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Re: Current Known Bugs list

PostPosted: 30 Dec 2010, 18:05
by Lord Kilgore
Using 12222010: Wild Growth

If you cast a spell by clicking the spell card first, tap a land with Wild Growth on it, then cancel the casting, the Wild Growth's G mana remains in the mana pool. You can do this repeatedly to build up G mana in the mana pool:

wg_problem.jpg


Note that there are 11 G mana built up in the mana pool.

Re: Current Known Bugs list

PostPosted: 31 Dec 2010, 00:45
by Kite
Chris H. wrote:The newest version at this time is Forge 12/22/2010. A link to the arcive can be found at this forum topic:

Ty for pointing this out!

Re: Current Known Bugs list

PostPosted: 31 Dec 2010, 03:02
by Zay
Opponents can activate Wild Mongrel discard ability.

Players can sac Opponents Eldrazi spawn tokens for colorless mana.

I am playing Forge off the SVN

-Zay

Re: Current Known Bugs list

PostPosted: 31 Dec 2010, 03:32
by Zirbert
12-22 beta - Feeding Frenzy doesn't work. Its text on the stack reads "Target creature gains until end of turn", and nothing happens to the target. And yes, I'm sure I had some zombies in play. :)

(Actually, I seem to be finding quite a few buggy cards in the huge zombie deck I just built - more or less every zombie-related card I could find, mashed together. I'll keep posting them as I can replicate. I don't think the ability of Gravespawn Sovereign works, and Unearth never seems to work for me, but I want to do some more testing before I "officially" report on those.)

-Zirbert
http://zirbert.blogspot.com

Re: Current Known Bugs list

PostPosted: 31 Dec 2010, 04:57
by slapshot5
Zirbert wrote:12-22 beta - Feeding Frenzy doesn't work. Its text on the stack reads "Target creature gains until end of turn", and nothing happens to the target. And yes, I'm sure I had some zombies in play. :)
Yeah, I can confirm this doesn't work. I'll look into it.

-slapshot5

Edit - Easy fix. Just added to SVN. You can just edit the text file for Feeding Frenzy to have this line instead of the line that's there:
Code: Select all
SVar:X:Count$Valid Zombie

Re: Current Known Bugs list

PostPosted: 31 Dec 2010, 05:10
by friarsol
I fixed Gravespawn Sovereign too. It was mimicking Hell's Caretaker ability that could only be used during upkeeps.

It can be fixed locally with this change to the text file:
Code: Select all
A:AB$ChangeZone | Cost$ tapXType<5/Zombie> | TgtPrompt$ Choose target creature card in a graveyard | GainControl$ True | ValidTgts$ Creature | Origin$ Graveyard | Destination$ Battlefield | SpellDescription$ Put target creature card from a graveyard onto the battlefield under your control.

Re: Current Known Bugs list

PostPosted: 01 Jan 2011, 06:25
by Zirbert
12-22 Beta - the deathtouch-like ability of Dripping Dead doesn't kill creatures that block it. (Probably the same problem as Grotesque Hybrid, which I recently reported.) Yeah, I'm still obsessively playing a huge zombie deck.

I'm very grateful for the amazing responsiveness of Forge's coders - it's really impressive to see how fast the bugs get swatted (like the Feeding Frenzy and Gravespawn Sovereign problems I posted yesterday - thanks, guys! Both of those fixes worked perfectly!).

-Zirbert
http://zirbert.blogspot.com

Re: Current Known Bugs list

PostPosted: 02 Jan 2011, 02:39
by Zirbert
12-22 beta, under Ubuntu. When the AI plays Loxodon Punisher, this happens:

An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgerror@yahoo.com


1


Version:
Forge -- official beta: $Date: 2010-09-14 08:34:27 -0400 (Tue, 14 Sep 2010) $, SVN revision: $Revision: 2039 $

OS: Linux Version: 2.6.31-9-rt Architecture: amd64

Java Version: 1.6.0_18 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.ArrayIndexOutOfBoundsException: 1
at forge.GameActionUtil$7.execute(GameActionUtil.java:12583)
at forge.GameAction.checkStateEffects(GameAction.java:585)
at forge.MagicStack.unfreezeStack(MagicStack.java:48)
at forge.MagicStack.resolveStack(MagicStack.java:558)
at forge.Phase.passPriority(Phase.java:571)
at forge.Input_PassPriority.selectButtonOK(Input_PassPriority.java:35)
at forge.GuiInput.selectButtonOK(GuiInput.java:35)
at forge.GuiDisplay4.okButtonActionPerformed(GuiDisplay4.java:1000)
at forge.GuiDisplay4.access$3(GuiDisplay4.java:999)
at forge.GuiDisplay4$25.actionPerformed(GuiDisplay4.java:786)
at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:2012)
at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2335)
at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:404)
at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:259)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:253)
at java.awt.Component.processMouseEvent(Component.java:6108)
at javax.swing.JComponent.processMouseEvent(JComponent.java:3267)
at java.awt.Component.processEvent(Component.java:5873)
at java.awt.Container.processEvent(Container.java:2105)
at java.awt.Component.dispatchEventImpl(Component.java:4469)
at java.awt.Container.dispatchEventImpl(Container.java:2163)
at java.awt.Component.dispatchEvent(Component.java:4295)
at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4461)
at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4125)
at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4055)
at java.awt.Container.dispatchEventImpl(Container.java:2149)
at java.awt.Window.dispatchEventImpl(Window.java:2478)
at java.awt.Component.dispatchEvent(Component.java:4295)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:604)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:275)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:200)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:190)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:185)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:177)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:138)
Clicking OK makes the box go away and the game seems to continue, but the same error pops up at the end of each step until the end of the turn - at which point the game won't accept the OK to end the AI's turn.

