Elf related things in the most recent official version I noticed:
Rhys the Redeemed copies of tokens, while inheriting color attributes in the text, do not do so graphically (black border instead of green/yellow for example).
Elvish Archdruid (regression) no longer adds +1/1 to allied elves. Appears to be coded wrong as
- Code: Select all
K:stPumpAll:Creature.Elfk+Other+YouCtrl:1/1:No Condition:Other Elf creatures you control get +1/+1.
instead of
- Code: Select all
K:stPumpAll:Creature.Elf+Other+YouCtrl:1/1:No Condition:Other Elf creatures you control get +1/+1.
Immaculate Magistrate's passive is not written in cardsfolder under text but shows up in game. (???)
Elvish Champion finally has +1/1 to allied elves as described on the card, but it now has an incorrect +1/1 to allied merfolk text description.
Other:
*In comparison to previous versions, the new deck editor has issues where it lags considerably. After leaving the deck editor open for (what seems to be) forever, the lag issue goes away, and after leaving the deck editor, a heap space error occurs. I don't know if this is due to a change in image resizing or the new method of coding cards (thousands of text files), but it makes using the deck editor on a portable version of the game (flashdrive) insane as I presume the editor is loading every image/card into memory due to the java heap space error I get after exiting. I had no issue with HQ images and the deck editor on the portable version before I upgraded to the latest 11/30 edition. It would be great if the editor only loads the images of selected cards on demand (or if we had a way to turn off images) as a workaround to this problem. The quest deck editor does not have this issue probably because the amount of cards available are smaller.
*The Old GUI is no longer as resizable for small resolutions. (Ex. Used to be able to cover up part or all of the quest characters image to save space)
*New version increasingly slows down in between phases despite only using 25% of my netbooks cpu when run off the harddisk (okay, an old issue, but the recent version's been really slow and I don't get why when the cpu is not even maxed).
*New GUI does not obey max stack size.
*Opponent Data window is too wide.