- I have a tapped Cinder Pyromancer in play and Hidetsugu's Second Rite in my hand. My opponent is at 11 life, but Forge won't let me cast the Rite to untap my Pyromancer and enable it. The problem is Forge only lets you cast Hidetsugu's Second Rite when someone's at 10, instead of checking to see if there's any effect on resolution.
- Kor Firewalker's gain life ability isn't optional.
- Quest mode pets still have summoning sickness on your first turn if the AI plays first. This may have been intentional, but it's wrong and asymmetric.
- When I Ponder with Thrumming Stone in play, I draw an extra card before rearranging the top three cards. (It's not one of the four revealed by the Stone.)
- The AI sometimes does not lose for several steps when at 0 or less life if my Abyssal Persecutor dies to a sacrifice effect.
- When I am the active player and cast Innocent Blood, the AI chooses which creature it sacrifices before I choose mine. In fact, it's sacrificed before I even choose.
- Ripple isn't optional.
- When the AI controls Honden of Infinite Rage, we don't get to know what it targets. It seems to only target the human, but if it were going to aim at my Mogg Fanatic I'd like to know so I could respond.
- If I cast Incendiary Command and choose the 4 damage and the nonbasic land modes, I get this error:
- Code: Select all
An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgerror@yahoo.com
GameAction : getPlayerLife() player == null
Version:
Forge -- official beta: $Date: 2010-05-01 02:21:42 -0500 (Sat, 01 May 2010) $, SVN revision: $Revision: 916 $
Detailed error trace:
java.lang.RuntimeException: GameAction : getPlayerLife() player == null
at forge.GameAction.getPlayerLife(GameAction.java:1024)
at forge.CardFactory$196.resolve(CardFactory.java:10457)
at forge.Input_StackNotEmpty.selectButtonOK(Input_StackNotEmpty.java:46)
at forge.GuiInput.selectButtonOK(GuiInput.java:36)
at forge.GuiDisplay3.okButtonActionPerformed(GuiDisplay3.java:998)
at forge.GuiDisplay3.access$3(GuiDisplay3.java:997)
at forge.GuiDisplay3$26.actionPerformed(GuiDisplay3.java:781)
at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:1882)
at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2202)
at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:420)
at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:258)
at javax.swing.AbstractButton.doClick(AbstractButton.java:334)
at javax.swing.AbstractButton.doClick(AbstractButton.java:282)
at forge.GuiDisplay3$27.keyPressed(GuiDisplay3.java:800)
at java.awt.Component.processKeyEvent(Component.java:5541)
at javax.swing.JComponent.processKeyEvent(JComponent.java:2722)
at java.awt.Component.processEvent(Component.java:5360)
at java.awt.Container.processEvent(Container.java:2010)
at java.awt.Component.dispatchEventImpl(Component.java:4050)
at java.awt.Container.dispatchEventImpl(Container.java:2068)
at java.awt.Component.dispatchEvent(Component.java:3885)
at java.awt.KeyboardFocusManager.redispatchEvent(KeyboardFocusManager.java:1826)
at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(DefaultKeyboardFocusManager.java:681)
at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(DefaultKeyboardFocusManager.java:938)
at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(DefaultKeyboardFocusManager.java:810)
at java.awt.DefaultKeyboardFocusManager.dispatchEvent(DefaultKeyboardFocusManager.java:645)
at java.awt.Component.dispatchEventImpl(Component.java:3923)
at java.awt.Container.dispatchEventImpl(Container.java:2068)
at java.awt.Window.dispatchEventImpl(Window.java:1791)
at java.awt.Component.dispatchEvent(Component.java:3885)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:463)
at java.awt.EventDispatchThread.pumpOneEventForHierarchy(EventDispatchThread.java:269)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:190)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:184)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:176)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:110)
Some AI card use problems:
- AI casts Lightning Bolt targeting me when I have a Jackal Pup in play.
- AI plays permanents with Nevinyrral's Disk on the board, then sets it off in the same turn.
- AI casts Stronghold Discipline when I have no creatures in play and it does.
- AI cascades into Maelstrom Pulse and opts not to cast it when I have three spirits and several other targets.
There's also a typo in the description of the House Party quest: "Later that night uninvited guest[s] show up"
Cheers!