Re: Current Known Bugs list

Posted:
03 Jan 2011, 02:34
by friarsol
Professor wrote:Enlightened Tutor is sort of working, but it first displays a window of all cards in my deck, then when I select, it opens another window of only the correct cards.
The first box isn't a select window it's a "look through your library" window. These show up so in cases where you don't have any cards of the type remaining you still get to see what's in your deck. Sometimes that can be important information for those unfamiliar with their deck.
Re: Current Known Bugs list

Posted:
03 Jan 2011, 02:37
by Professor
Ah, a feature!
OK,
Accursed Centaur is played by AI but he doesn't sacrifice a creature.
Re: Current Known Bugs list

Posted:
03 Jan 2011, 02:44
by anikitin
Looks like
Amulet of Vigor doesn't work properly - apparently, it has "player may untap the permanent" instead of just "untap it" (as the card says). AI rarely uses this opportunity.
Re: Current Known Bugs list

Posted:
03 Jan 2011, 02:57
by Chris H.
Professor wrote:Exclude is only charging me 1U instead of 2U.
`
Thank you, I was able to fix this one.

Re: Current Known Bugs list

Posted:
03 Jan 2011, 03:40
by slapshot5
Professor wrote:Ah, a feature!
OK,
Accursed Centaur is played by AI but he doesn't sacrifice a creature.
Now fixed. Compy was probably just sacrificing the Centaur itself.
-slapshot5
Re: Current Known Bugs list

Posted:
03 Jan 2011, 10:16
by anikitin
Just found that
Power Matrix only gives abilities, but not +1/+1
Re: Current Known Bugs list

Posted:
03 Jan 2011, 14:21
by slapshot5
anikitin wrote:Just found that
Power Matrix only gives abilities, but not +1/+1
Fixed now in SVN. Thanks.
-slapshot5
Re: Current Known Bugs list

Posted:
03 Jan 2011, 14:31
by cc-drake
-
Nameless One has only toughness equal to the number of wizards, so it's 0/* instead of */*
- AI's token of
Thopter Squadron does not die in combat with my
Melesse Spirit
Re: Current Known Bugs list

Posted:
03 Jan 2011, 15:22
by mastermindg
Not sure if this is specific to
Ruby Leech but...
First strike damage was not done even though this creature has First Strike.
Re: Current Known Bugs list

Posted:
03 Jan 2011, 15:29
by Professor
slapshot5 wrote:Professor wrote:Ah, a feature!
OK,
Accursed Centaur is played by AI but he doesn't sacrifice a creature.
Now fixed. Compy was probably just sacrificing the Centaur itself.
-slapshot5
No, it was staying in play, but thanks for jumping in!
Re: Current Known Bugs list

Posted:
03 Jan 2011, 19:22
by slapshot5
Professor wrote:slapshot5 wrote:Professor wrote:Ah, a feature!
OK,
Accursed Centaur is played by AI but he doesn't sacrifice a creature.
Now fixed. Compy was probably just sacrificing the Centaur itself.
-slapshot5
No, it was staying in play, but thanks for jumping in!
Very odd. I'm not sure how that was possible. If you see this anymore, let me know.
-slapshot5
Re: Current Known Bugs list

Posted:
03 Jan 2011, 19:25
by slapshot5
cc-drake wrote:-
Nameless One has only toughness equal to the number of wizards, so it's 0/* instead of */*
This is fixed now. Thanks.
Re: Current Known Bugs list

Posted:
03 Jan 2011, 19:50
by slapshot5
mastermindg wrote:Not sure if this is specific to
Ruby Leech but...
First strike damage was not done even though this creature has First Strike.
Specific to
Ruby Leech and a couple other cards. Fixed now. Thanks.
-slapshot5
Re: Current Known Bugs list

Posted:
03 Jan 2011, 20:23
by gohongohon
I dont think persist (woodfall Primus) will let you kill all you want i think it is working like a graveyard storm like they have programed Persist with When a creature is put into a graveyard from play instead when this creature is put into a graveyard. Or maybe it switches when it triggers im not sure.
Re: Current Known Bugs list

Posted:
03 Jan 2011, 22:49
by anikitin
You can use AI's creatures to attack him! I accidentally clicked on AI's creature while declaring attackers and it joined the attack against its own master!