Re: Current Known Bugs list
Wow thanks AC..alot of these are at least partially known of but they slipped the collective consciousness and this really helps.
Ill put them up on the first post later.
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Please be more specific.Howling Mine does not play well with kinship creatures, even though the kinship ability should be activated during upkeep and Howling Mine effect should take place during the draw phase. I suspect this is a problem because these aren't true phases in MTG Forge.
Ok? lol.Re: MTGForge 01/15 (unofficial BETA) version
New postby Almost_Clever » 18 Jan 2009, 17:41
Along those lines there is a Needlepeak Spider and a Needlespeak Spider.
Breathstealer should get +1/-1 instead of +1/+0.
Sprout Swarm has two problems. Typo ("grean" vs. "green") and the tokens are insects instead of saprolings. The tokens have been insects since Sprout Swarm was first added to MTG Forge, but saprolings matter now.
(I'll post the bugs in the current bugs thread as well.)
Almost_Clever
GandoTheBard wrote:Re: MTGForge 01/15 (unofficial BETA) version
Ok? lol.
The correct turn phases are Beginning (untap, upkeep (where kinship can be activated), draw steps), 1st main phase, combat, 2nd main phase, end (end of turn, clean up steps). When I had kinship creatures with Howling Mine, the kinship abilities would be put on the stack, I'd draw a card, the kinship triggers would resolve, then I'd draw the second card. What should happen is that the kinship abilities put on stack, resolve kinship abilities, draw two cards.GandoTheBard wrote:Please be more specific.Howling Mine does not play well with kinship creatures, even though the kinship ability should be activated during upkeep and Howling Mine effect should take place during the draw phase. I suspect this is a problem because these aren't true phases in MTG Forge.
Sorry to take so long, I didn't see this question. About the Card object, it does have a variable "boolean summoningSickness" or something similarly named and if the card has Haste it doesn't matter if summoningSickness is true or false. I hope that helps --ForgeAre you sure the creatures the AI puts into play get haste? Looking at the code, I set them to have sickness specifically. The computer could actually play them during your turn, so maybe that's what happened?
This part I believe is incorrect. You can not respond to a sacrifice because it is a cost. Costs are paid immediately which is faster than instant speed.mtgrares wrote:I think you can use Adarkar Valkyrie on Meadowboon when envoked, the same goes for Shriekmaw and Mulldrifter, I could be wrong. Since Adarkar Valkyrie only cares "does the creature leave play", it doesn't matter if it is sacrificed or evoked.
So I am assuming that the card is just programmed wrong? I mean necropotence sets aside cards and gives them to you at the end of turn. If it isn't doing this (and I don't remember it not doing this) Perhaps the card needs to be recoded from scratch?The computer continues to draw cards at the beginning of the turn without paying life when it has Necropotence in play.