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Re: Current Known Bugs list

PostPosted: 01 Mar 2009, 23:14
by DennisBergkamp
The computer, for some reason has started to discard Lightning Bolt, Tribal Flames, Volcanic Hammer, Lightning Helix, etc. I have a 1/1 Muck Rats in play? The computer will not target it and kill it?

And what about me? Why is the computer discarding and not targeting me with these direct damage spells?

I think the computer would target me if my life < or = damage done. It fails to target me if my life > damage done. It is saving the spell for later or for a creature?
Yes, exactly. Actually, for Lightning Bolt, the computer will only cast it at a flying creature it can kill, or at the human player if his life <= 3. I'll just add in some checks that will throw these at the human player's head if the amount of cards in the computer's hand are equal to 8, and it can't find a flier to kill.

Re: Current Known Bugs list

PostPosted: 01 Mar 2009, 23:50
by Almost_Clever
The 1/1 goat tokens created by Springjack Shepherd are supposed to be 0/1 tokens.

Wonder slows the game down to a halt. I made an all Island/Wonder deck and it bogs down in the first game. Any game you play in the session after Wonder hits the graveyard is slowwww as well even if you do not have Wonder in the deck. I suspect the other incarnations (Anger, Valor) are the same way.

Re: Current Known Bugs list

PostPosted: 02 Mar 2009, 17:57
by DennisBergkamp
Wonder slows the game down to a halt. I made an all Island/Wonder deck and it bogs down in the first game. Any game you play in the session after Wonder hits the graveyard is slowwww as well even if you do not have Wonder in the deck. I suspect the other incarnations (Anger, Valor) are the same way.
Yikes, you're right! Not sure what's causing this... somehow the list of creatures Wonder kept track of, must not be getting cleared correctly.
A friend of mine cast Storm Herd when at like 550 life. It took 20 minutes to resolve, and once those Pegasi hit play the lag was unbearable (took minutes before the Forest he tried to play hit the table). So I guess it's not TOO bad in comparison :)

Re: Current Known Bugs list

PostPosted: 02 Mar 2009, 20:08
by GandoTheBard
DennisBergkamp wrote:
Wonder slows the game down to a halt. I made an all Island/Wonder deck and it bogs down in the first game. Any game you play in the session after Wonder hits the graveyard is slowwww as well even if you do not have Wonder in the deck. I suspect the other incarnations (Anger, Valor) are the same way.
Yikes, you're right! Not sure what's causing this... somehow the list of creatures Wonder kept track of, must not be getting cleared correctly.
A friend of mine cast Storm Herd when at like 550 life. It took 20 minutes to resolve, and once those Pegasi hit play the lag was unbearable (took minutes before the Forest he tried to play hit the table). So I guess it's not TOO bad in comparison :)
One of the reasons for this sort of thing is that when the array gets large enough if you are looping through it by element, the loop takes a really long time. THIS is the reason for Hashtable lookups for Arrays which we discussed a few months ago. Anything that is potentially a huge array should be dealt with in a hashtable lookup, so that you dont end up waiting 20 minutes for a card to resolve.

Re: Current Known Bugs list

PostPosted: 03 Mar 2009, 01:35
by Chris H.
The Rakka Mar card creates a R 3/1 token with Haste. We have the same problem with the token not showing. We see an old style rectangle representation stating:

" R"
"Creature - Elemental"
""
"3 / 1"

Upon further investigation, we now have two different R 3/1 Elemental tokens.

should we name this new token?

r_3_1_elemental_haste.jpg

Re: Current Known Bugs list

PostPosted: 03 Mar 2009, 06:52
by DennisBergkamp
Ah, yes exactly. I can't believe I missed this one too, anyway I'll make sure the name is set correctly for the Rakka Mar token.

Re: Current Known Bugs list

PostPosted: 04 Mar 2009, 00:46
by Almost_Clever
More problems with Wonder. Both the computer and I had Wonder in our graveyard and then the AI cast Timetwister which got the Wonders out of the graveyard. The game did not speed up, but my Skyhunter Prowler lost flying along with all of the critters that flew only because of Wonder.

Re: Current Known Bugs list

PostPosted: 04 Mar 2009, 02:08
by Almost_Clever
Even more problems with Wonder. My creatures lose the flying ability they gained from Wonder in the graveyard when the computer played Armageddon.

