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Re: Current Known Bugs list

PostPosted: 07 Sep 2010, 19:00
by Rob Cashwalker
Before I fix this, I realize this may affect other cards using the spDamageTgt keyword.

Death Grasp
Should the player still gain life?

Re: Current Known Bugs list

PostPosted: 07 Sep 2010, 19:06
by friarsol
Rob Cashwalker wrote:Before I fix this, I realize this may affect other cards using the spDamageTgt keyword.

Death Grasp
Should the player still gain life?
Ideally we'd have a spot during spell resolution that sees if any of a spells targets are still legal. If so, the spell resolves. If all of them are not legal (either from protection or not being in the right zone), the spell will "fizzle" and drawbacks should not occur.

Re: Current Known Bugs list

PostPosted: 07 Sep 2010, 19:18
by lazylockie
Ajani's Pridemate is triggering when the computer is gaining life (my Ajani gained a +1/+1 counter when the AI casted Lightning Helix.

Re: Current Known Bugs list

PostPosted: 07 Sep 2010, 19:51
by Mizar
Here is an excerpt of the Apocalypse FAQ regarding Death Grasp:
* You don't gain any life if Death Grasp is countered because its target left play or became an illegal target before the spell resolved.
http://www.wizards.com/Magic/TCG/Article.aspx?x=magic/products/apocalypsefaq

Re: Current Known Bugs list

PostPosted: 08 Sep 2010, 01:19
by Rob Cashwalker
I was under the impression that a spell tries to resolve as much of the text as possible. In this case, the drawback isn't connected with "and" like Lightning Helix. So the first statement tries to execute, then the second. I know for sure this is the case for cards with one effect, then something like "Draw a card." tacked on another line.

This is definitely a case where the drawback is (incorrectly) handled outside the if block which checks for the legality of the target. In this case it's a quick-fix, but I want to make sure that it doesn't cause an issue with anything else. There may be other instances where it's coded wrong, which will need all cards checked for proper execution.

Re: Current Known Bugs list

PostPosted: 08 Sep 2010, 01:29
by friarsol
Rob Cashwalker wrote:I was under the impression that a spell tries to resolve as much of the text as possible. In this case, the drawback isn't connected with "and" like Lightning Helix. So the first statement tries to execute, then the second. I know for sure this is the case for cards with one effect, then something like "Draw a card." tacked on another line.
I think they got rid of that around 6th edition to simplify the rules a bit. Here are the rules for "fizzling"

Re: Current Known Bugs list

PostPosted: 08 Sep 2010, 02:40
by slowe
Rob Cashwalker wrote:I was under the impression that a spell tries to resolve as much of the text as possible.
This is true, but only when the spell has multiple targets and some of them are no longer legal on resolution. If all the targets are illegal, then the game counters the spell. So if you cast Forked Bolt on, say, a Birds of Paradise and a Frostling and the opponent sacrifices the Frostling, the spell still gets to kill the Birds.
I'm pretty certain I'm right here, but I haven't checked.

Re: Current Known Bugs list

PostPosted: 08 Sep 2010, 12:05
by Mizar
slowe wrote:This is true, but only when the spell has multiple targets and some of them are no longer legal on resolution. If all the targets are illegal, then the game counters the spell. So if you cast Forked Bolt on, say, a Birds of Paradise and a Frostling and the opponent sacrifices the Frostling, the spell still gets to kill the Birds.
I'm pretty certain I'm right here, but I haven't checked.
Yes, you're right. Here's a FAQ entry of a similar card from the latest set Rise of the Eldrazi:
Repel the Darkness

* If you target zero creatures, Repel the Darkness can't be countered for having no legal targets. When it resolves, all that happens is that you draw a card.

* If you target one creature and that target is illegal as Repel the Darkness resolves, the spell is countered. You don't draw a card.

* If you target two creatures and they're both illegal as Repel the Darkness resolves, the spell is countered; you don't draw a card. If just one is illegal, the spell does resolve; the remaining legal target becomes tapped (if it's untapped at that time) and you draw a card.

Re: Current Known Bugs list

PostPosted: 08 Sep 2010, 14:29
by Rob Cashwalker
Thanks for the info.

I now know why I'm going to dread ever updating our keywords to support the words "up to"... damn that's going to get ugly.

Re: Current Known Bugs list

PostPosted: 08 Sep 2010, 15:51
by Corwin72
build 1918
Creakwood Liege currently costs 2 GB GB GB
It should cost 1 GB GB GB.

Re: Current Known Bugs list

PostPosted: 08 Sep 2010, 16:08
by Sloth
Corwin72 wrote:build 1918
Creakwood Liege currently costs 2 GB GB GB
It should cost 1 GB GB GB.
Now fixed! Thanks for pointing out.

Re: Current Known Bugs list

PostPosted: 08 Sep 2010, 16:55
by s1886x
so, i have Sapphire Leech on the field, but any blue spell that i try to cast costs R more than it should instead of U more ruins my strategy :'(

Re: Current Known Bugs list

PostPosted: 08 Sep 2010, 18:49
by Sloth
s1886x wrote:so, i have Sapphire Leech on the field, but any blue spell that i try to cast costs R more than it should instead of U more ruins my strategy :'(
This is already fixed. I guess, you don't have the newest version.

Re: Current Known Bugs list

PostPosted: 08 Sep 2010, 19:17
by Rob Cashwalker
. Faceless Butcher -
Shouldn't have the option to cancel selecting a target creature to exile.

Re: Current Known Bugs list

PostPosted: 08 Sep 2010, 19:21
by Chris H.
Sloth wrote:
s1886x wrote:so, i have Sapphire Leech on the field, but any blue spell that i try to cast costs R more than it should instead of U more ruins my strategy :'(
This is already fixed. I guess, you don't have the newest version.
`
Yes, s1886x should download the Forge 08/20/2010 (unofficial BETA) version and in addition download the Forge Fix r1825 JAR file. This will bring you up to date.