-Zirbert

Re: Current Known Bugs list

PostPosted: 02 Jan 2011, 04:04
by slapshot5
Zirbert wrote:12-22 beta, under Ubuntu. When the AI plays Loxodon Punisher, this happens:
D'oh! Fixed now in SVN.

-slapshot5

Re: Current Known Bugs list

PostPosted: 02 Jan 2011, 08:43
by cc-drake
The Unearth ability of Kathari Screecher causes him to be exiled immediately without having the possibility to attack.

Foresee doesn't draw the 2 cards.

When Woodfall Primus dies in combat and returns via it's Persist ability, he allowes to destroy an unlimited number of noncreature permanents.

Oh, and it is possible to attack the AI with its own creatures...

Tested with 12/22

Re: Current Known Bugs list

PostPosted: 02 Jan 2011, 20:19
by slappysquirrel
im playing quest mode against c3po, and he has a Goblin King in play. it is not giving its pluses to, 1 goblin token,Frogtosser Bannerette,Goblin Balloon Brigade,Mogg War Marshall,Boros Recruit, and Knucklebone Witch.

Re: Current Known Bugs list

PostPosted: 02 Jan 2011, 20:21
by slappysquirrel
as soon, as i started my turn, the pluses did go on his creatures. but during his turn there were no pluses

Re: Current Known Bugs list

PostPosted: 02 Jan 2011, 21:34
by anikitin
It seems that Cumber Stone gives -1/-1 instead of -1/0. AI had two creatures in play: 1/1 and 3/3. With Cumber Stone in play, he lost 1/1, and 3/3 is now 2/2.
Also, there is something wrong with lifelink. On multiple occasions, when either attacker or blocker have lifelink and one of them goes to graveyard due to lethal damage (no matter which one of them), there are two lifelink effects instead of one.

Re: Current Known Bugs list

PostPosted: 02 Jan 2011, 23:19
by Chris H.
anikitin wrote:It seems that Cumber Stone gives -1/-1 instead of -1/0. AI had two creatures in play: 1/1 and 3/3. With Cumber Stone in play, he lost 1/1, and 3/3 is now 2/2.
`
The fix for this has been merged into the SVN. Thank you for the report. :)

Re: Current Known Bugs list

PostPosted: 03 Jan 2011, 01:21
by Professor
Hi guys, I'm using today's SVN r4831 and had the following:

Enlightened Tutor is sort of working, but it first displays a window of all cards in my deck, then when I select, it opens another window of only the correct cards.

Exclude is only charging me 1U instead of 2U.

Counterspell on Isochron Scepter is still not happening.

In a draft, I had used Control Magic to steal AI's Blade Sliver, then I added a Morningstar. On his turn, he tried to Lignify it, throwing this exception:
Code: Select all
An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
   http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
   mtgerror@yahoo.com


Index: 0, Size: 0


Version:
Forge -- official beta: $Date: 2010-09-14 08:34:27 -0400 (Tue, 14 Sep 2010) $, SVN revision: $Revision: 2039 $

OS: Windows 7 Version: 6.1 Architecture: x86

Java Version: 1.6.0_22 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
   at java.util.ArrayList.RangeCheck(Unknown Source)
   at java.util.ArrayList.get(Unknown Source)
   at forge.GameActionUtil$7.removeStaticEffect(Unknown Source)
   at forge.GameActionUtil$7.execute(Unknown Source)
   at forge.GameAction.checkStateEffects(Unknown Source)
   at forge.MagicStack.unfreezeStack(Unknown Source)
   at forge.MagicStack.resolveStack(Unknown Source)
   at forge.Phase.passPriority(Unknown Source)
   at forge.Input_PassPriority.selectButtonOK(Unknown Source)
   at forge.GuiInput.selectButtonOK(Unknown Source)
   at forge.GuiDisplay4.okButtonActionPerformed(Unknown Source)
   at forge.GuiDisplay4.access$3(Unknown Source)
   at forge.GuiDisplay4$25.actionPerformed(Unknown Source)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.plaf.basic.BasicButtonListener$Actions.actionPerformed(Unknown Source)
   at javax.swing.SwingUtilities.notifyAction(Unknown Source)
   at javax.swing.JComponent.processKeyBinding(Unknown Source)
   at javax.swing.JComponent.processKeyBindings(Unknown Source)
   at javax.swing.JComponent.processKeyEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
Can't guess which of the cards was the problem, but after closing the crash window, it popped up again at the end of each phase until I conceded. Then it did it again in the next game, so I closed all.