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Re: Current Known Bugs list

PostPosted: 15 Sep 2010, 11:38
by Chris H.
juzamjedi wrote:When the AI uses Swords to Plowshares I get to draw some extra cards. (?)
Also, after Ancestral Vision comes off suspend I target myself to draw cards, but I don't receive any.
`
I think that the Swords to Plowshares bug was recently fixed. It may have been included in the recent jar file that I posted yesterday.

Ancestral Vision has a NOTE in the spell text section stating that it does not work at this time. Not sure when/if it will get fixed. :D

Re: Current Known Bugs list

PostPosted: 15 Sep 2010, 14:08
by friarsol
Chris H. wrote:
juzamjedi wrote:When the AI uses Swords to Plowshares I get to draw some extra cards. (?)
Also, after Ancestral Vision comes off suspend I target myself to draw cards, but I don't receive any.
`
I think that the Swords to Plowshares bug was recently fixed. It may have been included in the recent jar file that I posted yesterday.

Ancestral Vision has a NOTE in the spell text section stating that it does not work at this time. Not sure when/if it will get fixed. :D
Ancestral Vision will get fixed when one of the devs get irritated enough about the merged upkeep/draw step to separate them. Once they are separated, Vision will Magically work.

If I were a betting man, I'd bet on myself fixing it. But I have a few other things I want done before I take another crack at that.

Re: Current Known Bugs list

PostPosted: 15 Sep 2010, 14:52
by Chris H.
friarisol wrote:If I were a betting man, I'd bet on myself fixing it. But I have a few other things I want done before I take another crack at that.
`
Understood, some areas of the project will take more time to fix than others. :)

Re: Current Known Bugs list

PostPosted: 15 Sep 2010, 17:39
by Professor
I was using the latest fix last night, and StP was still giving me cards whenever the AI used it.

Re: Current Known Bugs list

PostPosted: 15 Sep 2010, 18:48
by Bog Wraith
The sorcery Poison the Well is destroying the land selected, but is not dealing the 2 damage to the contoler of the land.

Re: Current Known Bugs list

PostPosted: 15 Sep 2010, 19:44
by Chris H.
Bog Wraith wrote:The sorcery Poison the Well is destroying the land selected, but is not dealing the 2 damage to the contoler of the land.
`
It looks like the keyword is slightly miss-spelled. It should look like this:

Code: Select all
spDestroyTgt:Land:Drawback$DamageTgtCtrlr/2
`
I will merge the fix into the SVN.

Re: Current Known Bugs list

PostPosted: 15 Sep 2010, 21:09
by Chris H.
Professor wrote:I was using the latest fix last night, and StP was still giving me cards whenever the AI used it.
`
I was mistaken, the fix will appear in the next beta release. :oops:

Re: Current Known Bugs list

PostPosted: 16 Sep 2010, 02:54
by timmermac
The card Fire Tempest has an error. The card image says it deals 6 damage to all creatures and players. In the game, it deals 5.

Re: Current Known Bugs list

PostPosted: 16 Sep 2010, 03:03
by slapshot5
timmermac wrote:The card Fire Tempest has an error. The card image says it deals 6 damage to all creatures and players. In the game, it deals 5.
Fixed in SVN. Thanks!

Re: Current Known Bugs list

PostPosted: 16 Sep 2010, 11:48
by zaroblan
Stack trace when casting Incendiary Command

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Index: 0, Size: 0


Version:
Forge -- official beta: $Date: 2010-05-01 03:21:42 -0400 (Sat, 01 May 2010) $, SVN revision: $Revision: 916 $

OS: Windows XP Version: 5.1 Architecture: x86

Java Version: 1.6.0_21 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
at java.util.ArrayList.RangeCheck(Unknown Source)
at java.util.ArrayList.remove(Unknown Source)
at forge.MagicStack.pop(MagicStack.java:291)
at forge.Input_StackNotEmpty.selectButtonOK(Input_StackNotEmpty.java:23)
at forge.GuiInput.selectButtonOK(GuiInput.java:36)
at forge.GuiDisplay3.okButtonActionPerformed(GuiDisplay3.java:999)
at forge.GuiDisplay3.access$3(GuiDisplay3.java:998)
at forge.GuiDisplay3$26.actionPerformed(GuiDisplay3.java:793)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)

Re: Current Known Bugs list

PostPosted: 17 Sep 2010, 19:21
by Kersed
The 1/1 Merfolk Wizard tokens that Stonybrook Schoolmaster makes aren't buffed by Merfolk Sovereign. I didn't test it with Lord of Atlantis, but I'm just assuming that it has the same issue.

Re: Current Known Bugs list

PostPosted: 17 Sep 2010, 19:52
by Corwin72
Build 2116

Issue:
Elspeth, Knight-Errant ability -8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control are indestructible." does not function as designed. Only the emblem has the ability indestructible.

Steps to duplicate:
Playing in Quest mode against Dracula 3.
Player activates the Elspeth, Knight-Errant ability:
-8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control are indestructible."
Emblem is created with the text:
Indestructible, Shroud
Artifacts, creatures, enchantments, and lands you control are indestructible.
Other permanents do not have that ability.

Expected outcome:
Artifacts, creatures, enchantments, and lands you control should have the ability indestructible until the end of the game.

Re: Current Known Bugs list

PostPosted: 17 Sep 2010, 23:58
by Mizar
Forge Version: r2124

My Anaba Bodyguard attacks. AI blocks with Highway Robber and Gravedigger. I assign 2 first strike combat damage to Gravedigger and Gravedigger goes to the graveyard. After that Highway Robber deals its 2 combat damage to my Anaba Bodyguard and my Anaba Bodyguard goes to the graveyard.
Expected:
Anaba Bodyguard should not be destroyed, because Highway Robber does not deal enough damage to destroy Anaba Bodyguard.

Re: Current Known Bugs list

PostPosted: 18 Sep 2010, 03:40
by timmermac
r2123? When Stonecloaker enters play for the computer, I'm asked to return a creature I control to my hand. According to the card, the computer should be the one returning creatures to his hand.

Edit: I got to pick the creatures that the computer returned to its hand... whiskey tango foxtrot?

Re: Current Known Bugs list

PostPosted: 18 Sep 2010, 07:09
by danielvinson
I just stole a Creakwood Leige with an Adarkar Valkarie, and it still pumped my opponent's creatures and gave my opponent tokens. Using the newest beta.
Edit - also, Natural Order can only fetch green creatures. The AI just found Emrakul with it.