Re: Current Known Bugs list
Before I fix this, I realize this may affect other cards using the spDamageTgt keyword.
Death Grasp
Should the player still gain life?
Death Grasp
Should the player still gain life?
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Ideally we'd have a spot during spell resolution that sees if any of a spells targets are still legal. If so, the spell resolves. If all of them are not legal (either from protection or not being in the right zone), the spell will "fizzle" and drawbacks should not occur.Rob Cashwalker wrote:Before I fix this, I realize this may affect other cards using the spDamageTgt keyword.
Death Grasp
Should the player still gain life?
http://www.wizards.com/Magic/TCG/Article.aspx?x=magic/products/apocalypsefaq* You don't gain any life if Death Grasp is countered because its target left play or became an illegal target before the spell resolved.
I think they got rid of that around 6th edition to simplify the rules a bit. Here are the rules for "fizzling"Rob Cashwalker wrote:I was under the impression that a spell tries to resolve as much of the text as possible. In this case, the drawback isn't connected with "and" like Lightning Helix. So the first statement tries to execute, then the second. I know for sure this is the case for cards with one effect, then something like "Draw a card." tacked on another line.
This is true, but only when the spell has multiple targets and some of them are no longer legal on resolution. If all the targets are illegal, then the game counters the spell. So if you cast Forked Bolt on, say, a Birds of Paradise and a Frostling and the opponent sacrifices the Frostling, the spell still gets to kill the Birds.Rob Cashwalker wrote:I was under the impression that a spell tries to resolve as much of the text as possible.
Yes, you're right. Here's a FAQ entry of a similar card from the latest set Rise of the Eldrazi:slowe wrote:This is true, but only when the spell has multiple targets and some of them are no longer legal on resolution. If all the targets are illegal, then the game counters the spell. So if you cast Forked Bolt on, say, a Birds of Paradise and a Frostling and the opponent sacrifices the Frostling, the spell still gets to kill the Birds.
I'm pretty certain I'm right here, but I haven't checked.
Repel the Darkness
* If you target zero creatures, Repel the Darkness can't be countered for having no legal targets. When it resolves, all that happens is that you draw a card.
* If you target one creature and that target is illegal as Repel the Darkness resolves, the spell is countered. You don't draw a card.
* If you target two creatures and they're both illegal as Repel the Darkness resolves, the spell is countered; you don't draw a card. If just one is illegal, the spell does resolve; the remaining legal target becomes tapped (if it's untapped at that time) and you draw a card.
Now fixed! Thanks for pointing out.
This is already fixed. I guess, you don't have the newest version.s1886x wrote:so, i have Sapphire Leech on the field, but any blue spell that i try to cast costs R more than it should instead of U more ruins my strategy :'(
`Sloth wrote:This is already fixed. I guess, you don't have the newest version.s1886x wrote:so, i have Sapphire Leech on the field, but any blue spell that i try to cast costs R more than it should instead of U more ruins my strategy :'(