Re: Current Known Bugs list

PostPosted: 04 Mar 2009, 02:16
by DennisBergkamp
Even more problems with Wonder. My creatures lose the flying ability they gained from Wonder in the graveyard when the computer played Armageddon.
Isn't this correct though? Since you don't control an Island anymore, won't those creatures lose flying?

Re: Current Known Bugs list

PostPosted: 04 Mar 2009, 03:06
by GandoTheBard
Id like people to post confimation of fixed bugs here so I can change the first post with some confidence.

Re: Current Known Bugs list

PostPosted: 04 Mar 2009, 03:09
by GandoTheBard
Almost_Clever wrote:More problems with Wonder. Both the computer and I had Wonder in our graveyard and then the AI cast Timetwister which got the Wonders out of the graveyard. The game did not speed up, but my Skyhunter Prowler lost flying along with all of the critters that flew only because of Wonder.
This is likely part of the stacking keywords bug I posted before, where lifelink was combined into one keyword no matter how many times the creature is supposed to have it. So when the stacked word gets removed of course there is no keyword left. :/
It seems to me the way to fix this for wonder/anger etc is to ensure that creatures that already have the ability do not gain it nor lose it. (IE: have a check to ignore cards that are not affected by the changed.)

Re: Current Known Bugs list

PostPosted: 04 Mar 2009, 03:20
by DennisBergkamp
These can be grayed out (might be more, I'll look again) :

-- Fails to utilize the sacrifice saprolings for 2 life ability of Elvish Farmer when it is at low life levels.

-- Shield Sphere: does not recieve a -0/-1 counter after it blocks.
-- Sensation Gorger discards your cards, makes your opponent discard all but 1 card and neither player draws any cards on succesful kinship.
-- Uktabi Orangutan ignores the indestructable keyword.
-- Oblivion Ring does not work correctly if brought into play with Zur the Enchanter (I thought this was fixed..but apparently not.)
-- Elvish Farmer is buggy with its counters.
-- Thunder Wall is missing the keyword "Flying"
-- Angel of Despair removes the permanent instead of just destroying it. I believe Vindicate does the same thing incidently.

Re: Current Known Bugs list

PostPosted: 04 Mar 2009, 03:53
by GandoTheBard
Thanks Dennis I am not doubting you but Id like confirmation from another player. :)

In the meantime:
-- The AI still pumps toughness needlessly.
-- Even more so than ever before the AI leaves itself entirely open to attack, regardless of board position.
-- Essence Sliver does not actually give other slivers Or itself lifelink. (yes Im testing a sliver deck that I was going to post if it worked.)
-- Tithe still autofetches at random instead of letting you tax out the Plains cards (which include dual lands etc)
-- When the AI Time Twisters or Wheel of Fortune it needs to pause to notify the player. Otherwise the only clue is the flash as your hand changes. If you get the same exact cards that can be rather decieving.
-- The interface STILL needs a buffer on the Ok button. When the game is running super slow it is nearly impossible to tell if the click to the OK button actually went through so it is very very easy to overclick through an attack phase into the opponent's attack phase since there are absolutely no stops between them.
-- Phase 2: main Computer is thinking.... not sure why it is telling me this but it seems to have hung. In any event when this message comes up the Ok button needs to be NOT grayed out so the player can force the AI to move. Otherwise conceivably it could stay stuck until the player gives up. And After several minutes of WAITING I am not convinced giving up isn't the best idea. :/Way to cheat?

Re: Current Known Bugs list

PostPosted: 04 Mar 2009, 04:42
by DennisBergkamp
Ahh, that's cool, I suppose I might be biased towards my own fixes after all :)

I checked Essence Sliver, and I noticed I coded the card but I forgot to add it into executeCardStateEffects() :?
Same deal for Plated Sliver and Fury Sliver.

Re: Current Known Bugs list

PostPosted: 04 Mar 2009, 04:44
by DennisBergkamp
Phase 2: main Computer is thinking.
This means something went wrong and the program crashed. Do you remember what was going exactly ? Was there a spell on the stack ?

EDIT: I just happened to get the same error message from Cunning Lethemancer, I hit cancel instead of choosing a card to discard. This caused the same kind of crash, except during the upkeep phase.