a bug with Artisan of Kozilek - The only card I had in my graveyard was a sorcery, Blightning. I now have Blightning sitting in my land panel....

Re: Current Known Bugs list

PostPosted: 13 Jun 2010, 11:54
by Almost_Clever
You can play the activated ability of Meloku the Clouded Mirror while it is in your hand. The part I'm complaining about :wink: is that you can only do it once, because then Meloku the Clouded Mirror is gone (it's not in your hand, on the battlefield, or listed as exiled).
Another problem with Meloku the Clouded Mirror is the interface used to select the land to return to your hand; I wasn't sure which land I wanted to return (because I didn't remember all of the land card IDs) so I cancelled the dialog box; I got an error window and closed it. No land was returned to my hand, but I still got the token; the part I'm complaining about here :wink: :wink: is that I couldn't advance the game after that and had to shut Forge down.
Stonecloaker cannot target a card in your graveyard. I can't think of any strategic reasons you'd want to offhand, but you should have to if there are no cards in the opponent's graveyard...

Re: Current Known Bugs list

PostPosted: 13 Jun 2010, 19:03
by Almost_Clever
If the computer plays Bribery to get my Stonecloaker, I'm prompted to select a creature to return to my hand (Stonecloaker is always a good choice then). I was going to complain that since the computer did not control any other creatures that it was a really dumb move, until I realized that the Stonecloaker had exiled my Timetwister that I kept recurring... :cry:

I cast Pongify on the computer's Anowon, the Ruin Sage. The next turn, the computer used Shizo, Death's Storehouse to give the 3/3 green ape token fear. Somehow the token retained the legendary status of Anowon, the Ruin Sage. :shock:

This last one may be tough to duplicate, since I'm not exactly sure what happened. The computer attacked with Mirri the Cursed with Blood Moon in play. I blocked Mirri with Malach of the Dawn and destroyed the Blood Moon. I was surprised to see tha Mirri was still a 4/3 just before I resolved all of the combat damage until I realized that Mirri had picked up a +1/+1 counter from dealing first strike damage to my blocker. The real surpise, though, was that Mirri had 4 damage assigned to her (from my 2/4 blocker), and then she was destroyed after the assigned damage was resolved. :?: