I am beginning to wonder if the tinkering with the land smoothing has done something odd to the shuffler. I just played 2 games in a row where I drew all 17 lands and 2-3 nonlands before losing. I don't mind losing because I made an error and paid for it...but land flood is damned near unpredictable normally and can be quite frustrating as one waits to top deck an answer to a threat or a bomb to break a stalemate, etc. Certainly one does not expect to get totally hosed twice in a row. Yes, I have experienced that in tournament but afterwards I was told by several very knowledgable players that my opponent was an expert slight of hand artist and that he was known for "unshuffling" decks. The trick of course is to catch such a cheater, because you really don't want to accuse someone unless you have some kind of proof. Losing isn't proof. Anyway, is the shuffling mechanism suddenly broken?
Hmm, it shouldn't. All I did was change the way the variable smoothLand is set... This only affects the AI, and basically if it's left as the default (checked), then it should be exactly the same as in the previous version (enabled). Is anyone else noticing anything funny?
On a different subject, I figured I'd take a look at this Draft saving bug you guys were talking about. So I click on Booster Draft, New Draft, then start going through the booster packs and building my deck (this is a lot of fun by the way!). It then asks me to name my deck. So I give it a name, and click save (or "OK" or whatever). When I select the deck I just created in the Main Menu, and click Start Game, my hand and library size are 0. Help! Am I doing something wrong here, or is this exactly the bug you guys are talking about?
EDIT: Another different subject, is it correct if I have a
Flagstones of Trokair in play, and I play another (they both get destroyed), I get to search for two plains ?