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Re: Current Known Bugs list

PostPosted: 09 Sep 2010, 15:34
by Corwin72
build 1932
Sword of Body and Mind does not trigger after damaging the opponent.
When Swords to Plowshares is cast on my creature I draw cards equal to the creatures power.

Re: Current Known Bugs list

PostPosted: 09 Sep 2010, 19:08
by DennisBergkamp
Corwin72 wrote:build 1932
Sword of Body and Mind does not trigger after damaging the opponent.
When Sword to Plowshares is cast on my creature I draw cards equal to the creatures power.
I see what's going on... I'll fix this.

Re: Current Known Bugs list

PostPosted: 09 Sep 2010, 20:32
by Corwin72
Thanks for the swords and Added Elspeth Tirel!!!

Re: Current Known Bugs list

PostPosted: 09 Sep 2010, 20:50
by DennisBergkamp
No probs! Thanks for testing :)
Let me know if they still don't work, somehow... I haven't tested it much.

Re: Current Known Bugs list

PostPosted: 10 Sep 2010, 18:14
by Corwin72
build 1955
Shriekmaw just was cast by the computer and targeted my Madrush Cyclops. The Cyclops was destroyed.

Expected outcome:
Shriekmaw 's CiP effect would have no effect because Madrush Cyclops has black in it's casting cost.

Re: Current Known Bugs list

PostPosted: 10 Sep 2010, 18:49
by DennisBergkamp
Is Shriekmaw even allowed to target a black creature?

Re: Current Known Bugs list

PostPosted: 10 Sep 2010, 18:56
by Sloth
Corwin72 wrote:build 1955
Shriekmaw just was cast by the computer and targeted my Madrush Cyclops. The Cyclops was destroyed.

Expected outcome:
Shriekmaw 's CiP effect would have no effect because Madrush Cyclops has black in it's casting cost.
Now Fixed! Keep reporting Corwin.

Re: Current Known Bugs list

PostPosted: 10 Sep 2010, 20:43
by Jaedayr
When I have Knight Exemplar in play, the power/toughness numbers on other Knights on the battlefield images switch between the original and the buffed numbers many times a turn when I hit OK to move to the next phase. The text on the card in the upper right corner of the game is correct, just the numbers on the battlefield keep changing. More an annoyance than a bug, because I have to keep hovering over the cards to get the correct stats for the cards.

Re: Current Known Bugs list

PostPosted: 10 Sep 2010, 21:01
by Corwin72
build 1955

Issue:
Creature Exiled by Oubliette is not returned to play after Oubliette is destroyed.

Steps to duplicate.
Playing against Green Lantern 3 in Quest mode.
AI. Casts Oubliette. Oubliette comes into play and Exiles Inferno Titan. Player casts Maelstrom Pulse on Oubliette. Oubliette destroyed. No triggered effect.

Expected Outcome:
After Oubliette is destroyed the Inferno Titan would be returned to play under it's owners control.

Re: Current Known Bugs list

PostPosted: 11 Sep 2010, 01:38
by Corwin72
build 1966

Issue:
Lodestone Golem is not causing nonartifact spells to cost 1 more.

Steps to duplicate.
Playing against Dino3 in Quest mode
AI has Lodestone Golem in play untapped.
Player casts Sprouting Thrinax Cost is BRG

Expected Outcome:
Cost for Sprouting Thrinax should be 1BRG with Lodestone Golem in play.

Re: Current Known Bugs list

PostPosted: 11 Sep 2010, 02:33
by Almost_Clever
Casting Spreading Seas on a Dryad Arbor does not turn it into an Island, but rather a 1/1 green dryad Island.

Re: Current Known Bugs list

PostPosted: 11 Sep 2010, 03:59
by Rob Cashwalker
. Flowstone Charger
didn't get +3/-3 when it attacked.

Re: Current Known Bugs list

PostPosted: 11 Sep 2010, 04:22
by DennisBergkamp
Weird, Flowstone Charger seems to work...
Swords to Plowshares still makes me draw X cards though instead of gaining X life.

Re: Current Known Bugs list

PostPosted: 11 Sep 2010, 13:26
by Bog Wraith
Saved this crash report while playing in a Draft game:



null


Version:
Forge -- official beta: $Date: 2010-05-01 03:21:42 -0400 (Sat, 01 May 2010) $, SVN revision: $Revision: 916 $

OS: Mac OS X Version: 10.6.4 Architecture: x86_64

Java Version: 1.6.0_20 Vendor: Apple Inc.

Detailed error trace:
java.lang.NullPointerException
at forge.SpellAbility.setTargetCard(SpellAbility.java:297)
at forge.CardFactory_Instants$17.chooseTargetAI(CardFactory_Instants.java:713)
at forge.ComputerUtil.playCards(ComputerUtil.java:40)
at forge.ComputerAI_General.playCards(ComputerAI_General.java:37)
at forge.ComputerAI_General.main1(ComputerAI_General.java:26)
at forge.ComputerAI_Input.think(ComputerAI_Input.java:41)
at forge.ComputerAI_Input.showMessage(ComputerAI_Input.java:29)
at forge.GuiInput.setInput(GuiInput.java:27)
at forge.GuiInput.update(GuiInput.java:21)
at java.util.Observable.notifyObservers(Observable.java:142)
at java.util.Observable.notifyObservers(Observable.java:98)
at forge.MyObservable.updateObservers(MyObservable.java:10)
at forge.Phase.nextPhase(Phase.java:312)
at forge.Phase.nextPhase(Phase.java:316)
at forge.Phase.nextPhase(Phase.java:316)
at forge.Phase.nextPhase(Phase.java:316)
at forge.Phase.nextPhase(Phase.java:316)
at forge.Phase.nextPhase(Phase.java:316)
at forge.GuiDisplay4$25.actionPerformed(GuiDisplay4.java:776)
at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:2028)
at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2351)
at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:387)
at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:242)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:236)
at java.awt.Component.processMouseEvent(Component.java:6348)
at javax.swing.JComponent.processMouseEvent(JComponent.java:3267)
at java.awt.Component.processEvent(Component.java:6113)
at java.awt.Container.processEvent(Container.java:2085)
at java.awt.Component.dispatchEventImpl(Component.java:4714)
at java.awt.Container.dispatchEventImpl(Container.java:2143)
at java.awt.Component.dispatchEvent(Component.java:4544)
at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4618)
at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4282)
at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4212)
at java.awt.Container.dispatchEventImpl(Container.java:2129)
at java.awt.Window.dispatchEventImpl(Window.java:2478)
at java.awt.Component.dispatchEvent(Component.java:4544)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:635)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:296)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:211)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:201)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:196)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:188)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)



Also been playing with Skullclamp & when the equipped creature goes to the graveyard, I have not been getting to draw any of the 2 cards that should be allotted.

Re: Current Known Bugs list

PostPosted: 11 Sep 2010, 21:15
by xanrag
I don't get 4 life when Obstinate Baloth enters the battlefield, latest "Shandalar" version.