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Re: Current Known Bugs list

PostPosted: 11 Oct 2010, 22:59
by eljinete7
More small things I've found:
- Steel Leaf Paladin creature type shows Knight. It sholud be Elf Knight.
- Tropical Island should be type Land - Forest Island not Island Forest (to be exact). And Savannah should be Forest Plains. And Volcanic Island, Island Mountain. Badlands, Swamp Mountain and not inverted... So ordering cards by type will be most accurated.
- When CPU's Path to Exile exile my artifact creatures I can't search a basic land and put it onto the battlefield tapped.

And could Oblivion Ring rembember which card it exiled on its displaying text? It only shows targeting card when played.

Thanks.

Re: Current Known Bugs list

PostPosted: 12 Oct 2010, 21:50
by Jaedayr
Got the following message while playing Shared Triumph. The error occurred as the cost was paid, and before the window pops up to ask what creature type. After closing the error window, the creature type window popped up, I entered Soldier and it appeared to cast correctly.

Code: Select all
An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
   http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
   mtgerror@yahoo.com


String index out of range: 1


Version:
Forge -- official beta: $Date: 2010-09-14 08:34:27 -0400 (Tue, 14 Sep 2010) $, SVN revision: $Revision: 2039 $

OS: Windows XP Version: 5.1 Architecture: x86

Java Version: 1.6.0_21 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.StringIndexOutOfBoundsException: String index out of range: 1
   at java.lang.String.substring(Unknown Source)
   at forge.Card.toMixedCase(Card.java:2180)
   at forge.Card.isType(Card.java:2188)
   at forge.CardList$2.addCard(CardList.java:169)
   at forge.CardList.filter(CardList.java:266)
   at forge.CardList.getType(CardList.java:167)
   at forge.GameActionUtil$236.execute(GameActionUtil.java:20024)
   at forge.GameAction.checkStateEffects(GameAction.java:660)
   at forge.Input_StackNotEmpty.selectButtonOK(Input_StackNotEmpty.java:62)
   at forge.GuiInput.selectButtonOK(GuiInput.java:36)
   at forge.GuiDisplay4.okButtonActionPerformed(GuiDisplay4.java:985)
   at forge.GuiDisplay4.access$3(GuiDisplay4.java:984)
   at forge.GuiDisplay4$25.actionPerformed(GuiDisplay4.java:771)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)

Re: Current Known Bugs list

PostPosted: 12 Oct 2010, 22:25
by SoulStorm
AI used Duress causing me to discard Seat of the Synod which shouldn't have happened.

Re: Current Known Bugs list

PostPosted: 13 Oct 2010, 03:02
by slapshot5
SoulStorm wrote:AI used Duress causing me to discard Seat of the Synod which shouldn't have happened.
This has been fixed since the 10/02 beta.

-slapshot5

Re: Current Known Bugs list

PostPosted: 13 Oct 2010, 03:19
by SoulStorm
Thanks

Re: Current Known Bugs list

PostPosted: 13 Oct 2010, 07:31
by TheRobberBaron
I've had a few games where I couldn't play any lands out of my hand. No error is reporting, when I click on lands to play, nothing happens and I can't drag them onto the battlefield. When I click on other cards in my hand it asks to pay for their cost but I can't since I have no lands in play. I've tried passing my turn several times and it still won't let me play any lands.

Re: Current Known Bugs list

PostPosted: 13 Oct 2010, 16:21
by slapshot5
eljinete7 wrote: - When CPU's Path to Exile exile my artifact creatures I can't search a basic land and put it onto the battlefield tapped.
Do you have any basic lands left in your library? I just tried this, and it worked as expected.

-slapshot5

Re: Current Known Bugs list

PostPosted: 13 Oct 2010, 17:47
by Zirbert
Diamond Valley can't be used to sacrifice creatures with Shroud. Diamond Valley isn't supposed to target the creature being sacrificed (unless I'm mistaken, "sacrifice" is defined as not targetting the creature), so Shroud shouldn't matter.

Re: Current Known Bugs list

PostPosted: 13 Oct 2010, 17:52
by eljinete7
slapshot5 wrote:
eljinete7 wrote: - When CPU's Path to Exile exile my artifact creatures I can't search a basic land and put it onto the battlefield tapped.
Do you have any basic lands left in your library? I just tried this, and it worked as expected.

-slapshot5
Ops, I'm sorry, you're right. I haven't any basic lands in my library, only artifact lands. #-o

Re: Current Known Bugs list

PostPosted: 13 Oct 2010, 21:26
by friarsol

Re: Current Known Bugs list

PostPosted: 13 Oct 2010, 22:09
by slapshot5
Zirbert wrote:Diamond Valley can't be used to sacrifice creatures with Shroud. Diamond Valley isn't supposed to target the creature being sacrificed (unless I'm mistaken, "sacrifice" is defined as not targetting the creature), so Shroud shouldn't matter.
fixed. The stack still says "targeting...", but it won't behave like targeting. The full fix is slightly more involved, and I'll have to look into it more.

Thanks for reporting!
-slapshot5

Re: Current Known Bugs list

PostPosted: 14 Oct 2010, 01:02
by timmermac
10/02 beta: Tek doesn't seem to be getting its +2/+0 from me having a Swamp in play.

Re: Current Known Bugs list

PostPosted: 14 Oct 2010, 03:18
by Jaedayr
I cast Wings of Hope and the card disappeared as it was cast and I got this message.

