Re: Current Known Bugs list
Some bugs current to the 10-19 beta:
- The computer cast Skinrender, and in response I bounced my only creature, so it etb as the only legal target, but no creature was targeted to get -1/-1 counters.
- Lodestone Golem's cost increase doesn't affect spells played via madness (I assume this is the case for all cost increases, but I haven't checked.)
- The protection of Etched Champion doesn't seem to always work: e.g., I've had it blocked (and dealt damage) by a colored creature while I had metalcraft. Not sure if this has to do with protection in general (it could), but it seems particular to the Champion.
- Holy Light seems to give all creatures, including white ones, -1/-1
- When auras come into play other than when they're cast, they just sit around instead of prompting their controller to find a legal target.
- Auras that are not attached to anything are not put into graveyards. This should be a state-based effect.
- There is some overlap between end of turn and next turn's upkeep. For example, if you bounce something with an etb triggered ability with Venser, the ability goes on the stack after any effects from the next upkeep.
- Cascading into False Defeat prompts to pay the mana cost, and doesn't work.
- Creatures with both infect and lifelink don't gain you life. Perhaps this is already fixed, as there were a bunch of lifelink issues.
- Lifelink should not a triggered ability any more. Since M10 rules, it happens simultaneously with damage. So, a blocker with lifelink can save you from lethal damage. However, some cards with the old wording (like Armadillo Cloak) use the stack ... it's confusing and you have to check oracle wordings. Isn't magic fun?
- I conceded during the resolution of Wildfire, and was still prompted to choose lands to sacrifice at the beginning of the next game. Eventually I got past it by clicking on my hand.
- Rolling Stones removes defender from creatures, which messes up things like Stalwart Shield-Bearers.
- Omnath, Locus of Mana is acting like it's a 0/0 instead of a 1/1. Also, it'll carry over its P/T bonus from the last game it was in.
- Eldrazi Conscription is missing the types Tribal and Eldrazi. Can Forge not handle four card types?
- AI will kill itself with Reanimate
- AI will play spells with 0 for the X in their casting costs. It seems to love to do this with Mind Twist ... which I'm okay with!
- The AI doesn't seem to understand infect at all
- The AI is still way too frivolous with burn spells. It should save them for good creature targets or wait until the human player is below a certain life level.
- AI cast Spreading Seas on my Island when I also had a Plains in play...
The AI isn't all dumb, though! I cast Recoil on its Wellwisher and it knew to discard Wilt-Leaf Liege. I was impressed
Keep up the good work, devs
- The computer cast Skinrender, and in response I bounced my only creature, so it etb as the only legal target, but no creature was targeted to get -1/-1 counters.
- Lodestone Golem's cost increase doesn't affect spells played via madness (I assume this is the case for all cost increases, but I haven't checked.)
- The protection of Etched Champion doesn't seem to always work: e.g., I've had it blocked (and dealt damage) by a colored creature while I had metalcraft. Not sure if this has to do with protection in general (it could), but it seems particular to the Champion.
- Holy Light seems to give all creatures, including white ones, -1/-1
- When auras come into play other than when they're cast, they just sit around instead of prompting their controller to find a legal target.
- Auras that are not attached to anything are not put into graveyards. This should be a state-based effect.
- There is some overlap between end of turn and next turn's upkeep. For example, if you bounce something with an etb triggered ability with Venser, the ability goes on the stack after any effects from the next upkeep.
- Cascading into False Defeat prompts to pay the mana cost, and doesn't work.
- Creatures with both infect and lifelink don't gain you life. Perhaps this is already fixed, as there were a bunch of lifelink issues.
- Lifelink should not a triggered ability any more. Since M10 rules, it happens simultaneously with damage. So, a blocker with lifelink can save you from lethal damage. However, some cards with the old wording (like Armadillo Cloak) use the stack ... it's confusing and you have to check oracle wordings. Isn't magic fun?
- I conceded during the resolution of Wildfire, and was still prompted to choose lands to sacrifice at the beginning of the next game. Eventually I got past it by clicking on my hand.
- Rolling Stones removes defender from creatures, which messes up things like Stalwart Shield-Bearers.
- Omnath, Locus of Mana is acting like it's a 0/0 instead of a 1/1. Also, it'll carry over its P/T bonus from the last game it was in.
- Eldrazi Conscription is missing the types Tribal and Eldrazi. Can Forge not handle four card types?
- AI will kill itself with Reanimate
- AI will play spells with 0 for the X in their casting costs. It seems to love to do this with Mind Twist ... which I'm okay with!
- The AI doesn't seem to understand infect at all
- The AI is still way too frivolous with burn spells. It should save them for good creature targets or wait until the human player is below a certain life level.
- AI cast Spreading Seas on my Island when I also had a Plains in play...
The AI isn't all dumb, though! I cast Recoil on its Wellwisher and it knew to discard Wilt-Leaf Liege. I was impressed
Keep up the good work, devs
