Re: Current Known Bugs list
You have any more information with this? I just tested in the SVN and they were coming into play tapped.Professor wrote:Coastal Tower came into play untapped and active. Woohoo! More duals!
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You have any more information with this? I just tested in the SVN and they were coming into play tapped.Professor wrote:Coastal Tower came into play untapped and active. Woohoo! More duals!
Unless it also had haste, it could not be tapped for mana while animated the turn it came into play.lm01 wrote:There's a bug with Koth of the Hammer 1st ability.
I untapped Sacred Foundry it became a 4/4 but I couldn't tap it for mana.
...Further details, I tested with a Mountain and it worked, maybe it was because the Sacred Foundry entered tapped.
yeah I think you're right, it's just not usual to tap a animated land for mana An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
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If you don't want to register an account, you can mail it directly to
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Version:
Forge -- official beta: $Date: 2010-09-14 08:34:27 -0400 (Tue, 14 Sep 2010) $, SVN revision: $Revision: 2039 $
OS: Windows Vista Version: 6.0 Architecture: x86
Java Version: 1.6.0_21 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.NullPointerException
at forge.SpellAbility.setTargetCard(SpellAbility.java:307)
at forge.CardFactory_Creatures$398.execute(CardFactory_Creatures.java:9948)
at forge.Ability_Triggered.resolve(Ability_Triggered.java:44)
at forge.MagicStack.add(MagicStack.java:140)
at forge.Card.executeTrigger(Card.java:1129)
at forge.Card.comesIntoPlay(Card.java:1141)
at forge.PlayerZone_ComesIntoPlay.add(PlayerZone_ComesIntoPlay.java:68)
at forge.GameActionUtil.upkeep_AI_Aluren(GameActionUtil.java:5949)
at forge.GameActionUtil.executeUpkeepEffects(GameActionUtil.java:135)
at forge.Input_Untap.showMessage(Input_Untap.java:27)
at forge.GuiInput.setInput(GuiInput.java:27)
at forge.GuiInput.update(GuiInput.java:21)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.MyObservable.updateObservers(MyObservable.java:10)
at forge.Phase.nextPhase(Phase.java:309)
at forge.Phase.nextPhase(Phase.java:313)
at forge.Phase.nextPhase(Phase.java:313)
at forge.GuiDisplay4$25.actionPerformed(GuiDisplay4.java:776)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at org.jvnet.substance.utils.RolloverButtonListener.mouseReleased(RolloverButtonListener.java:111)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)

Hmm can't really explain it. I played the same deck just now and Coastal Tower worked properly.friarsol wrote:You have any more information with this? I just tested in the SVN and they were coming into play tapped.Professor wrote:Coastal Tower came into play untapped and active. Woohoo! More duals!
Fixed. Thanks!eljinete7 wrote:Blistering Firecat creature type displays Cat. It should be Elemental Cat instead.
fixed.eljinete7 wrote:When playing vs. CPU it's played Duress againtst me and discards me a Darksteel Citadel when this is a land card and not allowed to discard it with Duress.
Admonition Angel is not functional. It has a note saying that.gofishus wrote:Also ran into a problem when Admonition Angel died and the exiled cards created an error:
This is now fixed. Thanks gofishus.gofishus wrote:Archon of Redemption gains life from creatures even if they're not under your control.
Lotus Bloom should not be used by the AI. It won't appear in random decks.gofishus wrote:AI can play Lotus Bloom without suspending it