Code: Select all
An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
   http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
   mtgerror@yahoo.com


You requested a full error report


Version:
Forge -- official beta: $Date: 2010-09-14 08:34:27 -0400 (Tue, 14 Sep 2010) $, SVN revision: $Revision: 2039 $

OS: Windows XP Version: 5.1 Architecture: x86

Java Version: 1.6.0_21 Vendor: Sun Microsystems Inc.

Detailed error trace:

Attach Listener (5):

Animation (20):
java.lang.Object.wait(Native Method)
java.lang.Object.wait(Object.java:485)
java.util.TimerThread.mainLoop(Unknown Source)
java.util.TimerThread.run(Unknown Source)

AWT-Shutdown (10):
java.lang.Object.wait(Native Method)
java.lang.Object.wait(Object.java:485)
sun.awt.AWTAutoShutdown.run(Unknown Source)
java.lang.Thread.run(Unknown Source)

Java2D Disposer (9):
java.lang.Object.wait(Native Method)
java.lang.ref.ReferenceQueue.remove(Unknown Source)
java.lang.ref.ReferenceQueue.remove(Unknown Source)
sun.java2d.Disposer.run(Unknown Source)
java.lang.Thread.run(Unknown Source)

AWT-EventQueue-0 (13):
java.lang.Thread.dumpThreads(Native Method)
java.lang.Thread.getAllStackTraces(Unknown Source)
forge.error.ErrorViewer.printError(ErrorViewer.java:150)
forge.error.ErrorViewer.showErrorAllThreads(ErrorViewer.java:104)
forge.error.ErrorViewer$ShowAllThreadsAction.actionPerformed(ErrorViewer.java:220)
javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
javax.swing.DefaultButtonModel.setPressed(Unknown Source)
javax.swing.AbstractButton.doClick(Unknown Source)
javax.swing.plaf.basic.BasicMenuItemUI.doClick(Unknown Source)
javax.swing.plaf.basic.BasicMenuItemUI$Handler.mouseReleased(Unknown Source)
java.awt.Component.processMouseEvent(Unknown Source)
javax.swing.JComponent.processMouseEvent(Unknown Source)
java.awt.Component.processEvent(Unknown Source)
java.awt.Container.processEvent(Unknown Source)
java.awt.Component.dispatchEventImpl(Unknown Source)
java.awt.Container.dispatchEventImpl(Unknown Source)
java.awt.Component.dispatchEvent(Unknown Source)
java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
java.awt.Container.dispatchEventImpl(Unknown Source)
java.awt.Window.dispatchEventImpl(Unknown Source)
java.awt.Component.dispatchEvent(Unknown Source)
java.awt.EventQueue.dispatchEvent(Unknown Source)
java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
java.awt.EventDispatchThread.pumpEvents(Unknown Source)
java.awt.EventDispatchThread.pumpEvents(Unknown Source)
java.awt.EventDispatchThread.run(Unknown Source)

Finalizer (3):
java.lang.Object.wait(Native Method)
java.lang.ref.ReferenceQueue.remove(Unknown Source)
java.lang.ref.ReferenceQueue.remove(Unknown Source)
java.lang.ref.Finalizer$FinalizerThread.run(Unknown Source)

D3D Screen Updater (17):
java.lang.Object.wait(Native Method)
sun.java2d.d3d.D3DScreenUpdateManager.run(Unknown Source)
java.lang.Thread.run(Unknown Source)

DestroyJavaVM (14):

Signal Dispatcher (4):

TimerQueue (18):
java.lang.Object.wait(Native Method)
javax.swing.TimerQueue.run(Unknown Source)
java.lang.Thread.run(Unknown Source)

com.google.common.base.internal.Finalizer (21):
java.lang.Object.wait(Native Method)
java.lang.ref.ReferenceQueue.remove(Unknown Source)
java.lang.ref.ReferenceQueue.remove(Unknown Source)
com.google.common.base.internal.Finalizer.run(Finalizer.java:127)

AWT-Windows (11):
sun.awt.windows.WToolkit.eventLoop(Native Method)
sun.awt.windows.WToolkit.run(Unknown Source)
java.lang.Thread.run(Unknown Source)

Reference Handler (2):
java.lang.Object.wait(Native Method)
java.lang.Object.wait(Object.java:485)
java.lang.ref.Reference$ReferenceHandler.run(Unknown Source)

Re: Current Known Bugs list

PostPosted: 14 Oct 2010, 04:23
by bladescape
I'm not sure If I'm repeating someone, I didn't feel any dedication to slog through 200+ pages.
Some lifelink creatures seem to give life to players TWICE!
I also could target some shroud creatures with destroy spells.
AI doesn't seem to regenerate creatures as a fast effect when burn/destroy spells target them.
And once when I regenerated a creature against a destroy spell, it didn't tap, I've tried to reproduce this effect but I don't seem able to, by giving the AI a deck chock full of destruction spells and using a regen deck.
So I'm inclined to think the last one was a one off bug.

Re: Current Known Bugs list

PostPosted: 14 Oct 2010, 04:32
by Xitax
Unfortunate bug I found in quest mode - I had cast Shield of the Oversoul on my plant wall, but it was destroyed by a combat with a pumped Woodlurker Mimic when lethal damage should not have killed it. Before combat, the plant wall did register as being "indestructible."