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Re: Current Known Bugs list

PostPosted: 23 Oct 2010, 15:00
by slapshot5
gofishus wrote:Also Elvish Piper doesn't work anymore...
What doesn't work about it? It's working fine for me.

-slapshot5

Re: Current Known Bugs list

PostPosted: 23 Oct 2010, 17:22
by lazylockie
slapshot5 wrote:
lazylockie wrote:
Corwin72 wrote:build 2900

creatures are not able to damage planeswalkers.
I attacked Jace and could not remove his counters.
I targeted Jace with Cunning Sparkmage it would not remove the counters.
I think there's some bug regarding counters in general, because Infect (as of revision 2904) isn't working
Both of these issues are now fixed in revision 2914.
-creatures can now damage planeswalkers
-Infect gives Poison counters.

-slapshot5
Poison counters and Loyalty counters are now working (r2918), I think it's just missing the "wither" part of Infect creatures

Re: Current Known Bugs list

PostPosted: 23 Oct 2010, 17:48
by slapshot5
lazylockie wrote:Poison counters and Loyalty counters are now working (r2918), I think it's just missing the "wither" part of Infect creatures
Infect and Wither should now be fixed in r2920.

-slapshot5

Re: Current Known Bugs list

PostPosted: 23 Oct 2010, 21:45
by eljinete7
CPU's AI plays Death's Shadow without thinking at all. AI plays it when it has 20 life and then Unearth it also with 20 life again. Both times Death's Shadow is killed inmediately when enters the battlefield. :shock:

Re: Current Known Bugs list

PostPosted: 23 Oct 2010, 22:52
by eljinete7
Abilities of Stillmoon Cavalier don't work, I think.

Re: Current Known Bugs list

PostPosted: 24 Oct 2010, 02:18
by ajcgr
hi, the bug is with Shared Triumph:

When the IA cast this spell (Shared Triumph), and it doesn't control a creature on the battlefield, i receive the followin error:


An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgerror@yahoo.com


String index out of range: 1


Version:
Forge -- official beta: $Date: 2010-09-14 08:34:27 -0400 (Tue, 14 Sep 2010) $, SVN revision: $Revision: 2039 $

OS: Windows 7 Version: 6.1 Architecture: amd64

Java Version: 1.6.0_14 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.StringIndexOutOfBoundsException: String index out of range: 1
at java.lang.String.substring(Unknown Source)
at forge.Card.toMixedCase(Card.java:2265)
at forge.Card.isType(Card.java:2273)
at forge.CardList$2.addCard(CardList.java:169)
at forge.CardList.filter(CardList.java:284)
at forge.CardList.getType(CardList.java:167)
at forge.GameActionUtil$242.execute(GameActionUtil.java:20621)
at forge.GameAction.checkStateEffects(GameAction.java:650)
at forge.Input_StackNotEmpty.selectButtonOK(Input_StackNotEmpty.java:83)
at forge.GuiInput.selectButtonOK(GuiInput.java:36)
at forge.GuiDisplay4.okButtonActionPerformed(GuiDisplay4.java:985)
at forge.GuiDisplay4.access$3(GuiDisplay4.java:984)
at forge.GuiDisplay4$25.actionPerformed(GuiDisplay4.java:771)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener$Actions.actionPerformed(Unknown Source)
at javax.swing.SwingUtilities.notifyAction(Unknown Source)
at javax.swing.JComponent.processKeyBinding(Unknown Source)
at javax.swing.JComponent.processKeyBindings(Unknown Source)
at javax.swing.JComponent.processKeyEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)

Re: Current Known Bugs list

PostPosted: 24 Oct 2010, 07:43
by indicatie
indicatie wrote:When you target a creature with the -1/-1 ability of Umezawa's Jitte while there is another -1/-1 ability of Umezawa's Jitte on the stack, both abilities change to the same target (the last). Use it another time and all targets change again. etc. etc.
This is still happening in the latest version.

Re: Current Known Bugs list

PostPosted: 24 Oct 2010, 12:54
by friarsol
indicatie wrote:This is still happening in the latest version.
We have an active bug regarding this in the issues section of our repository. Abilities need to be copied when going on the stack to "lock in" targets.

Re: Current Known Bugs list

PostPosted: 24 Oct 2010, 19:55
by SoulStorm
I activated That Which Was Taken to make Terra Eternal indestructible, yet Planar Cleansing still destroyed it.

Purify just destroyed an Indestructible Akroma's Memorial, so at least some aspect of Indestructible seems to be broken. Oh, the irony... :mrgreen:

Re: Current Known Bugs list

PostPosted: 24 Oct 2010, 22:11
by lazylockie
I think the Voja token from Tolsimir Wolfblood is red right now, anyone confirms?

Re: Current Known Bugs list

PostPosted: 24 Oct 2010, 23:53
by RamboxAnyonomos
Just to see if I could, I targeted a Squirrel Nest with a Devout Harpist and it worked. Also, not sure if this was fixed in the newest beta, but when I would give my creatures protection from white with Mother of Runes it would destroy all my white enchant creatures already enchanting the targeted creature.

Re: Current Known Bugs list

PostPosted: 25 Oct 2010, 03:24
by PhoenixAvenger
r2964:
Code: Select all
if(AllZoneUtil.getPlayerCardsInPlay(phasingPlayer, "Sovereigns of Lost Alaras").size() > 0) {
Might want to fix that plural, slapshot5.

Re: Current Known Bugs list

PostPosted: 25 Oct 2010, 04:36
by RamboxAnyonomos
Ok, so I put Devout Harpist and Mother of Runes to the test. Devout Harpist can target Relic Putrescence and Feedback, so it can kill enchant artifacts and enchant enchantments along with enchant lands. But, it couldnt target The Abyss, so no world enchantments. Mother of Runes still destroys enchant creatures that share the color of the protection you give it. Is this just Mother of Runes or is this a forge problem? I'll try to test other cards that give protection later and reply.

Re: Current Known Bugs list

PostPosted: 25 Oct 2010, 05:18
by slapshot5
PhoenixAvenger wrote:r2964:
Code: Select all
if(AllZoneUtil.getPlayerCardsInPlay(phasingPlayer, "Sovereigns of Lost Alaras").size() > 0) {
Might want to fix that plural, slapshot5.
Done. Thanks.

Re: Current Known Bugs list

PostPosted: 25 Oct 2010, 05:27
by Sloth
RamboxAnyonomos wrote:Ok, so I put Devout Harpist and Mother of Runes to the test. Devout Harpist can target Relic Putrescence and Feedback, so it can kill enchant artifacts and enchant enchantments along with enchant lands. But, it couldnt target The Abyss, so no world enchantments. Mother of Runes still destroys enchant creatures that share the color of the protection you give it. Is this just Mother of Runes or is this a forge problem? I'll try to test other cards that give protection later and reply.
The ability of Devout Harpist should be fixed, but Protection should destroy attached auras (thats what the rules say).